一种用于动漫翻译的两阶段无监督GAN方法。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Joao Luiz Lagoas de A B, Carlos Eduardo Pedreira, Pedro V Sander, Jing Liao
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引用次数: 0

摘要

本项目旨在探讨如何在无监督的图像到图像翻译的背景下更好地探索卡通和漫画图像。具体来说,我们试图研究将动漫插图翻译成漫画,并以漫画书为参考。虽然目前最先进的图像到图像的翻译模型可以在不同的域之间转换图像,但现有的将插图翻译成漫画风格的方法很少。我们建议利用动画和漫画图像的独特特征,允许初步输出,可以支持两个阶段的翻译过程。我们相信这种方法可以在生成高保真输出的同时降低模型的复杂性。此外,我们的目标是对漫画目标领域施加最小的限制,使翻译完全不受监督。最后,提出的框架的输出可用于生成由彩色和合成漫画图像组成的丰富数据集,这将支持依赖于大量成对训练数据的着色方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Two-Stage Unsupervised GAN Approach for Anime-to-Manga Translation.

This project aims to investigate how cartoon and comic images can be better explored within the context of unsupervised image-to-image translation. Specifically, we seek to study the translation of anime illustrations into their manga representations, given a manga book as a reference. Although current state-of-the-art image-to-image translation models can convert images between different domains, existing methods for translating illustrations to manga style are scarce. We propose to exploit the unique characteristics of anime and manga images, allowing for a preliminary output that can support the translation process in two stages. We believe this approach can reduce model complexity while generating high-fidelity outputs. Furthermore, we aim to impose minimal restrictions on the manga target domain, making the translation fully unsupervised. Finally, the proposed framework's output can be used to produce rich datasets composed of colored and synthetic manga images, which would support colorization methods that rely on large amounts of paired training data.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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