为下一次大流行的可视化做好准备。

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fintan McGee, Muna Abu Sin, Min Chen, David Ebert, Kazuo Misue, Panagiotis D Ritsos, Antje Wulff, Melanie Tory, Daniel Keefe
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引用次数: 0

摘要

本文讨论了可视化如何才能最好地帮助应对未来的流行病。我们研究可视化以及相应和必要的支持技术和平台,作为促进对即将到来的大流行作出快速有效反应的工具。我们从支持全球响应的基础设施、相应的培训和利益相关者参与、未来技术的整合以及对此类系统的评估等方面考虑挑战。最后,我们讨论了如何应对这些挑战也有助于传染病以外的应急响应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Preparedness for Visualization in the Next Pandemic.

This article discusses considerations on how visualization can be best positioned to help respond to future pandemics. We examine visualization, along with the corresponding and necessary enabling technologies and platforms, as a tool to facilitate a rapid and effective response to a forthcoming pandemic. We consider challenges in terms of an infrastructure supporting world-wide response, corresponding training and stakeholder engagement, integration of future technologies, and appraisal of such systems. Finally, we discuss how addressing these challenges also helps emergency response beyond infectious diseases.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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