FEWSim: A Visual Analytic Framework for Exploring the Nexus of Food-Energy-Water Simulations.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fan Lei, David A Sampson, Jiayi Hong, Yuxin Ma, Giuseppe Mascaro, Dave White, Rimjhim Agarwal, Ross Maciejewski
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引用次数: 0

Abstract

The interdependencies of food, energy, and water (FEW) systems create a nexus opportunity to explore the strengths and vulnerabilities of individual and cross-sector interactions within FEW systems. However, the variables quantifying nexus interactions are hard to observe, which hinders the cross-sector analysis. To overcome such challenges, we present FEWSim, a visual analytics framework designed to support domain experts in exploring and interpreting simulation results from a coupled FEW model. FEWSim employs a three-layer asynchronous architecture: the model layer integrates food, energy, and water models to simulate the FEW nexus; the middleware layer manages scenario configuration and execution; and the visualization layer provides interactive visual exploration of simulated time-series results across FEW sectors. The visualization layer further facilitates the exploration across multiple scenarios and evaluates scenario differences in performance using sustainability indices of the FEW nexus. We demonstrate the utility of FEWSim through a case study for the Phoenix Active Management Area (AMA) in Arizona.

FEWSim:探索食物-能量-水模拟关系的可视化分析框架。
食物、能源和水(FEW)系统的相互依赖性为探索FEW系统中个人和跨部门互动的优势和弱点创造了一个联系机会。然而,量化联系相互作用的变量很难观察到,这阻碍了跨部门分析。为了克服这些挑战,我们提出了FEWSim,这是一个可视化分析框架,旨在支持领域专家从耦合的FEW模型中探索和解释模拟结果。FEWSim采用三层异步架构:模型层集成食物、能源和水模型来模拟FEW关系;中间件层管理场景配置和执行;可视化层提供跨几个部门模拟时间序列结果的交互式可视化探索。可视化层进一步促进了跨多个场景的探索,并使用FEW关系的可持续性指数评估场景的性能差异。我们通过亚利桑那州Phoenix Active Management Area (AMA)的一个案例研究来演示FEWSim的实用性。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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