IEEE Computer Graphics and Applications最新文献

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Mixed Reality Collaboration: How Expert Representations Shape User Experiences. 混合现实协作:专家代表如何塑造用户体验。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3537316
Bernardo Marques, Samuel Silva, Carlos Ferreira, Sergio Oliveira, Andreia Santos, Paulo Dias, Beatriz Sousa Santos, Mike Potel
{"title":"Mixed Reality Collaboration: How Expert Representations Shape User Experiences.","authors":"Bernardo Marques, Samuel Silva, Carlos Ferreira, Sergio Oliveira, Andreia Santos, Paulo Dias, Beatriz Sousa Santos, Mike Potel","doi":"10.1109/MCG.2025.3537316","DOIUrl":"https://doi.org/10.1109/MCG.2025.3537316","url":null,"abstract":"<p><p>Remote assistance has become integral in today's work environments, enabling offsite experts to guide team members in need of assistance. One technology that has gained momentum is mixed reality (MR), combining virtual and augmented reality elements, bridging physical distances, and facilitating knowledge sharing. One critical area is the representation of remote experts. Understanding how different representations influence the learning process is essential for improving the shared experience. Effective representation can enhance communication, trust, and the perceived expertise of the remote expert, thereby improving the learning and collaboration experiences. This study focuses on evaluating how different representations affect various dimensions of collaboration. The study involved 57 participants and examined six different conditions: no visual representation, representation using emojis, representation using a cartoon avatar, representation using a robot avatar, representation using a realistic avatar, and live stream using video.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 2","pages":"143-151"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144287146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visual Analytics for Explainable and Trustworthy Artificial Intelligence. 可解释和可信赖的人工智能的可视化分析。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3533806
Angelos Chatzimparmpas, Sumanta N Pattanaik
{"title":"Visual Analytics for Explainable and Trustworthy Artificial Intelligence.","authors":"Angelos Chatzimparmpas, Sumanta N Pattanaik","doi":"10.1109/MCG.2025.3533806","DOIUrl":"https://doi.org/10.1109/MCG.2025.3533806","url":null,"abstract":"<p><p>Our society increasingly depends on intelligent systems to solve complex problems, ranging from recommender systems suggesting the next movie to watch to AI models assisting in medical diagnoses for hospitalized patients. With the iterative improvement of diagnostic accuracy and efficiency, AI holds significant potential to mitigate medical misdiagnoses by preventing numerous deaths and reducing an economic burden of approximately € 450 billion annually. However, a key obstacle to AI adoption lies in the lack of transparency, that is, many automated systems provide predictions without revealing the underlying processes. This opacity can hinder experts' ability to trust and rely on AI systems. Visual analytics (VA) provides a compelling solution by combining AI models with interactive visualizations. These specialized charts and graphs empower users to incorporate their domain expertise to refine and improve the models, bridging the gap between AI and human understanding. In this work, the author defines, categorizes, and explores how VA solutions can foster trust across the stages of a typical AI pipeline. The author proposes a design space for innovative visualizations and presents an overview of our previously developed VA dashboards, which support critical tasks within the various pipeline stages, including data processing, feature engineering, hyperparameter tuning, understanding, debugging, refining, and comparing models.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 2","pages":"100-111"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144287149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Meet-in-Style: Text-Driven Real-Time Video Stylization Using Diffusion Models. 风格相遇:使用扩散模型的文本驱动的实时视频风格化。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3554312
David Kunz, Ondrej Texler, David Mould, Daniel Sykora
{"title":"Meet-in-Style: Text-Driven Real-Time Video Stylization Using Diffusion Models.","authors":"David Kunz, Ondrej Texler, David Mould, Daniel Sykora","doi":"10.1109/MCG.2025.3554312","DOIUrl":"10.1109/MCG.2025.3554312","url":null,"abstract":"<p><p>We present Meet-in-Style-a new approach to real-time stylization of live video streams using text prompts. In contrast to previous text-based techniques, our system is able to stylize input video at 30 fps on commodity graphics hardware while preserving structural consistency of the stylized sequence and minimizing temporal flicker. A key idea of our approach is to combine diffusion-based image stylization with a few-shot patch-based training strategy that can produce a custom image-to-image stylization network with real-time inference capabilities. Such a combination not only allows for fast stylization, but also greatly improves consistency of individual stylized frames compared to a scenario where diffusion is applied to each video frame separately. We conducted a number of user experiments in which we found our approach to be particularly useful in video conference scenarios enabling participants to interactively apply different visual styles to themselves (or to each other) to enhance the overall chatting experience.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"47-56"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143702373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trame: Platform Ubiquitous, Scalable Integration Framework for Visual Analytics. 框架:平台无处不在,可扩展的可视化分析集成框架。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3540264
Se'bastien Jourdain, Patrick O'Leary, Will Schroeder, Nicholas F Polys
