IEEE Computer Graphics and Applications最新文献

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Automatic and User-Assisted Sphere-Mesh Construction. 自动和用户辅助的球形网格构建
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-19 DOI: 10.1109/MCG.2024.3426656
Davide Paolillo, Marco Tarini
{"title":"Automatic and User-Assisted Sphere-Mesh Construction.","authors":"Davide Paolillo, Marco Tarini","doi":"10.1109/MCG.2024.3426656","DOIUrl":"10.1109/MCG.2024.3426656","url":null,"abstract":"<p><p>A sphere-mesh is a class of geometric proxies defined as the volume swept by spheres with linearly interpolated centers and radii, potentially striking a good balance between conciseness of representation, simplicity of spatial queries, and expressive power. We investigate the semiautomatic generation of sphere-meshes from standard triangular meshes. We improve one known automatic construction algorithm, based on iterative local coarsening operation, by introducing a mechanism to prevent operations that would result in spheres exceeding the target shape; then, we propose a 3-D interface designed to permit users to easily and intuitively modify the automatically generated sphere-meshes. The two phases, an improved automatic algorithm and a novel interactive tool, used in cascade, constitute a viable semiautomatic way to produce high-quality sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally exemplify the usability of our results by testing them in a few downstream applications.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141728359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Are Mass Shootings in the U.S. Increasing? Understanding How Differing Definitions of Politically Charged Events Impact People's Perceptions of Expected Trends in Visualizations. 美国的大规模枪击事件在增加吗?了解对政治事件的不同定义如何影响人们对可视化预期趋势的看法。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 DOI: 10.1109/MCG.2024.3402790
Poorna Talkad Sukumar, Maurizio Porfiri, Oded Nov, Melanie Tory, Daniel Keefe
{"title":"Are Mass Shootings in the U.S. Increasing? Understanding How Differing Definitions of Politically Charged Events Impact People's Perceptions of Expected Trends in Visualizations.","authors":"Poorna Talkad Sukumar, Maurizio Porfiri, Oded Nov, Melanie Tory, Daniel Keefe","doi":"10.1109/MCG.2024.3402790","DOIUrl":"https://doi.org/10.1109/MCG.2024.3402790","url":null,"abstract":"<p><p>Visualizations of mass shooting incidents in the United States appearing in the media can influence people's beliefs and attitudes. However, different data sources each use their own definition of mass shootings, resulting in varying counts and trends of these incidents across the sources. To investigate the effects of these varying definitions on public perceptions, we conducted a crowdsourced study using data from four sources-Mother Jones, Mass Shooter Database, Everytown for Gun Safety, and The Washington Post. We used one or more line plots, with or without explicitly providing the definition, to see how these variations affect viewers' understanding of a 10-year trend in mass shooting frequency. We found that, depending on the data shown, participants' perceptions of the trend changed in both directions (i.e., more or less increasing) compared to their prestudy perceptions. We discuss how data from a single source can influence people's perceptions, and how visualizing data from multiple sources (e.g., superimposed line graphs) can enable more transparent communication. Our work has implications for other media and public visualizations, highlighting the importance of embracing pluralistic approaches to enquiry, especially when dealing with data of significant importance and consequence.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142009965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Mixed Tangible Catalog: Toward Tangible and Sustainable B2B Metaverse Fashion Showrooms. 混合触觉目录:打造有形且可持续的 B2B Metaverse 时装展示厅。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 Epub Date: 2024-08-20 DOI: 10.1109/MCG.2024.3424247
Fabio Vangi, Marina Ricci, Mine Dastan, Michele Fiorentino
{"title":"The Mixed Tangible Catalog: Toward Tangible and Sustainable B2B Metaverse Fashion Showrooms.","authors":"Fabio Vangi, Marina Ricci, Mine Dastan, Michele Fiorentino","doi":"10.1109/MCG.2024.3424247","DOIUrl":"10.1109/MCG.2024.3424247","url":null,"abstract":"<p><p>The metaverse, driven by mixed reality (MR), is positioned as the future market, revolutionizing product exploration in virtual space. Existing literature on this subject mainly focuses on business-to-consumer perspectives, leaving a gap in understanding business-to-business (B2B) applications, particularly in the fashion industry. This article introduces a \"Mixed Tangible Catalog\" (MTC) for B2B that combines a physical, foldable cardboard booth with an MR application linked to a head-mounted display. Targeting the fashion sector's need for high standards in material evaluation, the MTC allows retailers and distributors to browse garments, customize material attributes, and receive visual and tangible feedback. Evaluation through a focus group of 10 industry experts revealed positive feedback. The MTC maintains the tangibility of traditional B2B showrooms and reduces the environmental impact by minimizing transportation, samples, and waste. This innovative approach offers an efficient and sustainable alternative to conventional physical showrooms, enhancing both economic and ecological aspects.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141538988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment Editing. PerfectTailor:由 3D 服装编辑驱动的保留比例的 2D 样式调整。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 Epub Date: 2024-08-20 DOI: 10.1109/MCG.2024.3378171
