关键的互动性:数据可视化中的探索和叙述。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Francesca Morini, Manuela Garreton, Jona Pomerance, Nadia Zeissig, Sabine de Guenther, Fidel Thomet, Linda Freyberg, Ilias Kyriazis, Andrea Scholz, Marian Dork
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引用次数: 0

摘要

我们提出关键的交互性作为一个概念来研究和设计数据可视化的动态和短暂方面。从理论上讲,交互性通常被描述为支持分析任务的手段,而在实践中,它包含了改变视觉表示的技术。这些概念是研究交互性在关键数据可视化中的作用的一个有用的起点。关键交互性的核心是权威和代理的协商:作为作者的权威提供结构和上下文,作为观众的代理以他们自己的方式浏览和解释数据。这就提出了一个关键问题:谁有权力控制可视化?从科学传播、艺术史、人类学和气候倡导的四个案例研究中,我们研究了关键的互动性如何将探索和叙述联系起来。我们反思了准备数据所涉及的努力,并提出了在数据可视化中实现关键交互性的设计策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Critical Interactivity: Exploration and Narration in Data Visualization.

We propose critical interactivity as a concept to study and design the dynamic and transitory aspects of data visualizations. Theoretically, interactivity is often described as the means to support analytical tasks, while in practice, it encompasses the techniques that alter visual representations. These notions are a useful starting point to study the role of interactivity in critical engagements with data visualizations. At the core of critical interactivity is the negotiation of authority and agency: authority as authors provide structure and context, and agency as viewers navigate and interpret the data on their own terms. This raises the critical question: who has the power to control the visualization? Drawing from four case studies in science communication, art history, anthropology, and climate advocacy, we examine how critical interactivity links exploration and narration. We reflect on the effort involved in preparing data, and propose design strategies for implementing critical interactivity in data visualization.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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