Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka
{"title":"2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multiplatform Scientific Visualization Applications.","authors":"Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka","doi":"10.1109/MCG.2024.3444460","DOIUrl":"10.1109/MCG.2024.3444460","url":null,"abstract":"<p><p>Scientists often explore and analyze large-scale scientific simulation data by leveraging 2-D and 3-D visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from mobile devices to large high-resolution display walls to virtual reality headsets. Using a simulation of neuron connections in the human brain provided for the 2023 IEEE Scientific Visualization Contest, we present our work leveraging various web technologies to create a multiplatform scientific visualization application. Users can spread visualization and interaction across multiple devices to support flexible user interfaces and both colocated and remote collaboration. Drawing inspiration from responsive web design principles, this work demonstrates that a single codebase can be adapted to develop scientific visualization applications that operate everywhere.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"93-103"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141989553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel
{"title":"AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments.","authors":"Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel","doi":"10.1109/MCG.2024.3427188","DOIUrl":"https://doi.org/10.1109/MCG.2024.3427188","url":null,"abstract":"<p><p>This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framework, physical objects are seamlessly virtualized by aligning their 3-D virtual replicas with them. It enables users to manipulate (move or rotate) and reshape (deform the shapes or transform the styles of) the physical objects virtually. Simultaneously, the physical objects are visually removed from a physical environment, creating the perception that the altering occurs directly on the physical objects. As a promising application of the AlterVerse framework, the article demonstrates interactive virtual altering of home furniture in interior design or decoration scenarios without physically altering existing furniture.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"76-84"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Business Data Visualization, Beyond the Boring.","authors":"Robert Kosara, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3407489","DOIUrl":"https://doi.org/10.1109/MCG.2024.3407489","url":null,"abstract":"<p><p>Business uses of charts and visualizations, and by extension business users, are usually considered mundane and boring. But they, too, want to get their audience's attention, emphasize a point they are making, or simply break out of the monotony of the limited palette of common chart types. I believe that there is ample opportunity to develop new approaches and build better tools that go far beyond the current one-size-fits-all approach to creating charts-much more than is currently recognized in the visualization community. The first step is to reexamine our notions of who business users are, and what they actually want and need.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"153-158"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel
{"title":"Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis.","authors":"Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel","doi":"10.1109/MCG.2024.3428588","DOIUrl":"https://doi.org/10.1109/MCG.2024.3428588","url":null,"abstract":"<p><p>We have enjoyed getting to know Beatie Wolfe after finding her work to be compelling for its consistent ability to use art and communication to build bridges between different societal worlds. Beatie is a multimedia artist who started her career reimagining the ceremonial experiences of analog music formats, creating a new series of retro-future designs for the digital age, and now perfects an artistic process, which melds art and science and other disciplines to create stunning multifaceted installations that draw huge enthusiastic audiences when displayed in public.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"85-92"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Toward Constructing Frameworks for Task- and Design-Optimized Visualizations.","authors":"Ghulam Jilani Quadri, Sumanta N Pattanaik","doi":"10.1109/MCG.2024.3429828","DOIUrl":"https://doi.org/10.1109/MCG.2024.3429828","url":null,"abstract":"<p><p>Visualization is crucial to augment and enhance human understanding and decision-making in today's data-driven world. However, the way data are visualized can influence and drastically change the conclusions people draw using data. The findings around visualization effectiveness are nuanced, and guidelines for effective visualization design depend on the visual channels used, chart types, and analysis tasks. This points to a significant need to understand the intersection of these factors to create optimized visualizations. We need a framework to define this intersection that fills the gap by providing a task-optimized visualization design for better quality and higher decision-making confidence that gives designers objective guidance. A task-optimized visualization design framework strategically integrates visual channels, visualization types, and specific low-level tasks to enhance data interpretation and optimize user task performance. We discuss constructing a visualization framework that considers both human perception for encoding techniques and the task being performed, enabling optimizing visualization design to maximize efficiency. Furthermore, we highlight a task-optimized framework's impact and potential applications.