走向软件:为残疾用户实现交互式数据表示的个性化。

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Frank Elavsky, Marita Vindedal, Ted Gies, Patrick Carrington, Dominik Moritz, Oystein Moseng
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引用次数: 0

摘要

对某些人来说,无障碍设计可能仍然会给其他人带来障碍。这种紧张关系被称为访问摩擦,给设计师和残疾终端用户都带来了挑战。为了解决这个问题,我们提出了软件的概念,这是一种系统设计方法,为最终用户提供有意义的定制和调整接口以满足他们的需求的代理。为了将软件应用于可视化,我们集合了195个数据可视化定制选项,这些选项集中在残疾用户可能遇到的障碍上。我们构建了一个应用这些选项子集的原型,并采访了从业者以获得反馈。最后,我们对盲人和低视力无障碍专业人士进行了设计探索研究,以了解他们对软件的挑战和愿景。我们观察到参与者设计之间的访问摩擦,他们表示,为了软件的成功,当前和未来的系统必须具有可访问的默认值、互操作性、持久性,并尊重用户感知的努力与结果比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards softerware: Enabling personalization of interactive data representations for users with disabilities.

Accessible design for some may still produce barriers for others. This tension, called access friction, creates challenges for both designers and end-users with disabilities. To address this, we present the concept of softerware, a system design approach that provides end users with agency to meaningfully customize and adapt interfaces to their needs. To apply softerware to visualization, we assembled 195 data visualization customization options centered on the barriers we expect users with disabilities will experience. We built a prototype that applies a subset of these options and interviewed practitioners for feedback. Lastly, we conducted a design probe study with blind and low vision accessibility professionals to learn more about their challenges and visions for softerware. We observed access frictions between our participant's designs and they expressed that for softerware's success, current and future systems must be designed with accessible defaults, interoperability, persistence, and respect for a user's perceived effort-to-outcome ratio.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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