Data-Inflected Visions of Feminicide.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Helena Suarez Val
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引用次数: 0

Abstract

This paper advances the notion of "data-inflected visions" to show how various visual representations may come come to be imagined as data, and how doing so opens up different meanings for the political and affective work of data. The visuality of social issues is produced through competing hegemonic and alternative visions, and conventional visualization is not the only format in which data participate in visual contestation. Focusing on Latin American actions to visibilizar feminicide, I propose an encounter with activist-made imagery to elucidate how data participate in alternative representations of the issue. The article contributes both an exploration of the role of data in constructing how feminicide is seen and a novel approach to study data and visuality, to inspire scholars from visual studies and from feminist and critical data and data visualization studies to engage with images beyond conventional graphic representation as sites for the political affective work of data.

数据影响下的杀害女性行为。
本文提出了“数据变形视觉”的概念,以展示各种视觉表征如何被想象为数据,以及这样做如何为数据的政治和情感工作开辟不同的意义。社会问题的视觉性是通过霸权和替代视觉的竞争而产生的,传统的视觉化并不是数据参与视觉竞争的唯一形式。专注于拉丁美洲的行动,以使杀害女性的行为可见,我提出与活动家制作的图像相遇,以阐明数据如何参与问题的替代表现。这篇文章既探索了数据在构建如何看待杀害女性行为中的作用,也提供了一种研究数据和可视化的新方法,以激励视觉研究、女权主义和批判性数据和数据可视化研究的学者,将图像超越传统的图形表示作为数据政治情感工作的场所。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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