Interactive Texture Segmentation of 3D Scanned Models Leveraging Multiview Automatic Segmentation.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Koki Madono, Takeo Igarashi, Hiroharu Kato, Taisuke Hashimoto, Fabrice Matulic, Tsukasa Takagi, Keita Higuchi
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引用次数: 0

Abstract

In 3D model scanning, the raw texture of a 3D model often requires segmentation into distinct regions to apply different material properties to each region. Current methods, such as manual segmentation, are labor-intensive, while automatic segmentation techniques lack user control. We propose an interactive tool that combines automatic segmentation with minimal manual intervention, striking an optimal balance between efficiency and control. Following a multiview automatic segmentation process that divides the texture into small subsegments, users cluster the subsegments into segments by drawing simple scribbles in the 3D model view. We show that our approach results in more detailed subsegments compared to automatic segmentation approaches. Furthermore, a user study confirms that our approach improves segmentation accuracy and quality compared to manual segmentation with standard 3D computer graphics software. This research paves the way to more efficient texture segmentation in 3D model scanning.

利用多视图自动分割的3D扫描模型的交互式纹理分割。
在3D模型扫描中,通常需要将3D模型的原始纹理分割成不同的区域,以便对每个区域应用不同的材料属性。目前的方法,如人工分割,是劳动密集型的,而自动分割技术缺乏用户的控制。我们提出了一种交互式工具,它结合了自动分割和最小的人工干预,在效率和控制之间取得了最佳平衡。遵循多视图自动分割过程,将纹理划分为小的子段,用户通过在3D模型视图中绘制简单的涂鸦将子段聚类成段。我们表明,与自动分割方法相比,我们的方法产生了更详细的子段。此外,一项用户研究证实,与使用标准3D计算机图形软件进行手动分割相比,我们的方法提高了分割的准确性和质量。该研究为三维模型扫描中更有效的纹理分割奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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