协作设计:可视化实现人-法学硕士分析伙伴关系。

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mai Elshehaly, Radu Jianu, Aidan Slingsby, Gennady Andrienko, Natalia Andrienko, Theresa-Marie Rhyne
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引用次数: 0

摘要

可视化工件长期以来一直作为数据分析中的协作和知识转移的锚点。虽然对于人与人之间的协作是有效的,但是在使用大型语言模型(llm)时,它们在捕获和外部化知识方面的作用知之甚少。尽管法学硕士在分析中的作用越来越大,但他们基于文本的线性工作流程限制了将工件结构为分析过程的有用和可跟踪表示的能力。我们认为,动态可视化表示的发展分析-组织工件和来源的语义结构,如想法的发展和查询的转变-是有效的人-法学硕士工作流程的关键。我们展示了目前使用法学硕士来跟踪、构建和可视化分析过程的机会和局限性,并提出了一个研究议程,以利用法学硕士能力的快速进步。我们的目标是提出一个令人信服的论点,以最大限度地发挥可视化作为催化剂的作用,促进更结构化、透明和富有洞察力的人与法学硕士分析互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Collaboration: Visualization to Enable Human-LLM Analytical Partnership.

Visualization artifacts have long served as anchors for collaboration and knowledge transfer in data analysis. While effective for human-human collaboration, little is known about their role in capturing and externalizing knowledge when working with large language models (LLMs). Despite the growing role of LLMs in analytics, their linear text-based workflows limit the ability to structure artifacts into useful and traceable representations of the analytical process. We argue that dynamic visual representations of evolving analysis-organizing artifacts and provenance into semantic structures, such as idea development and shifts in inquiry-are critical for effective human-LLM workflows. We demonstrate the current opportunities and limitations of using LLMs to track, structure, and visualize analytic processes, and propose a research agenda to leverage rapid advances in LLM capabilities. Our goal is to present a compelling argument for maximizing the role of visualization as a catalyst for more structured, transparent, and insightful human-LLM analytical interactions.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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