International Journal of Human-Computer Studies最新文献

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Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study 通过定制产品操作方式增强增强现实中的购物体验:一项客户体验研究
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-23 DOI: 10.1016/j.ijhcs.2025.103553
Merylin Monaro , Alice Bettelli , Giovanni Portello , Leonardo Pierobon , Valeria Orso , Ariel Caputo , Maria Luisa Campanini , Andrea Giachetti , Luciano Gamberini
{"title":"Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study","authors":"Merylin Monaro ,&nbsp;Alice Bettelli ,&nbsp;Giovanni Portello ,&nbsp;Leonardo Pierobon ,&nbsp;Valeria Orso ,&nbsp;Ariel Caputo ,&nbsp;Maria Luisa Campanini ,&nbsp;Andrea Giachetti ,&nbsp;Luciano Gamberini","doi":"10.1016/j.ijhcs.2025.103553","DOIUrl":"10.1016/j.ijhcs.2025.103553","url":null,"abstract":"<div><div>In recent years, Augmented Reality (AR) technology has permeated various domains. This paper focuses on the critical aspect of enhancing customer interaction within AR e-commerce environments by investigating the impact of virtual product size manipulation on usability, user experience, and shopping satisfaction. We tested two manipulation modalities: an unconstrained scaling modality, enabling users to manually adjust product dimensions, and an assisted modality providing automatic 1:1 scaling. Using the Microsoft HoloLens 2 AR headset, we engaged 40 participants with small and large virtual products in shopping scenarios using these two manipulation modalities.</div><div>Results show that users found the automatic manipulation modality to provide a superior user experience, being more effective, easy, useful, and pleasant when interacting with large virtual products. For small virtual products, they expressed a preference for free manipulation. Customer satisfaction with the shopping experience is positive, however, product size and manipulation modality affect the repatronage intention.</div><div>The findings offer insights into designing AR e-commerce interfaces, highlighting that providing different manipulation modalities depending on the size of the products allows for enriching the shopping experience and improving the AR market potential.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103553"},"PeriodicalIF":5.3,"publicationDate":"2025-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144166604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating drivers’ responses to cyber-attacks while conducting non-driving related tasks in highly automated vehicles 在高度自动化的车辆中,调查驾驶员在执行与驾驶无关的任务时对网络攻击的反应
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-21 DOI: 10.1016/j.ijhcs.2025.103554
Gayoung Ban, Myounghoon Jeon
{"title":"Investigating drivers’ responses to cyber-attacks while conducting non-driving related tasks in highly automated vehicles","authors":"Gayoung Ban,&nbsp;Myounghoon Jeon","doi":"10.1016/j.ijhcs.2025.103554","DOIUrl":"10.1016/j.ijhcs.2025.103554","url":null,"abstract":"<div><div>As automated vehicles (AVs) advance, understanding human factors in cybersecurity incidents is essential to ensuring driver safety and system resilience. While prior research has explored driver responses to cyber-attacks in partially automated (Level 2–3) vehicles, less is known about how drivers in highly automated vehicles respond. In Level 4 automation, drivers are not required to monitor the roadway continuously but may still need to intervene in unforeseen cyber-attack, making re-engagement dynamics fundamentally different from lower levels of automation. This study examines the impact of non-driving-related task (NDRT) engagement and cyber-attack criticality on situation awareness, visual attention, response time, and workload in Level 4 AVs. To this end, forty-five participants drove in a driving simulator with two types of cyber-attack criticality (non-safety-related, and safety-related as within-subjects) and three non-driving related tasks (NDRTs) engagement levels (no, single and dual as between-subjects). Results indicate that drivers engaged in any level of NDRT (Single or Dual) had significantly reduced situation awareness of road conditions and delayed response time and gaze reallocation to critical information after a cyber-attack, particularly in Dual NDRT conditions. Additionally, safety-related cyber-attacks induced greater cognitive workload, suggesting that drivers exert more mental effort when responding to high-risk threats. These findings highlight the unique re-engagement challenges in Level 4 AVs, where drivers must transition from passive engagement in NDRTs to active situation awareness during cybersecurity incidents. The results emphasize the need for human-centered AV cybersecurity systems that optimize alert delivery, minimize cognitive overload, and facilitate rapid driver response to emerging threats in highly automated driving environments.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103554"},"PeriodicalIF":5.3,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144134189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Demographics do not matter?: Exploring the impact of gender and ethnicity on users’ identification with AI-generated personas 人口统计数据不重要?:探讨性别和种族对用户对人工智能生成的人物角色的认同的影响
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-21 DOI: 10.1016/j.ijhcs.2025.103548