Anran Qi, Takeo Igarashi
{"title":"PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment Editing.","authors":"Anran Qi, Takeo Igarashi","doi":"10.1109/MCG.2024.3378171","DOIUrl":"10.1109/MCG.2024.3378171","url":null,"abstract":"<p><p>We address the problem of modifying a given well-designed 2-D sewing pattern to accommodate garment edits in the 3-D space. Existing methods usually adjust the sewing pattern by applying uniform flattening to the 3-D garment. The problems are twofold: first, it ignores local scaling of the 2-D sewing pattern such as shrinking ribs of cuffs; second, it does not respect the implicit design rules and conventions of the industry, such as the use of straight edges for simplicity and precision in sewing. To address those problems, we present a pattern adjustment method that considers the nonuniform local scaling of the 2-D sewing pattern by utilizing the intrinsic scale matrix. In addition, we preserve the original boundary shape by an as-original-as-possible geometric constraint when desirable. We build a prototype with a set of commonly used alteration operations and showcase the capability of our method via a number of alteration examples throughout the article.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140159498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enhancing Archaeological Research Through Immersive Virtual Reality. 通过沉浸式虚拟现实技术加强考古研究。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 DOI: 10.1109/MCG.2024.3403299
Marcello A Carrozzino, Eleonora Lanfranco, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco, Mike Potel
{"title":"Enhancing Archaeological Research Through Immersive Virtual Reality.","authors":"Marcello A Carrozzino, Eleonora Lanfranco, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco, Mike Potel","doi":"10.1109/MCG.2024.3403299","DOIUrl":"https://doi.org/10.1109/MCG.2024.3403299","url":null,"abstract":"<p><p>Virtual reality (VR) is increasingly employed in archaeology to showcase reconstructions of ancient sites to the general public, yet its utilization for professional purposes by archaeologists remains less common. To address this gap, we introduce a VR application specifically designed to streamline the storage and access of critical data for archaeological studies. This application provides experts with an immersive visualization of excavation sites and related information during the postexcavation analysis phase. The application interface facilitates direct interaction with 3-D models generated through photogrammetry and modeling techniques, enabling detailed examination of collected data and enhancing research activities. We applied this system to the case study of excavations at the Temple of Juno in Agrigento, Italy. In addition, we present the findings of a pilot user study involving archaeologists, which evaluates the effectiveness of immersive technologies for professionals in documenting, preserving, and exploring archaeological sites, while also driving potential future developments.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142009966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
XR4ED: An Extended Reality Platform for Education. XR4ED:扩展现实教育平台
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 DOI: 10.1109/MCG.2024.3406139
Fotis Liarokapis, Vaclav Milata, Jose Luis Ponton, Nuria Pelechano, Haris Zacharatos, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
{"title":"XR4ED: An Extended Reality Platform for Education.","authors":"Fotis Liarokapis, Vaclav Milata, Jose Luis Ponton, Nuria Pelechano, Haris Zacharatos, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra","doi":"10.1109/MCG.2024.3406139","DOIUrl":"https://doi.org/10.1109/MCG.2024.3406139","url":null,"abstract":"<p><p>Recent developments in extended reality (XR) are already demonstrating the benefits of this technology in the educational sector. Unfortunately, educators may not be familiar with XR technology and may find it difficult to adopt this technology in their classrooms. This article presents the overall architecture and objectives of an EU-funded project dedicated to XR for education, called Extended Reality for Education (XR4ED). The goal of the project is to provide a platform, where educators will be able to build XR teaching experiences without the need to have programming or 3-D modeling expertise. The platform will provide the users with a marketplace to obtain, for example, 3-D models, avatars, and scenarios; graphical user interfaces to author new teaching environments; and communication channels to allow for collaborative virtual reality (VR). This article describes the platform and focuses on a key aspect of collaborative and social XR, which is the use of avatars. We show initial results on a) a marketplace which is used for populating educational content into XR environments, b) an intelligent augmented reality assistant that communicates between nonplayer characters and learners, and c) self-avatars providing nonverbal communication in collaborative VR.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142009968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Nina Rajcic: Navigating Artificial Intelligence for a Meaningful Artistic Practice. Nina Rajcic:人工智能导航,实现有意义的艺术实践。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 DOI: 10.1109/MCG.2024.3396617
Nina Rajcic, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel
