Virtual Staging of Indoor Panoramic Images via Multi-task Learning and Inverse Rendering.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Uzair Shah, Sara Jashari, Muhammad Tukur, Mowafa Househ, Jens Schneider, Giovanni Pintore, Enrico Gobbetti, Marco Agus
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引用次数: 0

Abstract

Capturing indoor environments with 360° images provides a cost-effective method for creating immersive content. However, virtual staging - removing existing furniture and inserting new objects with realistic lighting - remains challenging. We present VISPI (Virtual Staging Pipeline for Single Indoor Panoramic Images), a framework that enables interactive restaging of indoor scenes from a single panoramic image. Our approach combines multi-task deep learning with real-time rendering to extract geometric, semantic, and material information from cluttered scenes. The system includes: i) a vision transformer that simultaneously predicts depth, normals, semantics, albedo, and material properties; ii) spherical Gaussian lighting estimation; iii) real-time editing for interactive object placement; iv) stereoscopic Multi-Center-Of-Projection generation for Head Mounted Display exploration. The framework processes input through two pathways: extracting clutter-free representations for virtual staging and estimating material properties including metallic and roughness signals. We evaluate VISPI on Structured3D and FutureHouse datasets, demonstrating applications in real estate visualization, interior design, and virtual environment creation.

基于多任务学习和反向渲染的室内全景图像虚拟舞台。
用360°图像捕捉室内环境为创建沉浸式内容提供了一种经济有效的方法。然而,虚拟舞台-移除现有的家具并插入具有现实照明的新物体-仍然具有挑战性。我们提出了VISPI(单个室内全景图像的虚拟分级管道),这是一个框架,可以从单个全景图像中交互式地再现室内场景。我们的方法将多任务深度学习与实时渲染相结合,从混乱的场景中提取几何、语义和材料信息。该系统包括:i)同时预测深度、法线、语义、反照率和材料属性的视觉转换器;ii)球面高斯光照估计;Iii)交互式对象放置的实时编辑;iv)用于头戴式显示器探索的立体多中心投影生成。该框架通过两种途径处理输入:提取虚拟分期的无杂波表示和估计材料属性,包括金属和粗糙度信号。我们在Structured3D和FutureHouse数据集上评估了VISPI,展示了在房地产可视化、室内设计和虚拟环境创建方面的应用。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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