Kaate Ilkka , Salminen Joni , Jung Soon-Gyo , Santos João , Aldous Kholoud , Häyhänen Essi , Azem Jinan , Bernard J. Jansen
{"title":"Demographics do not matter?: Exploring the impact of gender and ethnicity on users’ identification with AI-generated personas","authors":"Kaate Ilkka ,&nbsp;Salminen Joni ,&nbsp;Jung Soon-Gyo ,&nbsp;Santos João ,&nbsp;Aldous Kholoud ,&nbsp;Häyhänen Essi ,&nbsp;Azem Jinan ,&nbsp;Bernard J. Jansen","doi":"10.1016/j.ijhcs.2025.103548","DOIUrl":"10.1016/j.ijhcs.2025.103548","url":null,"abstract":"<div><div>Demographics are considered foundational information in most persona profiles. However, the effect of persona ethnicity and gender on designers’ identification with the persona has limited evaluation in the human-computer interaction literature. We conducted a study with 64 professional designers from the United States, Indian, Korean, and Mexican nationalities to investigate the effects of AI-generated persona ethnicity and gender on persona identification. The personas were created using Generative AI in the persona narratives and the persona video creation. The contribution of this work is that, against assumptions, neither persona ethnicity nor gender play a major role in persona identification among designers with different ethnic backgrounds. While there were some insinuations of ethnicity and gender in the open-ended feedback from the designers, the emergent qualitative themes describing persona identification were overwhelmingly universal and applicable regardless of ethnicity or gender. This implies that professional designers can effectively use personas with different demographic backgrounds, and effects of demographic attributes in personas leading to stereotyping are less impactful than presumed.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103548"},"PeriodicalIF":5.3,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144166491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions 人-食物互动中的文化整合:文化与创意食物体验与技术互动的研究
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-20 DOI: 10.1016/j.ijhcs.2025.103530
Zhuying Li , Yan Wang , Xin Sun
{"title":"Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions","authors":"Zhuying Li ,&nbsp;Yan Wang ,&nbsp;Xin Sun","doi":"10.1016/j.ijhcs.2025.103530","DOIUrl":"10.1016/j.ijhcs.2025.103530","url":null,"abstract":"<div><div>Food is fundamental to culture. The growing interest in Human–Food Interaction within HCI highlights designing socio-cultural aspects of eating experiences with technology. This aligns with the emergency and popularity of Cultural and Creative Food (CCF) in China, characterized by its integration of cultural expressions in food innovations. This study explores the potential of CCF to advance both cultural and eating experiences, laying the groundwork for understanding how food and culture can be synergistically integrated in interactive eating experiences. We conducted a qualitative study with 21 participants to understand experiential affordances of CCF. Our findings inform the strengths and limitations of CCF design, such as facilitating engaging sensory experiences and cultural diffusion, yet exhibiting homogeneity in design and insufficient cultural knowledge sharing. We offer design implications to guide future technological development around socio-cultural eating experiences. With this work, we hope to inspire innovative technology designs that integrate cultural depth into the eating experience, facilitating culturally meaningful food experiences.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103530"},"PeriodicalIF":5.3,"publicationDate":"2025-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144107151","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent 在密室逃生时,快乐可以提高感知能力和游戏表现,而愤怒则会促使人们服从机器人代理的指令
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-17 DOI: 10.1016/j.ijhcs.2025.103547
Jiayuan Dong, Myounghoon Jeon
{"title":"Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent","authors":"Jiayuan Dong,&nbsp;Myounghoon Jeon","doi":"10.1016/j.ijhcs.2025.103547","DOIUrl":"10.1016/j.ijhcs.2025.103547","url":null,"abstract":"<div><div>Emotions have been discovered to have critical impacts on human-robot interaction (HRI), but research has focused more on robots’ emotion expressions than user emotions. The present study investigated the impact of users’ emotions (happiness and anger) on their perceptions and trust toward robots, perceived workload, and task performance in an escape room with a robot agent. Forty-six college students participated in our study. The results suggested that happy participants rated the robot agent as significantly more likable, safer, and more comfortable than angry participants. Angry participants complied significantly more with the robot agent’s instructions than happy participants, but fewer succeeded. Among the participants who failed to escape the room, angry participants showed significantly higher cognitive trust in the robot than happy participants. The results underscored the importance of user emotions in shaping user perceptions and trust in robots, providing valuable theoretical and practical implications for emotions in HRI.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103547"},"PeriodicalIF":5.3,"publicationDate":"2025-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144098542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children 作为辅助工具的增强桌面交互:Tidd在自闭症儿童日常生活技能培训中的作用
