“我从未见过比这更好的玻璃天花板”:从参与式设计的角度来看,法学硕士生成的合成角色中的偏见和性别

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Helena A. Haxvig , Vincenzo D’Andrea , Maurizio Teli
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引用次数: 0

摘要

本研究考察了由大型语言模型(llm)生成的合成人物角色及其含义,重点关注这些人物角色是如何编码和执行性别划分的。传统人物角色具有隐含的权力和能动性,因此其准确性和包容性至关重要。然而,将角色创建委托给生成人工智能会引发对偏见、代表性和道德设计的担忧。设计不佳的角色可能会强化刻板印象,边缘化某些群体,并在设计过程中嵌入偏见。使用混合方法方法-结合直接询问与四个法学硕士和参与式研讨会-我们分析了合成人物角色中的性别偏见。从女权主义理论、人机交互(HCI)和参与式设计(PD)中,我们发现了社会、规范和代表性的偏见。因此,我们认为合成人物角色不应该被用作真实用户的直接替身,而应该被重新定义为批判性探究的对象。它们可以作为挑战假设和暴露法学硕士产生的产出中的偏见的挑衅工具。此外,这项研究强调有必要超越完全由专家推动的评价,直接纳入用户的观点。通过这样做,评估过程变得更丰富,更具代表性,并更好地识别可能被忽视的偏见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“I’ve never seen a glass ceiling better represented”: Bias and gendering in LLM-generated synthetic personas from a participatory design perspective
This study examines synthetic personas generated by Large Language Models (LLMs) and their implications, focusing on how these personas encode and perform gendering. Traditional personas carry implicit power and agency, making their accuracy and inclusivity essential. However, delegating persona creation to generative AI raises concerns about bias, representation, and ethical design. Poorly designed personas risk reinforcing stereotypes, marginalizing certain groups, and embedding biases into the design process. Using a mixed-method approach – combining direct inquiries with four LLMs and participatory workshops – we analyze gender bias in synthetic personas. Drawing from feminist theory, Human–Computer Interaction (HCI), and Participatory Design (PD), both societal, normative, and representational biases were identified. As a result of this, we argue that synthetic personas should not be used as direct stand-ins for real users but instead reframed as objects of critical inquiry. They can serve as provocations—tools that challenge assumptions and expose biases in LLM-generated outputs. Furthermore, this study underscores the need to move beyond exclusively expert-driven evaluations by incorporating user perspectives directly. By doing so, the evaluation process becomes richer, more representative, and better equipped to identify biases that might otherwise be overlooked.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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