Lang Qin , Kadek Ananta Satriadi , Jiazhou Liu , Yuhan Zhan , Jiang Shao , Peimeng Liu , Zhiyong Chen , Yongtao Liu
{"title":"沉浸式环境下界面布局对椎弓根螺钉放置模拟器认知性能的影响","authors":"Lang Qin , Kadek Ananta Satriadi , Jiazhou Liu , Yuhan Zhan , Jiang Shao , Peimeng Liu , Zhiyong Chen , Yongtao Liu","doi":"10.1016/j.ijhcs.2025.103650","DOIUrl":null,"url":null,"abstract":"<div><div>Many medical procedures, including pedicle screw placement, require intricate hand-sight coordination. In recent years, immersive virtual reality (VR) technologies have gained traction in supporting training of such complex tasks. To effectively perform the task, the ability to see the screw position from different angles during the procedure is crucial, as it meets the user’s need for comprehensive spatial information to guide their actions. Yet, current literature lacks guidelines for designing view layouts for VR simulators in this context. We conducted a repeated measure experiment investigating various layout parameters (8 layouts and 2 view sizes). We gathered behavioral metrics, eye-tracking data, and subjective ratings from 27 participants. We found that layout design significantly impacts task performance, with placing views on the left of the visual field in a vertical arrangement reducing task response time. Furthermore, we found the effects of view arrangements on the flow of visual search patterns. Our study provides design guidelines to inform future design of VR pedicle screw placement simulators and other types of simulators requiring the combination of manual tasks and multiple-perspective views.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"205 ","pages":"Article 103650"},"PeriodicalIF":5.1000,"publicationDate":"2025-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments\",\"authors\":\"Lang Qin , Kadek Ananta Satriadi , Jiazhou Liu , Yuhan Zhan , Jiang Shao , Peimeng Liu , Zhiyong Chen , Yongtao Liu\",\"doi\":\"10.1016/j.ijhcs.2025.103650\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Many medical procedures, including pedicle screw placement, require intricate hand-sight coordination. In recent years, immersive virtual reality (VR) technologies have gained traction in supporting training of such complex tasks. To effectively perform the task, the ability to see the screw position from different angles during the procedure is crucial, as it meets the user’s need for comprehensive spatial information to guide their actions. Yet, current literature lacks guidelines for designing view layouts for VR simulators in this context. We conducted a repeated measure experiment investigating various layout parameters (8 layouts and 2 view sizes). We gathered behavioral metrics, eye-tracking data, and subjective ratings from 27 participants. We found that layout design significantly impacts task performance, with placing views on the left of the visual field in a vertical arrangement reducing task response time. Furthermore, we found the effects of view arrangements on the flow of visual search patterns. Our study provides design guidelines to inform future design of VR pedicle screw placement simulators and other types of simulators requiring the combination of manual tasks and multiple-perspective views.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"205 \",\"pages\":\"Article 103650\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-09-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925002071\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925002071","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments
Many medical procedures, including pedicle screw placement, require intricate hand-sight coordination. In recent years, immersive virtual reality (VR) technologies have gained traction in supporting training of such complex tasks. To effectively perform the task, the ability to see the screw position from different angles during the procedure is crucial, as it meets the user’s need for comprehensive spatial information to guide their actions. Yet, current literature lacks guidelines for designing view layouts for VR simulators in this context. We conducted a repeated measure experiment investigating various layout parameters (8 layouts and 2 view sizes). We gathered behavioral metrics, eye-tracking data, and subjective ratings from 27 participants. We found that layout design significantly impacts task performance, with placing views on the left of the visual field in a vertical arrangement reducing task response time. Furthermore, we found the effects of view arrangements on the flow of visual search patterns. Our study provides design guidelines to inform future design of VR pedicle screw placement simulators and other types of simulators requiring the combination of manual tasks and multiple-perspective views.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...