眼睛引导的电子游戏可以提高健康老年人的阅读能力

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Ramon Pedrini , Cristina Costantini , Sara Polato , Claudio Lira , Alessio Facchin , Roberta Daini
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引用次数: 0

摘要

随着年龄的增长,一些视觉和注意力技能会下降,影响阅读表现。本研究探讨了一种定制的视觉引导视频游戏在健康老年人阅读中训练视觉运动、视觉和注意力技能的可行性和潜在功效。为此,招募了40名65岁以上的健康参与者。实验组(N = 21)完成一系列认知、视觉、注意力和阅读测试,以评估初始一般认知表现和评估训练后的变化。训练包括每周两次,每次45分钟,持续5周。对照组(N = 19)在相同时间间隔前后进行相同的评估,但不进行训练。分析表明,只有接受动眼肌训练的参与者在阅读方面有所改善。具体来说,在训练后的评估中,实验组的阅读时间减少了,注视的次数和持续时间减少了,扫视的幅度增加了。在视觉测试中出现了变化,而在注意力参数方面没有发现变化。总之,该研究证实了眼睛引导视频游戏训练在提高健康老年人阅读能力方面的潜力,以及进行随机对照试验的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eye-guided video games improve reading in healthy older adults
In aging, some visual and attentional skills can decrease, affecting reading performance. This study investigates the feasibility and potential efficacy of a custom-built eye-guided video game to train visuo-motor, visual and attentional skills involved in reading on healthy older adults. For this purpose, 40 healthy participants, over 65 years old, were enrolled. The experimental group (N = 21) completed a series of cognitive, visual, attentional, and reading tests to assess the initial general cognitive performance and evaluate changes after the training period. The training consisted of 45-min sessions twice weekly for 5 weeks. The control group (N = 19) underwent the same assessment before and after the same temporal interval, but without training. Analyses showed that only participants who underwent the oculomotor training experienced an improvement in reading. Specifically, at the post-training assessment, the experimental group recorded a decrease in reading time, a reduction in the number and duration of fixations, and an increase in the amplitude of saccades. Changes emerged for visual tests, while no change was found concerning attentional parameters. In summary, the study confirmed the potential of eye-guided video game training in improving reading in healthy older people as well as the feasibility of conducting a randomized controlled trial.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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