走向集体叙事:调查数据可视化中的受众注释。

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tobias Kauer, Marian Dork, Benjamin Bach
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引用次数: 0

摘要

这项工作研究了可视化注释作为集体数据驱动的讲故事设备的个人视角。受现有关键制图工作的启发,我们展示了人们如何在COVID-19数据的可视化中分享个人记忆,以及其他可视化读者的评论如何影响对可视化的阅读和理解。通过分析互动日志、读者调查、可视化注释和访谈,我们发现读者注释可以帮助其他观众与他人的故事联系起来,并反思他们自己的经历。此外,我们发现直接嵌入到可视化中的注释可以作为引导可视化的社会痕迹,并帮助读者将自己的故事语境化。因此,它们取代了对数据编码的关注,成为可视化的主要焦点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Collective Storytelling: Investigating Audience Annotations in Data Visualizations.

This work investigates personal perspectives in visualization annotations as devices for collective data-driven storytelling. Inspired by existing efforts in critical cartography, we show how people share personal memories in a visualization of COVID-19 data and how comments by other visualization readers influence the reading and understanding of visualizations. Analyzing interaction logs, reader surveys, visualization annotations, and interviews, we find that reader annotations help other viewers relate to other people's stories and reflect on their own experiences. Further, we found that annotations embedded directly into the visualization can serve as social traces guiding through a visualization and help readers contextualize their own stories. With that, they supersede the attention paid to data encodings and become the main focal point of the visualization.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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