International Journal of Human-Computer Studies最新文献

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EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects EMS手道具:利用电肌肉刺激导致的代理感丧失,使手更好地充当虚拟物体
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-12-17 DOI: 10.1016/j.ijhcs.2025.103715
Jianhui Yan , Jiesi Zhang , Haoqiang Hua , Wenxuan Wu , Hongnan Lin , Qiwei Xiong , Jianxiu Jin , Lin Shu
{"title":"EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects","authors":"Jianhui Yan ,&nbsp;Jiesi Zhang ,&nbsp;Haoqiang Hua ,&nbsp;Wenxuan Wu ,&nbsp;Hongnan Lin ,&nbsp;Qiwei Xiong ,&nbsp;Jianxiu Jin ,&nbsp;Lin Shu","doi":"10.1016/j.ijhcs.2025.103715","DOIUrl":"10.1016/j.ijhcs.2025.103715","url":null,"abstract":"<div><div>Electrical muscle stimulation (EMS) has become a popular technique in human-computer interaction (HCI). However, a common challenge with EMS is the loss of sense of agency (SoA), where users feel a reduced sense of control over the body parts being stimulated. In this paper, we introduce a novel concept that leverages the loss of sense of agency induced by EMS to enhance the immersion of hand-as-prop interactions. We present EMS Hand Prop, an interaction technique that applies EMS to actuate the users’ non-dominant hands into poses that simulate virtual objects and enables the users to interact with these hand-formed virtual objects using their dominant hands in virtual reality (VR). Through two user studies where participants were tasked to retrieve and interact with objects, comparing the EMS Hand Prop with non-EMS conditions, we collected both quantitative and qualitative feedback. The results indicate that EMS Hand Prop can enhance the perceptual transformation of users’ non-dominant hands into virtual objects and increase the immersion of interacting with the hand-formed virtual objects.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103715"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145840209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions Designwise:在支持物联网的智能区域中具有增强现实的多模式界面的设计原则
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-10-30 DOI: 10.1016/j.ijhcs.2025.103663
Joo Chan Kim , Karan Mitra , Saguna Saguna , Christer Åhlund , Teemu H. Laine
{"title":"Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions","authors":"Joo Chan Kim ,&nbsp;Karan Mitra ,&nbsp;Saguna Saguna ,&nbsp;Christer Åhlund ,&nbsp;Teemu H. Laine","doi":"10.1016/j.ijhcs.2025.103663","DOIUrl":"10.1016/j.ijhcs.2025.103663","url":null,"abstract":"<div><div>Technological developments, such as mobile augmented reality (MAR) and Internet of Things (IoT) devices, have expanded available data and interaction modalities for mobile applications. This development enables intuitive data presentation and provides real-time insights into the user’s context. Due to the proliferation of available IoT data sources, user interfaces (UIs) have become complex and diversified, while mobile devices have limited screen spaces. This state increases the necessity of design principles that help to secure sufficient user experience (UX). We found that studies of design principles for IoT-enabled MAR applications are limited. Therefore, we conducted a systematic literature review to identify existing design principles applicable to IoT-enabled MAR applications. From the state-of-the-art research, we compiled and categorized 26 existing design principles into seven categories. We analyzed the UIs of three IoT-enabled MAR applications with the identified design principles and user feedback gathered from each application’s evaluation to understand what design principles can be considered in designing these applications. Among the 26 principles, we find eight principles that are commonly identified as possible improvements for the applications based on their purposes. We demonstrate the practical use of the identified principles by redesigning the UIs, and we propose five new design principles derived from the application analysis. As a result, we summarized a total of 31 design principles, including the five new ones. We expect that our findings will give insight into the UX/UI design of IoT-enabled MAR applications for researchers, educators, and practitioners interested in UX/UI development.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"207 ","pages":"Article 103663"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145476258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Do voice agents affect people’s gender stereotypes? Quantitative investigation of stereotype spillover effects from interacting with gendered voice agents 语音代理会影响人们对性别的刻板印象吗?与性别语音代理互动的刻板印象溢出效应的定量研究
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-11-07 DOI: 10.1016/j.ijhcs.2025.103683
Madeleine Steeds , Marius Claudy , Benjamin R. Cowan , Anshu Suri
{"title":"Do voice agents affect people’s gender stereotypes? Quantitative investigation of stereotype spillover effects from interacting with gendered voice agents","authors":"Madeleine Steeds ,&nbsp;Marius Claudy ,&nbsp;Benjamin R. Cowan ,&nbsp;Anshu Suri","doi":"10.1016/j.ijhcs.2025.103683","DOIUrl":"10.1016/j.ijhcs.2025.103683","url":null,"abstract":"<div><div>A 2019 UNESCO report raised concerns that female gendered voice assistants (VAs) may be perpetuating gender stereotypical views. Subsequent research has investigated remedies for this harm, but there is little research into the potential spillover effect of using gendered VAs onto stereotypical views of gender. We take a quantitative approach to address this gap. Over two studies (<em>n</em> = 235, 351), we find little predictive or causational evidence of gendered VAs relating to gender stereotypical views, despite stereotypes being ascribed to VAs. This implies that, while we should continue to strive for equality and equity in technological design, everyday VA use may not be perpetuating gender stereotypes to the extent expected. We highlight the need for longitudinal research studying gendered technology use, and into problematic use cases such as technology use to simulate harassment. Further we suggest the need for work understanding common stereotypes held about diverse gender identities.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"207 ","pages":"Article 103683"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145529162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
