What Can Visualization Research Do for Climate? A Workshop Report.

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Helen-Nicole Kostis, Benjamin Bach, Fanny Chevalier, Mark SubbaRao, Yvonne Jansen, Robert Soden, Theresa-Marie Rhyne
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引用次数: 0

Abstract

Earth, our home planet, is changing at an unprecedented rate due to human industrial activity. Data visualization can uniquely illuminate these complex transformations by revealing hidden patterns, thereby translating abstract data into compelling narratives and increased understanding. How can we harness visualization's full potential to inform and inspire our generation toward environmental awareness and stewardship? This article reports on insights and key challenges from the 2024 IEEE VIS workshop on climate action and sustainability whose submissions paint a rich picture of the current, yet still nascent, landscape of how the field of visualization can help empower people to take meaningful steps toward environmental stewardship. Drawing from the presented works and the collective workshop discussions, we propose future research directions and invite the visualization community, both researchers and practitioners, to join this vital effort in addressing one of our planet's greatest challenges.

可视化研究能为气候做些什么?研讨会报告。
由于人类的工业活动,我们的家园地球正在以前所未有的速度发生变化。数据可视化可以通过揭示隐藏的模式来独特地阐明这些复杂的转换,从而将抽象数据转化为引人注目的叙述并增加理解。我们如何利用可视化的全部潜力来告知和激励我们这一代人提高环境意识和管理能力?本文报告了来自2024年IEEE VIS气候行动和可持续性研讨会的见解和主要挑战,该研讨会的提交内容描绘了当前(但仍处于初期)可视化领域如何帮助人们采取有意义的环境管理步骤的丰富图景。从展示的作品和集体研讨会讨论中,我们提出了未来的研究方向,并邀请可视化社区,无论是研究人员还是从业者,加入到解决我们星球上最大挑战之一的重要努力中来。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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