MuCHEx: A Multimodal Conversational Debugging Tool for Interactive Visual Exploration of Hierarchical Object Classification.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Reza Shahriari, Yichi Yang, Danish Nisar Ahmed Tamboli, Michael Perez, Yuheng Zha, Jinyu Hou, Mingkai Deng, Eric D Ragan, Jaime Ruiz, Daisy Zhe Wang, Zhitting Hu, Eric Xing
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引用次数: 0

Abstract

Object recognition is a fundamental challenge in computer vision, particularly for fine-grained object classification, where classes differ in minor features. Improved fine-grained object classification requires a teaching system with numerous classes and instances of data. As the number of hierarchical levels and instances grows, debugging these models becomes increasingly complex. Moreover, different types of debugging tasks require varying approaches, explanations, and levels of detail. We present MuCHEx, a multimodal conversational system that blends natural language and visual interaction for interactive debugging of hierarchical object classification. Natural language allows users to flexibly express high-level questions or debugging goals without needing to navigate complex interfaces, while adaptive explanations surface only the most relevant visual or textual details based on the user's current task. This multimodal approach combines the expressiveness of language with the precision of direct manipulation, enabling context-aware exploration during model debugging.

多级对象分类的交互式可视化探索的多模态会话调试工具。
对象识别是计算机视觉中的一个基本挑战,特别是对于细粒度对象分类,其中类在次要特征上有所不同。改进的细粒度对象分类需要一个包含大量类和数据实例的教学系统。随着分层级别和实例数量的增长,调试这些模型变得越来越复杂。此外,不同类型的调试任务需要不同的方法、解释和详细程度。我们提出了MuCHEx,一个混合了自然语言和视觉交互的多模态会话系统,用于分层对象分类的交互式调试。自然语言允许用户灵活地表达高级问题或调试目标,而无需导航复杂的界面,而自适应解释仅根据用户当前任务显示最相关的视觉或文本细节。这种多模态方法结合了语言的表现力和直接操作的精确性,在模型调试期间实现了上下文感知的探索。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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