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"104-113"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quantum Wave Function Collapse for Procedural Content Generation.","authors":"Raoul Heese","doi":"10.1109/MCG.2024.3447775","DOIUrl":"10.1109/MCG.2024.3447775","url":null,"abstract":"<p><p>Quantum computers exhibit an inherent randomness, so it seems natural to consider them for procedural content generation. In this work, a quantum version of the famous (classical) wave function collapse algorithm is proposed. This quantum wave function collapse algorithm is based on the idea that a quantum circuit can be prepared in such a way that it acts as a special-purpose random generator for content of a desired form. The proposed method is presented theoretically and investigated experimentally on simulators and IBM Quantum devices.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"54-66"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142037823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Juha Reinikainen, Vlad Stirbu, Teiko Heinosaari, Vesa Lappalainen, Tommi Mikkonen, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
{"title":"Quantum Computing for All: Online Courses Built Around an Interactive Visual Quantum Circuit Simulator.","authors":"Juha Reinikainen, Vlad Stirbu, Teiko Heinosaari, Vesa Lappalainen, Tommi Mikkonen, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra","doi":"10.1109/MCG.2024.3444952","DOIUrl":"https://doi.org/10.1109/MCG.2024.3444952","url":null,"abstract":"<p><p>Quantum computing is a highly abstract scientific discipline, which, however, is expected to have great practical relevance in future information technology. This forces educators to seek new methods to teach quantum computing for students with diverse backgrounds and with no prior knowledge of quantum physics. We have developed an online course built around an interactive quantum circuit simulator designed to enable easy creation and maintenance of course material with ranging difficulty. The immediate feedback and automatically evaluated tasks lower the entry barrier to quantum computing for all students, regardless of their background.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"67-75"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Natasha Skult, Laura Piispanen, Metincan Atas, Klementyna Jankiewicz, Elif Surer, Jouni Smed, Zeki C Seskir
{"title":"A Chronicle of Quantum Technologies in Game and Software Development.","authors":"Natasha Skult, Laura Piispanen, Metincan Atas, Klementyna Jankiewicz, Elif Surer, Jouni Smed, Zeki C Seskir","doi":"10.1109/MCG.2024.3448613","DOIUrl":"10.1109/MCG.2024.3448613","url":null,"abstract":"<p><p>The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"14-26"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142044205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Francesco Ferrise, Monica Bordegoni, Alberto Gallace, Stefania Serafin
{"title":"Multisensory Experiences in Extended Reality","authors":"Francesco Ferrise, Monica Bordegoni, Alberto Gallace, Stefania Serafin","doi":"10.1109/mcg.2024.3428110","DOIUrl":"https://doi.org/10.1109/mcg.2024.3428110","url":null,"abstract":"Since the beginning, virtual reality (VR) has been envisioned as a technology that engages multiple senses. Examples include Morton Heilig’s Sensorama simulator and Ivan E. Sutherland’s notion of the Ultimate Display described in the 1960s. In more than 60 years, technological development and scientific knowledge have predominantly focused virtual and extended reality (VR and XR) applications on the sense of sight and hearing. Despite their importance in everyday interaction, the other senses remain on the margins of VR and XR applications. The potential to include additional senses has been acknowledged and extensively explored in the literature. Those who deal with this topic encounter challenges in understanding the functioning mechanism of the human sensorial and perceptive components and creating interfaces capable of communicating through these senses. Last but not least, it is important to design case studies capable of exploiting the potential of this technology and encouraging investors to believe in its development and end users to adopt it once it is ready. These challenges drive the research activities included in this special issue.","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"76 2 1","pages":""},"PeriodicalIF":1.8,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mary C. Whitton, Chris R. Johnson, David J. Kasik, André Stork
{"title":"The Making of “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences”","authors":"Mary C. Whitton, Chris R. Johnson, David J. Kasik, André Stork","doi":"10.1109/mcg.2024.3414048","DOIUrl":"https://doi.org/10.1109/mcg.2024.3414048","url":null,"abstract":"The article offers a behind-the-scenes look at the creation process of last year's special issue article commemorating five decades of SIGGRAPH conferences. In this edited transcription of an interview, the article's editors, Mary Whitton, Chris Johnson, and Dave Kasik, share insights on how the project evolved from a conventional idea to an unconventional groundbreaking collection of personal stories. The interview delves into the inception of the project, the challenges faced in gathering contributions, the innovative methods employed for outreach, and the surprises encountered along the way. From the initial concept to the final publication, the editors recount the collaborative effort involved in producing a comprehensive and visually captivating retrospective. The impact of the article on the SIGGRAPH community especially and the computer graphics community in general is reflected in feedback received, highlighting its value as a repository of memories and a testament to the enduring legacy of the conference. Through personal anecdotes and reflections, the interview captures the spirit of camaraderie and innovation that has characterized SIGGRAPH over the past half-century.","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"33 1","pages":""},"PeriodicalIF":1.8,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}