代理可视化:从可视化系统中提取基于代理的设计模式。

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Vaishali Dhanoa, Anton Wolter, Gabriela Molina Leon, Hans-Jorg Schulz, Niklas Elmqvist
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引用次数: 0

摘要

由大型语言模型驱动的自主代理正在改变人工智能,为可视化领域创造了一个必要条件。然而,我们的领域关注的是人在语义制造循环中提出了关于自主性、授权和协调的关键问题,这种代理可视化在增强分析能力的同时保留了人的代理。本文通过通过代理透镜重新解释现有的具有半自动或全自动AI组件的可视化系统来解决这些问题。在此基础上,我们提取了一组代理可视化的设计模式,包括代理角色、沟通和协调。这些模式为未来的代理可视化系统提供了基础,这些系统可以有效地利用人工智能代理,同时保持人类的洞察力和控制力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agentic Visualization: Extracting Agent-based Design Patterns from Visualization Systems.

Autonomous agents powered by Large Language Models are transforming AI, creating an imperative for the visualization area. However, our field's focus on a human in the sensemaking loop raises critical questions about autonomy, delegation, and coordination for such agentic visualization that preserve human agency while amplifying analytical capabilities. This paper addresses these questions by reinterpreting existing visualization systems with semi-automated or fully automatic AI components through an agentic lens. Based on this analysis, we extract a collection of design patterns for agentic visualization, including agentic roles, communication, and coordination. These patterns provide a foundation for future agentic visualization systems that effectively harness AI agents while maintaining human insight and control.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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