Ruishan Wu, Zhuoyang Li, Charles Perin, Sheelagh Carpendale, Can Liu
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引用次数: 0
Abstract
Personal Affective Physicalization is the process by which individuals express emotions through tangible forms to record, reflect on, and communicate. Yet such physical data representations can be challenging to design due to the abstract nature of emotions. Given the shown potential of AI in detecting emotion and assisting design, we explore opportunities in AI-assisted design of personal affective physicalization using a Research-through-Design method. We developed PhEmotion, a tool for embedding LLM-extracted emotion values from human-AI conversations into parametric design of physical artifacts. A lab study was conducted with 14 participants creating these artifacts based on their personal emotions, with and without AI support. We observed nuances and variations in participants' creative strategies, meaning-making processes and their perceptions of AI support in this context. We found key tensions in AI-human co-creation that provide a nuanced agenda for future research in AI-assisted personal affective physicalization.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.