IEEE Computer Graphics and Applications最新文献

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Effect of white matter uncertainty visualization in neurosurgical decision making. 白质不确定性可视化对神经外科决策的影响。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-27 DOI: 10.1109/MCG.2024.3462926
Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova
{"title":"Effect of white matter uncertainty visualization in neurosurgical decision making.","authors":"Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova","doi":"10.1109/MCG.2024.3462926","DOIUrl":"10.1109/MCG.2024.3462926","url":null,"abstract":"<p><p>Fiber tracking is a powerful technique that provides insight into the brain's white matter structure. Despite its potential, the inherent uncertainties limit its widespread clinical use. These uncertainties potentially hamper the clinical decisions neurosurgeons have to make before, during, and after the surgery. Many techniques have been developed to visualize uncertainties, however, there is limited evidence to suggest whether these uncertainty visualization influences neurosurgical decision-making. In this paper, we evaluate the hypothesis that uncertainty visualization in fiber tracking influences neurosurgeon's decisions and the confidence in their decisions. For this purpose, we designed a user study through an online interactive questionnaire and evaluate the influence of uncertainty visualization in neurosurgical decision-making. The results of this study emphasize the importance of uncertainty visualization in clinical decision making by highlighting the influence of different interval of uncertainty visualization in critical clinical decisions.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142332712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Q-Seg: Quantum Annealing-Based Unsupervised Image Segmentation Q-Seg:基于量子退火的无监督图像分割
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3455012
Supreeth Mysore Venkatesh, Antonio Macaluso, Marlon Nuske, Matthias Klusch, Andreas Dengel
{"title":"Q-Seg: Quantum Annealing-Based Unsupervised Image Segmentation","authors":"Supreeth Mysore Venkatesh, Antonio Macaluso, Marlon Nuske, Matthias Klusch, Andreas Dengel","doi":"10.1109/mcg.2024.3455012","DOIUrl":"https://doi.org/10.1109/mcg.2024.3455012","url":null,"abstract":"","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.8,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Quantum Machine Learning Playground 量子机器学习游乐场
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3456288
Pascal Debus, Sebastian Issel, Kilian Tscharke
{"title":"Quantum Machine Learning Playground","authors":"Pascal Debus, Sebastian Issel, Kilian Tscharke","doi":"10.1109/mcg.2024.3456288","DOIUrl":"https://doi.org/10.1109/mcg.2024.3456288","url":null,"abstract":"","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.8,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
BRPVis: Visual Analytics for Bus Route Planning Based on Perception of Passenger Travel Demand. BRPVis:基于乘客出行需求感知的公交线路规划可视化分析。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-04 DOI: 10.1109/MCG.2024.3454645
Qiushi Xia, Huijie Zhang, Dezhan Qu, Jinghan Bai, Cheng Lv
{"title":"BRPVis: Visual Analytics for Bus Route Planning Based on Perception of Passenger Travel Demand.","authors":"Qiushi Xia, Huijie Zhang, Dezhan Qu, Jinghan Bai, Cheng Lv","doi":"10.1109/MCG.2024.3454645","DOIUrl":"10.1109/MCG.2024.3454645","url":null,"abstract":"<p><p>Bus route planning is a complex application problem within the transportation domain, aiming to identify the best route among numerous candidate solutions. Despite existing research significantly reducing the exploration space of solutions, planners still face challenges in further exploring optimal route planning solutions. Specifically, the diversity of route attributes increases the complexity of determining their impact, such as the variety and quantity of reachable points of interest. Therefore, we present BRPVis, an interactive visual analytics system designed to assist bus route planners in exploring optimal solutions through multi-level visualization and rich interaction design. Furthermore, we propose a human-machine collaborative multicriteria decision-making method, which quantitatively analyzes the weights of route attributes while incorporating interactive feedback mechanisms to support personalized route exploration. Based on exploration using real-world traffic datasets, three case studies conducted with domain experts demonstrate that BRPVis effectively provides decision support for bus route planning tasks.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142134539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Chronicle of Quantum Technologies in Game and Software Development. 游戏和软件开发中的量子技术纪事》。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-23 DOI: 10.1109/MCG.2024.3448613
Natasha Skult, Laura Piispanen, Metincan Atas, Klementyna Jankiewicz, Elif Surer, Jouni Smed, Zeki C Seskir
{"title":"A Chronicle of Quantum Technologies in Game and Software Development.","authors":"Natasha Skult, Laura Piispanen, Metincan Atas, Klementyna Jankiewicz, Elif Surer, Jouni Smed, Zeki C Seskir","doi":"10.1109/MCG.2024.3448613","DOIUrl":"10.1109/MCG.2024.3448613","url":null,"abstract":"<p><p>The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142044205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Quantum Wave Function Collapse for Procedural Content Generation. 程序内容生成的量子波函数坍缩。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-22 DOI: 10.1109/MCG.2024.3447775
Raoul Heese
{"title":"Quantum Wave Function Collapse for Procedural Content Generation.","authors":"Raoul Heese","doi":"10.1109/MCG.2024.3447775","DOIUrl":"https://doi.org/10.1109/MCG.2024.3447775","url":null,"abstract":"<p><p>Quantum computers exhibit an inherent randomness, so it seems natural to consider them for procedural content generation. In this work, a quantum version of the famous (classical) wave function collapse algorithm is proposed. This quantum wave function collapse algorithm is based on the idea that a quantum circuit can be prepared in such a way that it acts as a special-purpose random generator for content of a desired form. The proposed method is presented theoretically and investigated experimentally on simulators and IBM Quantum devices.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142037823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multisensory Experiences in Extended Reality 扩展现实中的多感官体验
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-20 DOI: 10.1109/mcg.2024.3428110
