Circuit Mining in Transcriptomics Data.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tobias Peherstorfer, Sophia Ulonska, Bianca Burger, Simone Lucato, Bader Al-Hamdan, Marvin Kleinlehner, Till F M Andlauer, Katja Buhler
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引用次数: 0

Abstract

A central goal in neuropharmacological research is to alter brain function by targeting genes whose expression is specific to the corresponding brain circuit. Identifying such genes in large spatially resolved transcriptomics data requires the expertise of bioinformaticians for handling data complexity and to perform statistical tests. This time-consuming process is often decoupled from the routine workflow of neuroscientists, inhibiting fast target discovery. Here, we present a visual analytics approach to mining expression data in the context of meso-scale brain circuits for potential target genes tailored to domain experts with limited technical background. We support several workflows for interactive definition and refinement of circuits in the human or mouse brain, and combine spatial indexing with an alternative formulation of sample variance to enable differential gene expression analysis in arbitrary brain circuits at runtime. A user study highlights the usefulness, benefits, and future potential of our work.

转录组学数据中的电路挖掘。
神经药理学研究的一个中心目标是通过靶向相应脑回路特异性表达的基因来改变脑功能。在大的空间解析转录组学数据中识别这些基因需要生物信息学家的专业知识来处理复杂的数据并进行统计测试。这一耗时的过程往往与神经科学家的常规工作流程分离,阻碍了快速发现靶点。在这里,我们提出了一种可视化分析方法,用于在中尺度脑回路背景下挖掘潜在靶基因的表达数据,为技术背景有限的领域专家量身定制。我们支持对人类或小鼠大脑回路进行交互式定义和改进的几个工作流程,并将空间索引与样本方差的替代公式相结合,以便在运行时对任意大脑回路进行差异基因表达分析。用户研究强调了我们工作的有用性、好处和未来潜力。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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