MarsIPAN: Optimization and Negotiations in Mars Sample Return Scheduling Coordination.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jasmine T Otto, Malika Khurana, Noah Deutsch, Benjamin P S Donitz, Oskar Elek, Scott Davidoff
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引用次数: 0

Abstract

Resource allocation problems touch almost every aspect of modernity. We examine communication bandwidth optimization and negotiation in NASA's early stage Mars Sample Return (MSR) mission, which places multiple robots into a single region on Mars. We present a design study conducted over two years at the NASA Jet Propulsion Laboratory with MSR, which characterizes the design and evaluation of the deployed MarsIPAN schedule browser. We find that MarsIPAN changes the schedule analysis process, providing new insight into how bandwidth is allocated, and enabling individual spacecraft teams to openly negotiate for scarce resources. This visibility leads to changes in how spacecraft teams apportion bandwidth, plan staffing, and organize and share resources. We reflect on the design study methodology as revealing, documenting, and supporting existing communication processes and software infrastructure within knowledge-intensive organizations.

MarsIPAN:火星样品返回调度协调的优化与协商。
资源配置问题几乎涉及到现代性的方方面面。我们研究了NASA早期火星样本返回(MSR)任务中的通信带宽优化和协商,该任务将多个机器人放置在火星上的单个区域。我们介绍了在NASA喷气推进实验室与MSR进行的一项为期两年的设计研究,该研究描述了部署的MarsIPAN时间表浏览器的设计和评估。我们发现,MarsIPAN改变了进度分析过程,为如何分配带宽提供了新的见解,并使各个航天器团队能够公开协商稀缺资源。这种可见性导致航天器团队如何分配带宽,计划人员配备以及组织和共享资源的变化。我们将设计研究方法反映为揭示、记录和支持知识密集型组织中现有的通信过程和软件基础结构。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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