IEEE Computer Graphics and Applications最新文献

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Automatic and User-Assisted Sphere-Mesh Construction. 自动和用户辅助的球形网格构建
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-11-01 Epub Date: 2025-01-07 DOI: 10.1109/MCG.2024.3426656
Davide Paolillo, Marco Tarini
{"title":"Automatic and User-Assisted Sphere-Mesh Construction.","authors":"Davide Paolillo, Marco Tarini","doi":"10.1109/MCG.2024.3426656","DOIUrl":"10.1109/MCG.2024.3426656","url":null,"abstract":"<p><p>A sphere-mesh is a class of geometric proxies defined as the volume swept by spheres with linearly interpolated centers and radii, potentially striking a good balance between conciseness of representation, simplicity of spatial queries, and expressive power. We investigate the semiautomatic generation of sphere-meshes from standard triangular meshes. We improve one known automatic construction algorithm, based on iterative local coarsening operation, by introducing a mechanism to prevent operations that would result in spheres exceeding the target shape; then, we propose a 3-D interface designed to permit users to easily and intuitively modify the automatically generated sphere-meshes. The two phases, an improved automatic algorithm and a novel interactive tool, used in cascade, constitute a viable semiautomatic way to produce high-quality sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally exemplify the usability of our results by testing them in a few downstream applications.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"105-117"},"PeriodicalIF":1.7,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141728359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Procedural Fish Modeling. 鱼类程序建模
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-11-01 Epub Date: 2025-01-07 DOI: 10.1109/MCG.2024.3439736
Chia-Hsing Chiu, Yu-Chi Lai, Shang-Yen Swen, Zhong-Qi Cai, Wen-Kai Tai
{"title":"Procedural Fish Modeling.","authors":"Chia-Hsing Chiu, Yu-Chi Lai, Shang-Yen Swen, Zhong-Qi Cai, Wen-Kai Tai","doi":"10.1109/MCG.2024.3439736","DOIUrl":"10.1109/MCG.2024.3439736","url":null,"abstract":"<p><p>It is time- and man-power intensive to craft various fish species for underwater animations and games. Even professionals spend hours to days for one. Therefore, we propose procedural fish generation, which presents an innovative and automatic approach to generate 3-D fish models with one lateral image. The core lies in parameterizing the ray-finned fish with curves and optimizing them with textures to fit the input using differentiable rendering, greatly reducing the manual modeling work. It presents advantages over multi-image reconstruction in requiring a single image, while state-of-the-art methods suffer from such a scenario to achieve informative reconstruction. Also, our method outputs a polygon mesh, widely compatible with modern graphics hardware and software, thus facilitating further editing. Furthermore, we fine tune the prompts for Stable Diffusion while users can type a name to find high-quality lateral images. Extensive ablation studies and comparisons have proved its effectiveness and efficiency for experts and nonexperts.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"89-104"},"PeriodicalIF":1.7,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141903644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Toward Indigenous Presence: A Radical Relationality Approach for Designing Mixed-Reality Indigenous Data Experiences. 面向本土存在:设计混合现实本土数据体验的激进关系方法。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-11-01 DOI: 10.1109/MCG.2024.3456868
Sean J Dorr, James W Rock, Vicente M Diaz, Daniel F Keefe, Melanie Tory
{"title":"Toward Indigenous Presence: A Radical Relationality Approach for Designing Mixed-Reality Indigenous Data Experiences.","authors":"Sean J Dorr, James W Rock, Vicente M Diaz, Daniel F Keefe, Melanie Tory","doi":"10.1109/MCG.2024.3456868","DOIUrl":"https://doi.org/10.1109/MCG.2024.3456868","url":null,"abstract":"<p><p>We present Indigenous Presence, a design principle for partnering with Indigenous communities to make computing tools responsive to Indigenous priorities. Indigenous Presence blends participatory design methodologies with radical relationality, a concept from Critical Indigenous Theory, and theories of presence from virtual and mixed-reality (MR) research. Examples come from a six-year partnership with local Micronesian and Dakota communities that aims, in part, to use MR to revitalize and exchange cultural knowledges of canoes, waters, lands, and skies. Five factors for activating Indigenous Presence are identifed: 1) having a community-relevant topic, 2) including Indigenous makers, 3) creating culturally identifiable experiences, 4) centering radical relationality in design, and 5) respecting Indigenous protocols. Potential benefits include higher ethical standards for computing research along with increased trustworthiness and participation in computing.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 6","pages":"61-69"},"PeriodicalIF":1.7,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Q-Seg: Quantum Annealing-Based Unsupervised Image Segmentation Q-Seg:基于量子退火的无监督图像分割
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3455012
Supreeth Mysore Venkatesh, Antonio Macaluso, Marlon Nuske, Matthias Klusch, Andreas Dengel
{"title":"Q-Seg: Quantum Annealing-Based Unsupervised Image Segmentation","authors":"Supreeth Mysore Venkatesh, Antonio Macaluso, Marlon Nuske, Matthias Klusch, Andreas Dengel","doi":"10.1109/mcg.2024.3455012","DOIUrl":"https://doi.org/10.1109/mcg.2024.3455012","url":null,"abstract":"","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"259 1","pages":""},"PeriodicalIF":1.8,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Quantum Machine Learning Playground 量子机器学习游乐场
IF 1.8 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3456288
Pascal Debus, Sebastian Issel, Kilian Tscharke
{"title":"Quantum Machine Learning Playground","authors":"Pascal Debus, Sebastian Issel, Kilian Tscharke","doi":"10.1109/mcg.2024.3456288","DOIUrl":"https://doi.org/10.1109/mcg.2024.3456288","url":null,"abstract":"","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"9 1","pages":""},"PeriodicalIF":1.8,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142211880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PhDs-Portugal has Doctors: A Visualization of Academia Achievements in Portugal From 1970 to 2022. 博士 - 葡萄牙有博士:1970 至 2022 年葡萄牙学术成就的可视化。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-01 Epub Date: 2024-10-25 DOI: 10.1109/MCG.2024.3405656
Pedro Silva, Pedro Martins, Penousal Machado
