Inclusive Immersive Technology in Industry 5.0: Considering Spatial Computing Barriers for Users With Physical Impairments.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Maite Frutos-Pascual, Chris Creed, Ian Williams, Kyle Johnsen, Mark Billinghurst, Michele Fiorentino
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Abstract

Industry 5.0 offers the potential to reshape manufacturing processes and aims to improve the working environment for all users. The promise of the natural integration of immersive technologies, namely, augmented reality and virtual reality (AR/VR) and usable spatial interfaces, with traditional industry processes presents an opportunity to improve efficiency, accuracy, training, and collaboration. However, for Industry 5.0 to deliver on this potential, it is paramount that fully inclusive systems are created by placing all users at the center of the AR/VR spatial interface design, development, and implementation. This article discusses hurdles that could manifest in Industry 5.0 AR/VR spatial interfaces for users with physical impairments. We discuss the challenges that have been reported in prior academic literature specifically relating to software, hardware, ethics, and collaboration and connect these to spatial interface elements for potential Industry 5.0 uses of AR/VR technology. We present six indicative Industry 5.0 spatial interface scenarios, which cover a spectrum of potential applications ranging from training though to collaboration, and illustrate where these barriers may manifest for users with a physical impairment. While we do not present an exhaustive list of scenarios, we present a representation of tasks and a starting point for discussion, which can inform developers, designers, and researchers on how to consider a more inclusive approach to spatial Industry 5.0 interfaces.

工业5.0中的包容性沉浸式技术:考虑身体障碍用户的空间计算障碍。
工业5.0提供了重塑制造流程的潜力,旨在改善所有用户的工作环境。沉浸式技术,即增强现实和虚拟现实(AR/VR)以及可用的空间界面,与传统工业流程的自然整合,为提高效率、准确性、培训和协作提供了机会。然而,为了实现工业5.0的这一潜力,最重要的是,通过将所有用户置于AR/VR空间界面设计、开发和实现的中心,创建完全包容的系统。本文讨论了工业5.0 AR/VR空间界面中可能出现的障碍,这些障碍适用于有身体障碍的用户。我们讨论了先前学术文献中报道的挑战,特别是与软件、硬件、伦理和协作相关的挑战,并将这些挑战与AR/VR技术的潜在工业5.0使用的空间接口元素联系起来。我们提出了六个指示性的工业5.0空间接口场景,涵盖了从培训到协作的一系列潜在应用,并说明了这些障碍在哪里可能会对有身体障碍的用户产生影响。虽然我们没有给出详尽的场景列表,但我们提出了任务的表示和讨论的起点,这可以告诉开发人员,设计师和研究人员如何考虑更包容的空间工业5.0接口方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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