动物角色聊天机器人如何增强对动物的同理心和积极态度

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Jingshu Li , Aaditya Patwari , Yi-Chieh Lee
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引用次数: 0

摘要

据报道,世界各地虐待动物的案件数量不断上升。虽然聊天机器人在影响用户的感知和行为方面很有效,但迄今为止,很少有研究探讨了如何设计具有动物角色的聊天机器人,从而引发人们对动物的同情。因此,我们进行了一项基于语言、非语言和身份线索存在与否的2 × 2实验阶乘实验,以调查此类聊天机器人中的特定设计线索如何影响用户对聊天机器人身份和它们所代表的动物类型的感知。我们的研究结果表明,这种聊天机器人可以显著增加同理心,改善态度,并促进对动物的亲社会行为意图,特别是当它们结合了情感语言表达和这些动物生活的真实细节时。这些结果扩大了我们对具有非人类身份的聊天机器人的理解,并突出了它们在保护倡议中使用的潜力,表明了一条有希望的途径,即技术可以促进一个更知情、更有同情心的社会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How animal-persona chatbots enhance empathy and positive attitudes toward animals
Rises in the number of animal abuse cases are reported around the world. While chatbots have been effective in influencing their users’ perceptions and behaviors, little if any research has hitherto explored the design of chatbots that embody animal personas for the purpose of eliciting empathy toward animals. We therefore conducted a 2 × 2 × 2 experiment factorial experiment based on the presence or absence of verbal, nonverbal, and identity cues to investigate how specific design cues in such chatbots can shape their users’ perceptions of both the chatbots’ identities and the type of animal they represent. Our findings indicate that such chatbots can significantly increase empathy, improve attitudes, and promote prosocial behavioral intentions toward animals, particularly when they incorporate emotional verbal expressions and authentic details of such animals’ lives. These results expand our understanding of chatbots with non-human identities and highlight their potential for use in conservation initiatives, suggesting a promising avenue whereby technology could foster a more informed and empathetic society.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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