Tom Baumgartl, Mohammad Ghoniem, Tatiana von Landesberger, G Elisabeta Marai, Silvia Miksch, Sibylle Mohr, Simone Scheithauer, Nikita Srivastava, Melanie Tory, Daniel Keefe
{"title":"Empowering Communities: Tailored Pandemic Data Visualization for Varied Tasks and Users.","authors":"Tom Baumgartl, Mohammad Ghoniem, Tatiana von Landesberger, G Elisabeta Marai, Silvia Miksch, Sibylle Mohr, Simone Scheithauer, Nikita Srivastava, Melanie Tory, Daniel Keefe","doi":"10.1109/MCG.2024.3509293","DOIUrl":"10.1109/MCG.2024.3509293","url":null,"abstract":"<p><p>Data visualization methodologies were intensively leveraged during the COVID-19 pandemic. We review our design experience working on a set of interdisciplinary COVID-19 pandemic projects. We describe the challenges we met in these projects, characterize the respective user communities, the goals and tasks we supported, and the data types and visual media we worked with. Furthermore, we instantiate these characterizations in a series of case studies. Finally, we describe the visual analysis lessons we learned, considering future pandemics.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"130-138"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12075951/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144053274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Elif E Firat, Chandana Srinivas, Colm Lang, Bhumika Srinivas, Robert S Laramee, Alark P Joshi, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
{"title":"Evaluating the Impact of a Constructivist Approach to Treemap Literacy.","authors":"Elif E Firat, Chandana Srinivas, Colm Lang, Bhumika Srinivas, Robert S Laramee, Alark P Joshi, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra","doi":"10.1109/MCG.2024.3475188","DOIUrl":"https://doi.org/10.1109/MCG.2024.3475188","url":null,"abstract":"<p><p>Constructivist learning is based on the principle that learners construct knowledge based on their prior knowledge and experiences. We explored the impact of a constructivist approach to introduce students to the Treemaps visualization technique. We developed software that helps students understand Treemaps using a synchronized, multiview, interactive node-link representation of the same data. While students in both groups-the ones who used the node-link diagram with the Treemaps and the ones who used only the interactive Treemaps-demonstrated significant improvement in learning, students who only interacted with the Treemaps representation performed better on a variety of tasks related to reading and interpreting Treemaps.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"139-147"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144058763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bernardo Marques, Diogo Moreira, Martim Neves, Susana Bras, Jose Maria Fernandes, Mike Potel
{"title":"Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment.","authors":"Bernardo Marques, Diogo Moreira, Martim Neves, Susana Bras, Jose Maria Fernandes, Mike Potel","doi":"10.1109/MCG.2024.3497672","DOIUrl":"https://doi.org/10.1109/MCG.2024.3497672","url":null,"abstract":"<p><p>Advancements in virtual reality (VR) technology have enabled its use to assist in multiple fields. This study introduces a comprehensive framework designed to support exposure therapy through a series of VR serious games and physiological monitoring. It relies on a generic architecture, allowing for the modification of VR stimuli according to different phobias (e.g., arachnophobia, acrophobia), while the remaining modules can be reused for data collection and analysis. Furthermore, the framework incorporates customizable biofeedback mechanisms that trigger specific events or adjust stimulus levels based on physiological responses. Prior to integration into the overall architecture, the proposed VR serious games underwent assessment in various events with a total of 56 participants. In addition, the framework's ability to capture diverse biosignals and synchronize them with other relevant metrics was evaluated through two user studies involving a total of 23 participants.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"67-75"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144033654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros
{"title":"Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality.","authors":"Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros","doi":"10.1109/MCG.2025.3548554","DOIUrl":"10.1109/MCG.2025.3548554","url":null,"abstract":"<p><p>Extended reality (XR) is evolving rapidly, offering new paradigms for human-computer interaction. This position paper argues that integrating large language models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: first, perception and situational awareness, second, knowledge modeling and reasoning, and third, visualization and interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations, such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"43-55"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143574654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation.","authors":"Alberto Cannavo, Giacomo Offre, Fabrizio Lamberti","doi":"10.1109/MCG.2024.3521716","DOIUrl":"10.1109/MCG.2024.3521716","url":null,"abstract":"<p><p>Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience [e.g., offering new shopping-oriented services like virtual fitting rooms (VFRs)]. However, there are still challenges that prevent customers from effectively using these tools for trying on digital garments. Challenges are associated with difficulties in obtaining high-fidelity reconstructions of body shapes and providing realistic visualizations of animated clothes following real-time customers' movements. This article tackles such lacks by proposing a semiautomated pipeline supporting the creation of VFR experiences by exploiting state-of-the-art techniques for the accurate description and reconstruction of customers' 3-D avatars, motion capture-based animation, as well as realistic garment design and simulation. A user study in which the resulting VFR experience was compared with those created with two existing tools showed the benefits of the devised solution in terms of usability, embodiment, model accuracy, perceived value, adoption, and purchase intention.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"84-98"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova