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-13 DOI: 10.1016/j.ijhcs.2025.103517
Qin Wu , Wenlu Wang , Qianru Liu , Rong Zhang , Yun Suen Pai , Mark Billinghurst , Suranga Nanayakkara
{"title":"Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children","authors":"Qin Wu ,&nbsp;Wenlu Wang ,&nbsp;Qianru Liu ,&nbsp;Rong Zhang ,&nbsp;Yun Suen Pai ,&nbsp;Mark Billinghurst ,&nbsp;Suranga Nanayakkara","doi":"10.1016/j.ijhcs.2025.103517","DOIUrl":"10.1016/j.ijhcs.2025.103517","url":null,"abstract":"<div><div>Autistic children may often experience challenges in mastering daily living skills crucial for their independence and well-being. This study introduces “Tidd,” an augmented tabletop interactive system designed to assist autistic children in practising daily living skills in an engaging and physically interactive environment. We conducted a user study in a medical rehabilitation center and an integrated kindergarten. Seventeen autistic children aged three to five years used Tidd in training sessions covering two vital skills: bed-making and dressing. Progress was evaluated through task completion and progress tracking, observational data for children, and therapist qualitative feedback. Therapists reported that Tidd was beneficial in maintaining the children’s attention and enhancing their motivation. Observational data further suggested increased engagement and decreased frustration during tasks. This study with Tidd highlights the potential of tabletop interaction to support therapists in training autistic children to learn daily living skills.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103517"},"PeriodicalIF":5.3,"publicationDate":"2025-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144107150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Eye-guided video games improve reading in healthy older adults 眼睛引导的电子游戏可以提高健康老年人的阅读能力
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-12 DOI: 10.1016/j.ijhcs.2025.103540
Ramon Pedrini , Cristina Costantini , Sara Polato , Claudio Lira , Alessio Facchin , Roberta Daini
{"title":"Eye-guided video games improve reading in healthy older adults","authors":"Ramon Pedrini ,&nbsp;Cristina Costantini ,&nbsp;Sara Polato ,&nbsp;Claudio Lira ,&nbsp;Alessio Facchin ,&nbsp;Roberta Daini","doi":"10.1016/j.ijhcs.2025.103540","DOIUrl":"10.1016/j.ijhcs.2025.103540","url":null,"abstract":"<div><div>In aging, some visual and attentional skills can decrease, affecting reading performance. This study investigates the feasibility and potential efficacy of a custom-built eye-guided video game to train visuo-motor, visual and attentional skills involved in reading on healthy older adults. For this purpose, 40 healthy participants, over 65 years old, were enrolled. The experimental group (<em>N</em> = 21) completed a series of cognitive, visual, attentional, and reading tests to assess the initial general cognitive performance and evaluate changes after the training period. The training consisted of 45-min sessions twice weekly for 5 weeks. The control group (<em>N</em> = 19) underwent the same assessment before and after the same temporal interval, but without training. Analyses showed that only participants who underwent the oculomotor training experienced an improvement in reading. Specifically, at the post-training assessment, the experimental group recorded a decrease in reading time, a reduction in the number and duration of fixations, and an increase in the amplitude of saccades. Changes emerged for visual tests, while no change was found concerning attentional parameters. In summary, the study confirmed the potential of eye-guided video game training in improving reading in healthy older people as well as the feasibility of conducting a randomized controlled trial.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103540"},"PeriodicalIF":5.3,"publicationDate":"2025-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144116729","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES 通过数字促进的制定探索儿童的具体互动:数学教育移动的案例研究
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-08 DOI: 10.1016/j.ijhcs.2025.103509
Giulia Cosentino , Jacqueline Anton , Kshitij Sharma , Mirko Gelsomini , Michail Giannakos , Dor Abrahamson
{"title":"Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES","authors":"Giulia Cosentino ,&nbsp;Jacqueline Anton ,&nbsp;Kshitij Sharma ,&nbsp;Mirko Gelsomini ,&nbsp;Michail Giannakos ,&nbsp;Dor Abrahamson","doi":"10.1016/j.ijhcs.2025.103509","DOIUrl":"10.1016/j.ijhcs.2025.103509","url":null,"abstract":"<div><div>Technology-enhanced embodied learning has gained traction in HCI, yet deeper insights into how children’s physical actions interplay with their cognitive and emotional states remain underexplored. This study investigates MOVES-NL, an embodied digital learning environment, as a medium for advancing understanding of the dynamic relationship between movement, engagement, and cognitive processes such as stress and learning. MOVES-NL combines movement and immediate formative feedback to foster arithmetic understanding of integers, offering a novel perspective on the integration between embodied interactions and conceptual development. Moving beyond traditional evaluations of learning impact or media