Francesco Ferrise, Monica Bordegoni, Alberto Gallace, Stefania Serafin
{"title":"Multisensory Experiences in Extended Reality","authors":"Francesco Ferrise, Monica Bordegoni, Alberto Gallace, Stefania Serafin","doi":"10.1109/mcg.2024.3428110","DOIUrl":"https://doi.org/10.1109/mcg.2024.3428110","url":null,"abstract":"Since the beginning, virtual reality (VR) has been envisioned as a technology that engages multiple senses. Examples include Morton Heilig’s Sensorama simulator and Ivan E. Sutherland’s notion of the Ultimate Display described in the 1960s. In more than 60 years, technological development and scientific knowledge have predominantly focused virtual and extended reality (VR and XR) applications on the sense of sight and hearing. Despite their importance in everyday interaction, the other senses remain on the margins of VR and XR applications. The potential to include additional senses has been acknowledged and extensively explored in the literature. Those who deal with this topic encounter challenges in understanding the functioning mechanism of the human sensorial and perceptive components and creating interfaces capable of communicating through these senses. Last but not least, it is important to design case studies capable of exploiting the potential of this technology and encouraging investors to believe in its development and end users to adopt it once it is ready. These challenges drive the research activities included in this special issue.","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.8,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Making of “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences” 制作 "The Big 50:庆祝 50 届 ACM SIGGRAPH 会议
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-20 DOI: 10.1109/mcg.2024.3414048
Mary C. Whitton, Chris R. Johnson, David J. Kasik, André Stork
{"title":"The Making of “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences”","authors":"Mary C. Whitton, Chris R. Johnson, David J. Kasik, André Stork","doi":"10.1109/mcg.2024.3414048","DOIUrl":"https://doi.org/10.1109/mcg.2024.3414048","url":null,"abstract":"The article offers a behind-the-scenes look at the creation process of last year's special issue article commemorating five decades of SIGGRAPH conferences. In this edited transcription of an interview, the article's editors, Mary Whitton, Chris Johnson, and Dave Kasik, share insights on how the project evolved from a conventional idea to an unconventional groundbreaking collection of personal stories. The interview delves into the inception of the project, the challenges faced in gathering contributions, the innovative methods employed for outreach, and the surprises encountered along the way. From the initial concept to the final publication, the editors recount the collaborative effort involved in producing a comprehensive and visually captivating retrospective. The impact of the article on the SIGGRAPH community especially and the computer graphics community in general is reflected in feedback received, highlighting its value as a repository of memories and a testament to the enduring legacy of the conference. Through personal anecdotes and reflections, the interview captures the spirit of camaraderie and innovation that has characterized SIGGRAPH over the past half-century.","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.8,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multi-platform Scientific Visualization Applications. 2023 年 IEEE 科学可视化竞赛优胜者:VisAnywhere:开发多平台科学可视化应用。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-15 DOI: 10.1109/MCG.2024.3444460
Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka
{"title":"2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multi-platform Scientific Visualization Applications.","authors":"Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka","doi":"10.1109/MCG.2024.3444460","DOIUrl":"https://doi.org/10.1109/MCG.2024.3444460","url":null,"abstract":"<p><p>Scientists often explore and analyze large-scale scientific simulation data by leveraging two- and three-dimensional visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from mobile devices to large high-resolution display walls to virtual reality headsets. Using a simulation of neuron connections in the human brain provided for the 2023 IEEE Scientific Visualization Contest, we present our work leveraging various web technologies to create a multi-platform scientific visualization application. Users can spread visualization and interaction across multiple devices to support flexible user interfaces and both co-located and remote collaboration. Drawing inspiration from responsive web design principles, this work demonstrates that a single codebase can be adapted to develop scientific visualization applications that operate everywhere.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141989553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Procedural Fish Modeling. 鱼类程序建模
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-08-07 DOI: 10.1109/MCG.2024.3439736
Chia-Hsing Chiu, Yu-Chi Lai, Shang-Yen Swen, Zhong-Qi Cai, Wen-Kai Tai
{"title":"Procedural Fish Modeling.","authors":"Chia-Hsing Chiu, Yu-Chi Lai, Shang-Yen Swen, Zhong-Qi Cai, Wen-Kai Tai","doi":"10.1109/MCG.2024.3439736","DOIUrl":"https://doi.org/10.1109/MCG.2024.3439736","url":null,"abstract":"<p><p>It is time- and man-power intensive to craft various fish species for underwater animations and games. Even professionals spend hours to days for one. Therefore, we propose Procedural Fish Generation, which presents an innovative and automatic approach to generate 3D fish models with one lateral image. The core lies in parameterizing the ray-finned fish with curves and optimizing them with textures to fit the input using differentiable rendering, greatly reducing the manual modeling work. It presents advantages over multi-image reconstruction in requiring single image, while state-of-the-art methods suffer from such a scenario to achieve informative reconstruction. Also, our method outputs a polygon mesh, widely compatible with modern graphics hardware and software, thus facilitating further editing. Furthermore, we fine tune the prompts for Stable Diffusion while users can type a name to find high-quality lateral images. Extensive ablation studies and comparisons have proved its effectiveness and efficiency for experts and non-experts.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141903644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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