To ‘errr’ is robot: How humans interpret hesitations in the speech of a humanoid robot “errr”是机器人:人类如何解释人形机器人说话时的犹豫
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-11-07 DOI: 10.1016/j.ijhcs.2025.103681
Xinyi Chen , Yao Yao
{"title":"To ‘errr’ is robot: How humans interpret hesitations in the speech of a humanoid robot","authors":"Xinyi Chen ,&nbsp;Yao Yao","doi":"10.1016/j.ijhcs.2025.103681","DOIUrl":"10.1016/j.ijhcs.2025.103681","url":null,"abstract":"<div><div>In human-to-human conversations, people sometimes interpret hesitations from their conversational partners as a clue for rejection (e.g., “<em>um</em> I’ll tell you later if I could come to the party” may be interpreted as “I won’t come to the party”). This type of interpretation is deeply embedded in human talkers’ understanding of social etiquette and modeling of the state of mind of the interlocutors. In this study, we examine how human listeners interpret hesitations in robot speech in a human-robot interactive context, as compared to how they interpret human-produced hesitations. In Experiment 1, participants (<em>N</em> = 63) watched videos of conversations between a humanoid robot talker and a human talker, where the robot talker would give responses, with or without hesitations, to the human talker’s requests or inquiries. The participants then completed a memory test of what they remembered from the conversations. The memory test results showed that participants were significantly more likely to interpret hesitant responses from the robot as rejections compared to completely fluent robot responses. The hesitation-triggered bias toward negative interpretations was replicated in Experiment 2 with a separate group of participants (<em>N</em> = 59), who listened to the same conversations but as human-to-human interactions. Combined analysis found no difference in the magnitude of the hesitation bias between the two conditions. These results provide evidence that human listeners draw similar inferences from hesitant speech produced by robots and those by human talkers. This study offers valuable insights for the future design of conversational AI agents, highlighting the importance of subtle speech cues in human-machine interaction.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103681"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145624450","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
MorphGUI: Real-time GUIs customization with large language models MorphGUI:使用大型语言模型的实时gui定制
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-11-26 DOI: 10.1016/j.ijhcs.2025.103695
Tommaso Calò, Andrea Sillano, Luigi De Russis
{"title":"MorphGUI: Real-time GUIs customization with large language models","authors":"Tommaso Calò,&nbsp;Andrea Sillano,&nbsp;Luigi De Russis","doi":"10.1016/j.ijhcs.2025.103695","DOIUrl":"10.1016/j.ijhcs.2025.103695","url":null,"abstract":"<div><div>Graphical user interface (GUI) customization relies on predefined configuration options and settings, constraining diverse individual needs and preferences within predetermined boundaries and often requiring technical expertise. To address these limitations, this work introduces MorphGUI, a framework leveraging Large Language Models (LLMs) to enable interface customization through natural language. By allowing users to express desired changes using their own words and harnessing the generative capabilities of LLMs, MorphGUI mitigates the limitations of predefined options and reduces the need for technical expertise. The framework translates functional and stylistic requests into either modifications of existing application components or generation of new ones. Through a use case implementation with a calendar application and a user study (n=18), where participants were tasked with modifying interfaces towards a target goal, we investigate whether MorphGUI can enable effective natural language-driven interface customization for non-expert users through both functional and visual modifications. Results show that participants successfully customized interfaces using natural language. Users found the system intuitive and achieved good performance regardless of technical background. We report analysis of optimal prompt length, challenges in separating functional and visual instructions in structured templates, correlation between LLM experience and success, and learning effects. The study revealed opportunities for enhanced guidance, examples, and scaffolding to help users structure their customization requests more effectively.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103695"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145693556","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating diverse Trace motion patterns as informative cues in the far periphery 研究不同的轨迹运动模式作为远周的信息线索
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-12-18 DOI: 10.1016/j.ijhcs.2025.103716
Fangli Song , Xinyi Gao , Wei Wang
