UDV卡组:促进城市可视化对话的协作设计框架。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Damla Cay, Till Nagel, Sebastian Meier
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引用次数: 0

摘要

本文介绍了城市数据可视化(UDV)卡组,这是一种旨在促进反思讨论并告知城市数据可视化协作设计过程的工具。UDV卡组的开发是为了弥合理论知识与车间环境实践之间的差距,促进可视化设计的包容和反思方法。这些卡片来自城市可视化设计文献和一系列专家研讨会的结果,总结了设计城市数据可视化时的关键考虑因素。卡组以吸引人的、协作的和结构化的形式指导不同的活动,促进不同城市参与者的包容。我们介绍了牌组及其目标,在四个案例研究中演示了它的使用,并讨论了我们的发现。研讨会参与者的反馈表明,UDV卡组可以作为城市数据可视化研究人员、设计师和实践者的支持和反思工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The UDV Card Deck: A Collaborative Design Framework to Facilitate Urban Visualization Conversations.

This paper presents the Urban Data Visualization (UDV) card deck, a tool designed to facilitate reflective discussions and inform the collaborative design process of urban data visualizations. The UDV card deck was developed to bridge the gap between theoretical knowledge and practice in workshop settings, fostering inclusive and reflective approaches to visualization design. Drawing from urban visualization design literature and the results from a series of expert workshops, these cards summarize key considerations when designing urban data visualizations. The card deck guides different activities in an engaging, collaborative, and structured format, promoting inclusion of diverse urban actors. We introduce the card deck and its goals, demonstrate its use in four case studies, and discuss our findings. Feedback from workshop participants indicates that the UDV card deck can serve as a supportive and reflective tool for urban data visualization researchers, designers and practitioners.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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