comparisons, this work employs multimodal learning analytics (MMLA) integrating motion capture with physiological data to explore the nuanced dynamics of embodied learning. Through a mixed-methods approach integrating both qualitative and quantitative analyses, this study reveals how students’ physical movements relate to cognitive and emotional states, offering actionable insights to support engagement and learning processes. This research advances the understanding of how children’s physical movements relate to their cognitive processes and highlights key considerations for integrating embodied technologies into curricula to foster student engagement and deepen their conceptual understanding, adding value to ongoing conversations about the role of digital technology in children’s education and development.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"201 ","pages":"Article 103509"},"PeriodicalIF":5.3,"publicationDate":"2025-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143923668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimal information position in OST-HMDs: The effect of eccentricity and direction across two types of AR information ost - hmd的最佳信息位置:偏心和方向对两种AR信息的影响
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-08 DOI: 10.1016/j.ijhcs.2025.103529
Mengnan Wu , Xinle Bao , Zhengyin Gu , Yu Tian , Qijun Wang , Duming Wang , Wei Gao
{"title":"Optimal information position in OST-HMDs: The effect of eccentricity and direction across two types of AR information","authors":"Mengnan Wu ,&nbsp;Xinle Bao ,&nbsp;Zhengyin Gu ,&nbsp;Yu Tian ,&nbsp;Qijun Wang ,&nbsp;Duming Wang ,&nbsp;Wei Gao","doi":"10.1016/j.ijhcs.2025.103529","DOIUrl":"10.1016/j.ijhcs.2025.103529","url":null,"abstract":"<div><div><em>Optical See-Through Head-Mount Displays</em> (OST-HMDs) improve performance by superimposing AR information on the user's eyes. However, limited by imaging technology, visibility issues (e.g. positions) affect the users’ experience. Previous studies did not involve eccentricity and had a limited direction. This paper investigated the impact of eccentricity and direction across different AR information types in two experiments. We compared visual performance and subjective preference for eccentricities (<em>2.39°, 4.77°, 7.15°</em>) and directions (<em>top, bottom, left, right, top-left, bottom-left, top-right, bottom-right</em>). Experiment1 found Non-Task-Related AR Information was best identified at left and top-left, with the highest preference at 2.39° Experiment2 explored Task-Related AR Information was best identified at bottom and bottom-right with 2.39°, with the highest preference at 2.39° and right. The optimal positions varied with different task. In conclusion, this study emphasized the importance of information types for understanding and optimizing AR information position, and revealed the effect of eccentricity and direction.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"202 ","pages":"Article 103529"},"PeriodicalIF":5.3,"publicationDate":"2025-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144069447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mindful touch: Mid-air haptics facilitates novices’ subjective experiences of audio-guided mindfulness meditation 正念触摸:半空触觉有助于新手在音频引导下的正念冥想的主观体验
IF 5.3 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2025-05-06 DOI: 10.1016/j.ijhcs.2025.103528
Desiree Cho , Shu Zhong , Madhan Kumar Vasudevan , Marianna Obrist
{"title":"Mindful touch: Mid-air haptics facilitates novices’ subjective experiences of audio-guided mindfulness meditation","authors":"Desiree Cho ,&nbsp;Shu Zhong ,&nbsp;Madhan Kumar Vasudevan ,&nbsp;Marianna Obrist","doi":"10.1016/j.ijhcs.2025.103528","DOIUrl":"10.1016/j.ijhcs.2025.103528","url":null,"abstract":"<div><div>With perpetually stressful lives, people are prompted to consider slowing down through mindfulness meditation. We extend HCI research beyond its pre-existing focus on interaction-intensive meditation technologies, to focus simply on whether one’s sense of touch can facilitate meditation. We capitalise on the touchless nature of mid-air haptics by rendering subtle sensations on the palm during meditation, using one design derived from pilot testing. In a novel and exploratory between-subjects study, we compare audio versus audio-haptic guidance in adult novices’ mindfulness meditation, through a mixed methods approach which combines standardised questionnaires with micro-phenomenological interviews (<em>n</em>=10 per group). Interestingly, mid-air haptics quantitatively increased both hindrance and relaxation, which appears conflicting but is actually complementary when considered together with qualitative analysis. Specifically, mid-air haptics initially distracted participants but eventually facilitated mindfulness through three processes (embodied metaphor, breath alignment, and meditative grounding), though this requires further validation. We reflect on the need for future work exploring an integrated, multimodal meditation experience.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"201 ","pages":"Article 103528"},"PeriodicalIF":5.3,"publicationDate":"2025-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143941716","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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