Fintan McGee, Muna Abu Sin, Min Chen, David Ebert, Kazuo Misue, Panagiotis D Ritsos, Antje Wulff, Melanie Tory, Daniel Keefe
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引用次数: 0
Abstract
This article discusses considerations on how visualization can be best positioned to help respond to future pandemics. We examine visualization, along with the corresponding and necessary enabling technologies and platforms, as a tool to facilitate a rapid and effective response to a forthcoming pandemic. We consider challenges in terms of an infrastructure supporting world-wide response, corresponding training and stakeholder engagement, integration of future technologies, and appraisal of such systems. Finally, we discuss how addressing these challenges also helps emergency response beyond infectious diseases.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.