Bridging Theory and Practice: A Multiphase Study of GenAI-Assisted Visualization Learning.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mak Ahmad, Kwan-Liu Ma, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
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引用次数: 0

Abstract

Understanding how students learn visualization skills is becoming increasingly crucial as generative AI transforms technical education. We present a systematic study examining how structured exposure to large language models via Observable's AI Assist platform impacts data visualization education through a multiphase investigation across two universities. Our mixed-methods approach with 65 graduate students (32 data science and 33 computer science) revealed that structured generative AI exposure following constructivist learning principles enabled sustained engagement and tool adoption while maintaining pedagogical rigor. Through a structured multiphase study incorporating preassessments, intervention observations, detailed assignment reflections, and postintervention evaluation within the academic term constraints, we identified specific patterns in how students integrate generative AI into their visualization workflows. The results from our mixed-methods analysis suggest potential strategies for adapting visualization education to an AI-augmented future while preserving essential learning outcomes. We contribute practical frameworks for integrating generative AI tools into visualization curricula and evidence-based insights on scaffolding student learning with AI assistance, with initial evidence of sustained impact over a three-week period following instruction.

衔接理论与实践:基因人工智能辅助可视化学习的多阶段研究。
随着生成式人工智能改变技术教育,理解学生如何学习可视化技能变得越来越重要。我们提出了一项系统研究,通过对两所大学的多阶段调查,研究了通过Observable的AI Assist平台对大型语言模型的结构化暴露如何影响数据可视化教育。我们对65名研究生(32名数据科学和33名计算机科学)的混合方法表明,遵循建构主义学习原则的结构化生成人工智能暴露能够在保持教学严谨性的同时持续参与和工具采用。通过一项结构化的多阶段研究,包括预评估、干预观察、详细的作业反思和在学术学期限制下的干预后评估,我们确定了学生如何将生成式人工智能集成到他们的可视化工作流程中的特定模式。我们的混合方法分析结果提出了使可视化教育适应人工智能增强的未来,同时保持基本学习成果的潜在策略。我们提供实用框架,将生成式人工智能工具整合到可视化课程中,并提供基于证据的见解,帮助学生在人工智能辅助下学习,并提供在指导后三周内持续影响的初步证据。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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