{"title":"Trame: Platform Ubiquitous, Scalable Integration Framework for Visual Analytics.","authors":"Se'bastien Jourdain, Patrick O'Leary, Will Schroeder, Nicholas F Polys","doi":"10.1109/MCG.2025.3540264","DOIUrl":"https://doi.org/10.1109/MCG.2025.3540264","url":null,"abstract":"<p><p>Trame is an open-source, Python-based, scalable integration framework for visual analytics. It is the culmination of decades of work-by a large and active community-beginning with the creation of VTK, the growth of ParaView as a premier high-performance, client-server computing system, and more recently the creation of web tools, such as VTK.js and VTK.wasm. As an integration environment, trame relies on open-source standards and tools that can be easily combined into effective computing solutions. We have long recognized that impactful analytics tools must be ubiquitous-meaning they run on all major computing platforms-and integrate/interoperate easily with external packages, such as data systems and processing tools, application UI frameworks, and 2-D/3-D graphical libraries. In this article, we present the architecture and use of trame for applications ranging from simple dashboards to complex workflow-based applications. We also describe examples that readily incorporate external tools and run without coding changes on desktop, mobile, cloud, client-server, and interactive computing notebooks, such as Jupyter.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 2","pages":"126-134"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144287148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AI-in-The-Loop: The Future of Biomedical Visual Analytics Applications in the Era of AI. AI-in-The- loop: AI时代生物医学视觉分析应用的未来。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2024.3517293
Katja Buhler, Thomas Hollt, Thomas Schultz, Pere-Pau Vazquez, Theresa-Marie Rhyne
{"title":"AI-in-The-Loop: The Future of Biomedical Visual Analytics Applications in the Era of AI.","authors":"Katja Buhler, Thomas Hollt, Thomas Schultz, Pere-Pau Vazquez, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3517293","DOIUrl":"https://doi.org/10.1109/MCG.2024.3517293","url":null,"abstract":"<p><p>AI is the workhorse of modern data analytics and omnipresent across many sectors. Large language models and multimodal foundation models are today capable of generating code, charts, visualizations, etc. How will these massive developments of AI in data analytics shape future data visualizations and visual analytics workflows? What is the potential of AI to reshape methodology and design of future visual analytics applications? What will be our role as visualization researchers in the future? What are opportunities, open challenges, and threats in the context of an increasingly powerful AI? This Visualization Viewpoints discusses these questions in the special context of biomedical data analytics as an example of a domain in which critical decisions are taken based on complex and sensitive data, with high requirements on transparency, efficiency, and reliability. We map recent trends and developments in AI on the elements of interactive visualization and visual analytics workflows and highlight the potential of AI to transform biomedical visualization as a research field. Given that agency and responsibility have to remain with human experts, we argue that it is helpful to keep the focus on human-centered workflows, and to use visual analytics as a tool for integrating \"AI-in-the-loop.\" This is in contrast to the more traditional term \"human-in-the-loop.\" which focuses on incorporating human expertise into AI-based systems.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 2","pages":"90-99"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144287144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ethical Considerations and Implications of Generative AI in Computer Graphics. 计算机图形学中生成式人工智能的伦理考虑和影响。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3570722
Sudhir K Routray
{"title":"Ethical Considerations and Implications of Generative AI in Computer Graphics.","authors":"Sudhir K Routray","doi":"10.1109/MCG.2025.3570722","DOIUrl":"10.1109/MCG.2025.3570722","url":null,"abstract":"<p><p>Generative artificial intelligence (AI) has immense potential to create diverse computer graphics for various applications, but it also raises significant ethical issues. This article examines the ethical landscape of using generative AI in computer graphics, highlighting key concerns, such as the authenticity of generated content, intellectual property rights, and cultural appropriation. Additional ethical challenges include algorithmic bias in graphics generation, representation, privacy, inclusivity, and the impact on human-computer interaction and artistic integrity. The displacement of creative professionals, erosion of trust in visual media, and psychological effects of AI-generated content further complicate the ethical debate. Addressing these issues requires a comprehensive approach that integrates technological innovation with regulatory oversight, ethical education, and collaboration among stakeholders. By carefully considering these ethical dimensions, we can fully leverage generative AI's potential in computer graphics while mitigating its risks.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"78-89"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144082153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bridging the Gap: Long-Term Collaboration Between Computer Graphics Production and Educational Institutions in Japan. 弥合差距:日本计算机图形制作和教育机构之间的长期合作。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3528677
Harutaka Matsunaga, Kazunori Miyata, Yukari Nagai, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