{"title":"Investigating diverse Trace motion patterns as informative cues in the far periphery","authors":"Fangli Song ,&nbsp;Xinyi Gao ,&nbsp;Wei Wang","doi":"10.1016/j.ijhcs.2025.103716","DOIUrl":"10.1016/j.ijhcs.2025.103716","url":null,"abstract":"<div><div>Far periphery visual fields (≥ 60° eccentricities) offer great potential for designing informative peripheral displays. While Field of View (FOV) of various displays begins to push the boundary beyond far periphery, the potential of using the far periphery to encode and convey diverse information remains underexplored. Therefore, this study aims to provide information in far periphery, particularly for secondary tasks by investigating the possibility of using diverse Trace motion patterns. Each trace is generated by a small dot (1°-3°) moving across frames. We investigate the perception of geometric shape traces and directional line traces, revealing a mean accuracy of 92.7% for 12 geometric shapes and 95.7% for 64 directional lines at approximately 10° size at 60° eccentricity. We then select 22 Trace patterns and evaluate their effectiveness compared with Blink in conveying diverse secondary information in a driving scenario, a typical visually intensive task with high cognitive workload. The results demonstrate that Trace is generally more noticeable, understandable, comfortable, and less distracting to the primary task. Taken together, we suggest that diverse Trace motion patterns can be easily distinguished and are effective in presenting information in the far periphery. We discuss our findings and provide design implications for future motion graphic design in peripheral displays.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103716"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145840205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts 超越内容:多模态情绪反应预测实验室和现实环境中的在线道德传染
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-11-17 DOI: 10.1016/j.ijhcs.2025.103689
Rui Li , Xu Liu , Yipeng Yu , Waxun Su , Yueqin Hu
{"title":"Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts","authors":"Rui Li ,&nbsp;Xu Liu ,&nbsp;Yipeng Yu ,&nbsp;Waxun Su ,&nbsp;Yueqin Hu","doi":"10.1016/j.ijhcs.2025.103689","DOIUrl":"10.1016/j.ijhcs.2025.103689","url":null,"abstract":"<div><div>Research on online moral contagion has highlighted the role of emotion in shaping the diffusion of moralized content. However, existing studies primarily focus on the emotional attributes of content rather than viewers’ actual emotional responses. How individuals’ actual reactions influence diffusion, especially whether positive or negative emotions facilitate spreading, remains unclear. This research employed multimodal measurements to capture college students’ subjective and physiological emotional experiences while viewing moralized short videos, along with their subsequent contagion behaviors. In Study 1, participants watched videos on a computer and reported their sharing intentions. Emotional responses were measured using EEG, ECG, eye tracking, and self-reports. In Study 2, participants viewed and shared videos on mobile devices to better reflect real-world contexts, with emotional responses captured via electrodermal activity, respiration, accelerometers, and gyroscopes. Machine learning models showed that actual emotional responses predicted sharing more accurately than content attributes (80% vs. 69% for intentions; 82% vs. 61% for behaviors). Short videos evoking high arousal or positive valence were more likely to be shared. Shapley value comparisons indicated that EEG, gyroscope, electrodermal activity, self-reports, and accelerometer contributed more to prediction accuracy than respiration, eye tracking, and ECG. EEG had the highest contribution, while the non-intrusive measures, gyroscope and accelerometer, may serve as substitutes for more intrusive methods. These findings extend the theoretical framework of online moral contagion by consistently demonstrating that high-arousal, positively valenced emotional responses facilitate diffusion, and also provide practical guidance for selecting effective modalities and implementing non-intrusive emotional assessments in future research and applications.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103689"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145693586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline VR中的3D时间轴:凹时间轴上3D数据导航的自适应速度
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-11-06 DOI: 10.1016/j.ijhcs.2025.103672
Gary Perelman, Marcos Serrano, Aurélien Marchal, Emmanuel Dubois
{"title":"3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline","authors":"Gary Perelman,&nbsp;Marcos Serrano,&nbsp;Aurélien Marchal,&nbsp;Emmanuel Dubois","doi":"10.1016/j.ijhcs.2025.103672","DOIUrl":"10.1016/j.ijhcs.2025.103672","url":null,"abstract":"<div><div>Timelines involving 3D objects can be rendered in VR to facilitate their visualization and various forms of data analysis, such as object location or pattern detection. While different timeline shapes have been proposed in 3D, such as convex or linear, the input interaction is usually based on inherited UIs (e.g. sliders), leaving the rich VR controllers unexploited. Hence, there is still room for more efficient interaction with 3D timelines in VR. Our first contribution is the experimental comparison of a concave timeline shape against other existing shapes. We demonstrate that users prefer the concave shape, which allows for faster object selection and pattern detection. Our second contribution is the design of four controller-based navigation techniques using adaptive speed, i.e. allowing the users to instantly adjust the panning speed in the timeline. We experimentally compared their performance to two baselines: a slider widget and a dual-speed navigation technique. We demonstrate that users prefer the techniques based on adaptive speed, which allow for faster object selection and pattern detection. Finally, in a third experiment we assess the scalability of the best techniques with a timeline containing a large number of elements. Our results show that the adaptive speed technique remains the most efficient with timelines containing thousands of elements.</div><div>CCS CONCEPTS • Human-centered computing ∼ Human computer interaction (HCI) ∼ Interaction techniques</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"207 ","pages":"Article 103672"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145529158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Persuasive explanations for recommender systems: how explanations can influence users’ choices? 推荐系统的说服性解释:解释如何影响用户的选择?