{"title":"Nina Rajcic: Navigating Artificial Intelligence for a Meaningful Artistic Practice.","authors":"Nina Rajcic, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel","doi":"10.1109/MCG.2024.3396617","DOIUrl":"https://doi.org/10.1109/MCG.2024.3396617","url":null,"abstract":"<p><p>As a self-professed AI artist, Nina Rajcic presented an opportunity for us to explore a curiosity regarding how AI artists have been developing a process during an AI boon brought on by transformer and generative AI tools. Although her journey has been one of pursuing text as a creative output, the nature of transformers and diffusion suggested relevance to graphical outputs. The following interview did not disappoint in that pursuit.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142009967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games. 整合 GPT 作为低成本虚拟现实逃生游戏助手的多感官扩展现实特刊》。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 Epub Date: 2024-08-20 DOI: 10.1109/MCG.2024.3426314
Alan Rychert, Maria Lujan Ganuza, Matias Nicolas Selzer
{"title":"Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games.","authors":"Alan Rychert, Maria Lujan Ganuza, Matias Nicolas Selzer","doi":"10.1109/MCG.2024.3426314","DOIUrl":"10.1109/MCG.2024.3426314","url":null,"abstract":"<p><p>This work explores the integration of generative pretrained transformer (GPT), an AI language model developed by OpenAI, as an assistant in low-cost virtual escape games. The study focuses on the synergy between virtual reality (VR) and GPT, aiming to evaluate its performance in helping solve logical challenges within a specific context in the virtual environment while acting as a personalized assistant through voice interaction. The findings from user evaluations revealed both positive perceptions and limitations of GPT in addressing highly complex challenges, indicating its potential as a valuable tool for providing assistance and guidance in problem-solving situations. The study also identified areas for future improvement, including adjusting the difficulty of puzzles and enhancing GPT's contextual understanding. Overall, the research sheds light on the opportunities and challenges of integrating AI language models such as GPT in virtual gaming environments, offering insights for further advancements in this field.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141592197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Extended Realities for Sensorially Diverse Children. 为感官多元化儿童设计的扩展现实。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 Epub Date: 2024-08-20 DOI: 10.1109/MCG.2024.3419699
Gerardo Restrepo, Edmond C Prakash, Sarah E Dashti, Andres Castillo, Jhon Gomez, Luis Oviedo, Juan Floyd, Juan Aycardi, Joan Trejos, Jean Gonzalez, Martin V Sierra, Andres A Navarro-Newball
{"title":"Extended Realities for Sensorially Diverse Children.","authors":"Gerardo Restrepo, Edmond C Prakash, Sarah E Dashti, Andres Castillo, Jhon Gomez, Luis Oviedo, Juan Floyd, Juan Aycardi, Joan Trejos, Jean Gonzalez, Martin V Sierra, Andres A Navarro-Newball","doi":"10.1109/MCG.2024.3419699","DOIUrl":"10.1109/MCG.2024.3419699","url":null,"abstract":"<p><p>Learning space for children with different sensory needs, nowadays, can be interactive, multisensory experiences, designed collaboratively by 1) specialists in special-needs learning, 2) extended realities (XR) technologists, and 3) sensorial diverse children, to provide the motivation, challenge, and development of key skills. While traditional audio and visual sensors in XR are challenging for XR applications to meet the needs of visually and hearing impaired sensorial-diverse children, our research goes a step ahead by integrating sensory technologies including haptic, tactile, kinaesthetic, and olfactory feedback that was well received by the children. Our research also demonstrates the protocols for 1) development of a suite of XR-applications; 2) methods for experiments and evaluation; and 3) tangible improvements in XR learning experience. Our research considered and is in compliance with the ethical and social implications and has the necessary approval for accessibility, user safety, and privacy.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141494236","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A New Default Colormap for ParaView. ParaView 的新默认色谱图
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-07-01 DOI: 10.1109/MCG.2024.3383137
Francesca Samsel, W Alan Scott, Kenneth Moreland, Theresa-Marie Rhyne
{"title":"A New Default Colormap for ParaView.","authors":"Francesca Samsel, W Alan Scott, Kenneth Moreland, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3383137","DOIUrl":"https://doi.org/10.1109/MCG.2024.3383137","url":null,"abstract":"<p><p>ParaView is one of the most prominent software tools for scientific visualization used by scientists around the world. Color is a primary conduit to visually map data to its representation and, thus, enable investigation and interpretation of the data. Colormap selection has a significant impact on the data revealed; its design and selection is a critical aspect of scientific data visualization. A common choice for a user is the program's default colormap, so careful consideration of this default is consequential. Although the current default colormap in ParaView, a succession of hues from cool blue to warm red, has served the community well, research shows that more nuanced colormap configurations increase discriminability while maintaining other critical metrics. These findings inspire us to revisit and update the default colors in ParaView. Here we present a new ParaView default colormap, the criteria and methods of development, and example visualizations and analytic metrics.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":null,"pages":null},"PeriodicalIF":1.7,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142009964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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