{"title":"Bridging the Gap: Long-Term Collaboration Between Computer Graphics Production and Educational Institutions in Japan.","authors":"Harutaka Matsunaga, Kazunori Miyata, Yukari Nagai, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra","doi":"10.1109/MCG.2025.3528677","DOIUrl":"https://doi.org/10.1109/MCG.2025.3528677","url":null,"abstract":"<p><p>The Japanese entertainment computer graphics (CG) industry, including games, animation, and visual effects, is facing a gap between industry demands and the programs being offered by educational institutions. As work is being diversified, this gap is becoming more apparent owing to the lack of education in specialized technical and communication skills that companies require. To address this gap between educational institutions and Japan's CG industry, we propose a new educational model developed through industry-academic collaboration. Centered on a \"salad bowl\" education framework, the model reflects corporate culture and project characteristics, and it incorporates a mentorship system that promotes the transfer of practical skills, meeting the needs of both students and companies. The initial implementation of the model revealed significant improvement in student skills and satisfaction, indicating the formation of the foundation necessary for workplace success. The study focuses on the training of CG creators in the industry and educational institutions, excluding computational knowledge and programming skills. This approach highlights the importance of long-term cooperation between education and industry in meeting diverse demands. Future research should explore the long-term impact and scalability of this model.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 2","pages":"152-160"},"PeriodicalIF":1.7,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144287145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Data-Inflected Visions of Feminicide. 数据影响下的杀害女性行为。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-02-17 DOI: 10.1109/MCG.2025.3543025
Helena Suarez Val
{"title":"Data-Inflected Visions of Feminicide.","authors":"Helena Suarez Val","doi":"10.1109/MCG.2025.3543025","DOIUrl":"10.1109/MCG.2025.3543025","url":null,"abstract":"<p><p>This paper advances the notion of \"data-inflected visions\" to show how various visual representations may come come to be imagined as data, and how doing so opens up different meanings for the political and affective work of data. The visuality of social issues is produced through competing hegemonic and alternative visions, and conventional visualization is not the only format in which data participate in visual contestation. Focusing on Latin American actions to visibilizar feminicide, I propose an encounter with activist-made imagery to elucidate how data participate in alternative representations of the issue. The article contributes both an exploration of the role of data in constructing how feminicide is seen and a novel approach to study data and visuality, to inspire scholars from visual studies and from feminist and critical data and data visualization studies to engage with images beyond conventional graphic representation as sites for the political affective work of data.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7,"publicationDate":"2025-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143558808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Accelerate Cutting Tasks in Real-Time Interactive Cutting Simulation of Deformable Objects. 可变形物体实时交互切削仿真中的加速切削任务。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-02-05 DOI: 10.1109/MCG.2025.3538985
Shiyu Jia, Qian Dong, Zhenkuan Pan, Xiaokang Yu, Wenli Xiu, Jingli Zhang
{"title":"Accelerate Cutting Tasks in Real-Time Interactive Cutting Simulation of Deformable Objects.","authors":"Shiyu Jia, Qian Dong, Zhenkuan Pan, Xiaokang Yu, Wenli Xiu, Jingli Zhang","doi":"10.1109/MCG.2025.3538985","DOIUrl":"10.1109/MCG.2025.3538985","url":null,"abstract":"<p><p>Simulation speed is crucial for virtual reality simulators involving real-time interactive cutting of deformable objects, such as surgical simulators. Previous efforts to accelerate these simulations resulted in significant speed increases during non-cutting periods, but only moderate ones during cutting periods. This paper aims to further increase the latter. Three novel methods are proposed: (1) GPU-based update of mass and stiffness matrices of composite finite elements. (2) GPU-based collision processing between cutting tools and deformable objects. (3) Redesigned CPU-GPU synchronization mechanisms combined with GPU acceleration for the update of the surface mesh. Simulation tests, including a complex hepatectomy simulation, are performed. Results show that our methods increase the simulation speed during cutting periods by 40.4% to 56.5.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7,"publicationDate":"2025-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Present and Future of Everyday-Use Augmented Reality Eyeglasses. 日常使用的增强现实眼镜的现在和未来。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2025-01-01 DOI: 10.1109/MCG.2024.3491532
Praneeth Chakravarthula, Sumanta N Pattanaik
{"title":"Present and Future of Everyday-Use Augmented Reality Eyeglasses.","authors":"Praneeth Chakravarthula, Sumanta N Pattanaik","doi":"10.1109/MCG.2024.3491532","DOIUrl":"https://doi.org/10.1109/MCG.2024.3491532","url":null,"abstract":"<p><p>Augmented reality (AR) is emerging as the next ubiquitous wearable technology and is expected to significantly transform various industries in the near future. There has been tremendous investment in developing AR eyeglasses in recent years, including about $45 billion investment by Meta since 2021. Despite such efforts, the existing displays are very bulky in form factor and there has not yet been a socially acceptable eyeglasses-style AR display. Such wearable display eyeglasses promise to unlock enormous potential in diverse applications such as medicine, education, navigation, and many more; but until eyeglass-style AR glasses are realized, those possibilities remain only a dream. My research addresses this problem and makes progress \"towards everyday-use augmented reality eyeglasses\" through computational imaging, displays, and perception. My dissertation (Chakravarthula, 2021) made advances in three key and seemingly distinct areas: first, digital holography and advanced algorithms for compact, high-quality, true 3-D holographic displays; second, hardware and software for robust and comprehensive 3-D eye tracking via Purkinje Images; and third, automatic focus adjusting AR display eyeglasses for well-focused virtual and real imagery, toward potentially achieving 20/20 vision for users of all ages.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"56-66"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144041253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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