{"title":"Effect of White Matter Uncertainty Visualization in Neurosurgical Decision-Making.","authors":"Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova","doi":"10.1109/MCG.2024.3462926","DOIUrl":"10.1109/MCG.2024.3462926","url":null,"abstract":"<p><p>Fiber tracking is a powerful technique that provides insight into the brain's white matter structure. Despite its potential, the inherent uncertainties limit its widespread clinical use. These uncertainties potentially hamper the clinical decisions neurosurgeons have to make before, during, and after the surgery. Many techniques have been developed to visualize uncertainties; however, there is limited evidence to suggest whether these uncertainty visualization influences neurosurgical decision-making. In this article, we evaluate the hypothesis that uncertainty visualization in fiber tracking influences neurosurgeon's decisions and confidence in their decisions. For this purpose, we designed a user study through an online interactive questionnaire and evaluate the influence of uncertainty visualization in neurosurgical decision-making. The results of this study emphasize the importance of uncertainty visualization in clinical decision-making by highlighting the influence of different intervals of uncertainty visualization in critical clinical decisions.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"106-121"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142332712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel Wiegreffe, Christoph Garth, Guido Reina, Christina Gillmann, Theresa-Marie Rhyne
{"title":"How FAIR is VIS?","authors":"Daniel Wiegreffe, Christoph Garth, Guido Reina, Christina Gillmann, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3495932","DOIUrl":"https://doi.org/10.1109/MCG.2024.3495932","url":null,"abstract":"<p><p>In many disciplines, the findable, accessible, interoperable, and reusable (FAIR) principles are a gold standard for data management and handling. While these disciplines often require FAIR principles to be at least partially implemented in their scientific work to avoid desk rejects, the visualization community is still working on a proper way to deal with the FAIR principles. In this article, we aim to show the relation between the visualization community and the FAIR community. This will be accomplished by a showcase of other communities that are incorporating the FAIR principles successfully. Based on these investigations, we aim to provide suggestions on how to implement FAIR principles in the visualization community.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"122-129"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144057566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented Reality Art Museum Mobile Guide for Enhancing User Experience.","authors":"Tung-Ju Hsieh, Yao-Hua Su, Li-Sen Lin","doi":"10.1109/MCG.2025.3529981","DOIUrl":"10.1109/MCG.2025.3529981","url":null,"abstract":"<p><p>The advancement of augmented reality (AR) technology provides means for next-generation art museum tour guides. In this study, we develop an AR navigation and multimedia guide for mobile devices and head-mounted displays. Visitors follow virtual routes to the exhibits and switch to multimedia commentary mode, pointing to exhibits with their phone camera for commentary information. Two case studies are conducted to evaluate the proposed system. The results show that the proposed system outperforms the guided tour and brochure tour in enhancing the user experience and attracting visitors to explore the exhibitions. This research contributes to the field of AR technology and cultural heritage education by offering a mobile application for indoor navigation and artwork exploring, allowing art museum visitors to actively engage with the exhibits and enhance their understanding while maintaining their interests.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"12-27"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Erin McGowan, Joao Rulff, Sonia Castelo, Guande Wu, Shaoyu Chen, Roque Lopez, Bea Steers, Iran R Roman, Fabio F Dias, Jing Qian, Parikshit Solunke, Michael Middleton, Ryan McKendrick, Claudio T Silva
{"title":"Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant.","authors":"Erin McGowan, Joao Rulff, Sonia Castelo, Guande Wu, Shaoyu Chen, Roque Lopez, Bea Steers, Iran R Roman, Fabio F Dias, Jing Qian, Parikshit Solunke, Michael Middleton, Ryan McKendrick, Claudio T Silva","doi":"10.1109/MCG.2025.3549696","DOIUrl":"10.1109/MCG.2025.3549696","url":null,"abstract":"<p><p>The concept of an artificial intelligence (AI) assistant for task guidance is rapidly shifting from a science fiction staple to an impending reality. Such a system is inherently complex, requiring models for perceptual grounding, attention, and reasoning, an intuitive interface that adapts to the performer's needs, and the orchestration of data streams from many sensors. Moreover, all data acquired by the system must be readily available for posthoc analysis to enable developers to understand performer behavior and quickly detect failures. We introduce TIM, the first end-to-end AI-enabled task guidance system in augmented reality, which is capable of detecting both the user and scene as well as providing adaptable, just-in-time feedback. We discuss the system challenges and propose design solutions. We also demonstrate how TIM adapts to domain applications with varying needs, highlighting how the system components can be customized for each scenario.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"28-42"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143598482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann
{"title":"Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects.","authors":"Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann","doi":"10.1109/MCG.2025.3528178","DOIUrl":"https://doi.org/10.1109/MCG.2025.3528178","url":null,"abstract":"<p><p>This article provides an overview of the challenges and developments of the first autonomous, robot-assisted 3-D digitization approaches that ensure completeness and repeatable high quality of resulting 3-D models for objects of arbitrary shapes and a wide range of materials. The European Cultural Heritage Strategy for the 21st century has spurred demand for fast and efficient 3-D digitization technologies for cultural heritage artifacts. Unlike widely automated 2-D digitization, 3-D often requires significant manual intervention. To address this, at the CultLab3D we developed the CultArm3D, to our knowledge the world's first fully automatic 3-D mass digitization technology, automating the entire process from capturing arbitrary shaped objects to computing the final high-resolution 3-D model as well as all the by-products such as decimated web, AR, 3-D print models, or rendered videos. Addressing the challenges eventually resulted in a technology enabling large-scale, color-faithful capturing and archiving of objects for scientific purposes at the push of a button, producing highly accurate photorealistic representations.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"76-83"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144058933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}