Playful Learning in Computer Graphics.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Anika Jewst, Martin Eisemann, Marcus Magnor, Dagmar Meyer, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
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引用次数: 0

Abstract

In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures, and then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics, we also give an overview of freely available online tools anyone can use.

计算机图形学的有趣学习。
在本文中,我们介绍了一种基于心流、建构主义和认知负荷这三种传统学习理论的计算机图形学有趣学习方法。我们的方法包括两个主要阶段:首先,理论概念通过传统的讲座传授,然后,学生参与实践练习,旨在减少认知负荷,促进流动,并提供复杂主题的实践经验。我们在一门以变换为重点的二年级计算机图形学课程中测试了这种方法。来自学生的反馈和他们期末项目的质量表明这种有趣的学习方法得到了积极的接受。为了将这种方法纳入其他计算机图形学课程,并更容易地将其扩展到其他主题,我们还提供了任何人都可以使用的免费在线工具的概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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