{"title":"PhDs-Portugal has Doctors: A Visualization of Academia Achievements in Portugal From 1970 to 2022.","authors":"Pedro Silva, Pedro Martins, Penousal Machado","doi":"10.1109/MCG.2024.3405656","DOIUrl":"10.1109/MCG.2024.3405656","url":null,"abstract":"<p><p>PhDs-Portugal has Doctors is an interactive installation presenting Portuguese doctoral theses from 1970 to 2022, tracking their historical evolution and distribution across universities and research sectors. This work resulted in an installation that served a dual purpose: to raise awareness and value the work of national doctorates and to reduce the communication gap on this topic, encouraging a public engagement with the subject, fostering discussions beyond the data, and prompting reflection on how this lesser-known reality has impacted Portugal with its significantly growing presence. Drawing from recent research on aesthetics and its impact on data perception, we integrated these insights to make the visualization approach accessible to the general public, emphasizing a visually minimalist narrative. The story initially prompts viewers to reflect on the temporal evolution of the academic landscape over the last decades. The visualization then encourages viewers to actively engage with the data, facilitating a more in-depth exploration. The installation garnered positive feedback, provoking amazement and surprise, and revealed an unknown reality, even within the scientific community, further justifying the need for this type of dissemination works.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"114-126"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141157676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multiplatform Scientific Visualization Applications. 2023 年 IEEE 科学可视化竞赛优胜者:VisAnywhere:开发多平台科学可视化应用。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-01 Epub Date: 2024-10-25 DOI: 10.1109/MCG.2024.3444460
Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka
{"title":"2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multiplatform Scientific Visualization Applications.","authors":"Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka","doi":"10.1109/MCG.2024.3444460","DOIUrl":"10.1109/MCG.2024.3444460","url":null,"abstract":"<p><p>Scientists often explore and analyze large-scale scientific simulation data by leveraging 2-D and 3-D visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from mobile devices to large high-resolution display walls to virtual reality headsets. Using a simulation of neuron connections in the human brain provided for the 2023 IEEE Scientific Visualization Contest, we present our work leveraging various web technologies to create a multiplatform scientific visualization application. Users can spread visualization and interaction across multiple devices to support flexible user interfaces and both colocated and remote collaboration. Drawing inspiration from responsive web design principles, this work demonstrates that a single codebase can be adapted to develop scientific visualization applications that operate everywhere.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"93-103"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141989553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments. AlterVerse:在扩展现实环境中交互式虚拟改变物理对象的框架。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3427188
Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel
{"title":"AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments.","authors":"Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel","doi":"10.1109/MCG.2024.3427188","DOIUrl":"https://doi.org/10.1109/MCG.2024.3427188","url":null,"abstract":"<p><p>This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framework, physical objects are seamlessly virtualized by aligning their 3-D virtual replicas with them. It enables users to manipulate (move or rotate) and reshape (deform the shapes or transform the styles of) the physical objects virtually. Simultaneously, the physical objects are visually removed from a physical environment, creating the perception that the altering occurs directly on the physical objects. As a promising application of the AlterVerse framework, the article demonstrates interactive virtual altering of home furniture in interior design or decoration scenarios without physically altering existing furniture.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"76-84"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Business Data Visualization, Beyond the Boring. 商业数据可视化,超越无聊。
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3407489
Robert Kosara, Theresa-Marie Rhyne
{"title":"Business Data Visualization, Beyond the Boring.","authors":"Robert Kosara, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3407489","DOIUrl":"https://doi.org/10.1109/MCG.2024.3407489","url":null,"abstract":"<p><p>Business uses of charts and visualizations, and by extension business users, are usually considered mundane and boring. But they, too, want to get their audience's attention, emphasize a point they are making, or simply break out of the monotony of the limited palette of common chart types. I believe that there is ample opportunity to develop new approaches and build better tools that go far beyond the current one-size-fits-all approach to creating charts-much more than is currently recognized in the visualization community. The first step is to reexamine our notions of who business users are, and what they actually want and need.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"153-158"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis. 比阿特-沃尔夫:模拟-数字共生体验设计
IF 1.7 4区 计算机科学
IEEE Computer Graphics and Applications Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3428588
Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel
{"title":"Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis.","authors":"Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel","doi":"10.1109/MCG.2024.3428588","DOIUrl":"https://doi.org/10.1109/MCG.2024.3428588","url":null,"abstract":"<p><p>We have enjoyed getting to know Beatie Wolfe after finding her work to be compelling for its consistent ability to use art and communication to build bridges between different societal worlds. Beatie is a multimedia artist who started her career reimagining the ceremonial experiences of analog music formats, creating a new series of retro-future designs for the digital age, and now perfects an artistic process, which melds art and science and other disciplines to create stunning multifaceted installations that draw huge enthusiastic audiences when displayed in public.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 5","pages":"85-92"},"PeriodicalIF":1.7,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142513169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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