Mai Elshehaly, Radu Jianu, Aidan Slingsby, Gennady Andrienko, Natalia Andrienko, Theresa-Marie Rhyne
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Designing for Collaboration: Visualization to Enable Human-LLM Analytical Partnership.
Visualization artifacts have long served as anchors for collaboration and knowledge transfer in data analysis. While effective for human-human collaboration, little is known about their role in capturing and externalizing knowledge when working with large language models (LLMs). Despite the growing role of LLMs in analytics, their linear text-based workflows limit the ability to structure artifacts into useful and traceable representations of the analytical process. We argue that dynamic visual representations of evolving analysis-organizing artifacts and provenance into semantic structures, such as idea development and shifts in inquiry-are critical for effective human-LLM workflows. We demonstrate the current opportunities and limitations of using LLMs to track, structure, and visualize analytic processes, and propose a research agenda to leverage rapid advances in LLM capabilities. Our goal is to present a compelling argument for maximizing the role of visualization as a catalyst for more structured, transparent, and insightful human-LLM analytical interactions.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.