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-12-17 DOI: 10.1016/j.ijhcs.2025.103720
S.M.Tahsinur Rahman , Dominik Siemon , Tuukka Ruotsalo
{"title":"Persuasive explanations for recommender systems: how explanations can influence users’ choices?","authors":"S.M.Tahsinur Rahman ,&nbsp;Dominik Siemon ,&nbsp;Tuukka Ruotsalo","doi":"10.1016/j.ijhcs.2025.103720","DOIUrl":"10.1016/j.ijhcs.2025.103720","url":null,"abstract":"<div><div>Recommender systems increasingly depend on explanations to convey the importance and relevance of the options recommended to their users. Previous research on explanations has predominantly concentrated on developing new explanation methods and studying how explanations can enhance recommendation effectiveness and understandability. However, limited attention has been given to understanding the persuasiveness of recommendations, particularly whether manipulating explanations to be persuasive can influence users’ choices and preferences for options. Here, we report a study (N=231) in which participants were required to make choices among recommended options across three tasks based on the provided explanations. These explanations were presented in a form of natural language. To study the effect of persuasiveness, the explanations were systematically manipulated by incorporating principles of reciprocity, commitment, authority, social proof, liking, and scarcity. In addition, explanations were manipulated for their rationality. The results reveal that the persuasiveness of explanations significantly impacts participants’ recommendation choice behavior, with persuasive explanations being preferred over non-persuasive ones. Moreover, persuasiveness also significantly increased participants’ tendencies toward irrational choices: an increased proportion of selecting a lower utility option when accompanied by a persuasive explanation. The results demonstrate that explanations substantially influence user choice behavior in recommender systems and that users’ choices, as well as the resulting user profiles, can be intentionally or unintentionally shaped by the introduction of persuasive elements in explanations. This could have unprecedented and cumulative effects on the bias of recommendations and can raise ethical concerns about the effect of persuasiveness on users’ long-term behavior in systems integrated with recommendation support.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103720"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145840206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Strategic misdirection: Attempts to protect privacy with made-up email addresses 策略性误导:试图用编造的电子邮件地址来保护隐私
IF 5.1 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2026-01-01 Epub Date: 2025-12-03 DOI: 10.1016/j.ijhcs.2025.103599
Sharmin Ahmed , Emilee Rader , Sameer Patil
{"title":"Strategic misdirection: Attempts to protect privacy with made-up email addresses","authors":"Sharmin Ahmed ,&nbsp;Emilee Rader ,&nbsp;Sameer Patil","doi":"10.1016/j.ijhcs.2025.103599","DOIUrl":"10.1016/j.ijhcs.2025.103599","url":null,"abstract":"<div><div>People are often asked to provide their email addresses for identification, authentication, or communication purposes. In many such circumstances, people provide made-up email addresses instead of their own. To understand why people provide made-up email addresses, we interviewed 20 people who reported doing so. We found that the participants provided made-up email addresses to avoid information overload and protect privacy. The participants chose to provide made-up email addresses based on several factors, such as the context, personal benefits and risks, past experiences, and verification requirements. When composing made-up email addresses, the participants employed several common patterns based on their mental models of email address formats and threat models for undesirable uses of their email addresses. The participants reported using these patterns strategically to navigate the social expectations to comply with such requests and to avoid embarrassment from being perceived as deceptive. We connect our findings to email privacy more broadly through the theoretical perspectives of boundary regulation, communication privacy management, contextual integrity, social desirability, and interdependent privacy. Our insight points to design and regulatory suggestions to address the interdependent privacy issues resulting from made-up email addresses and to help users deal more effectively with email overload and email marketing.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"208 ","pages":"Article 103599"},"PeriodicalIF":5.1,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145840204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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