Uzair Shah, Sara Jashari, Muhammad Tukur, Mowafa Househ, Jens Schneider, Giovanni Pintore, Enrico Gobbetti, Marco Agus
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引用次数: 0
Abstract
Capturing indoor environments with 360° images provides a cost-effective method for creating immersive content. However, virtual staging - removing existing furniture and inserting new objects with realistic lighting - remains challenging. We present VISPI (Virtual Staging Pipeline for Single Indoor Panoramic Images), a framework that enables interactive restaging of indoor scenes from a single panoramic image. Our approach combines multi-task deep learning with real-time rendering to extract geometric, semantic, and material information from cluttered scenes. The system includes: i) a vision transformer that simultaneously predicts depth, normals, semantics, albedo, and material properties; ii) spherical Gaussian lighting estimation; iii) real-time editing for interactive object placement; iv) stereoscopic Multi-Center-Of-Projection generation for Head Mounted Display exploration. The framework processes input through two pathways: extracting clutter-free representations for virtual staging and estimating material properties including metallic and roughness signals. We evaluate VISPI on Structured3D and FutureHouse datasets, demonstrating applications in real estate visualization, interior design, and virtual environment creation.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.