Anika Jewst, Martin Eisemann, Marcus Magnor, Dagmar Meyer, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
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引用次数: 0
Abstract
In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures, and then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics, we also give an overview of freely available online tools anyone can use.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.