Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Lang Qin , Kadek Ananta Satriadi , Jiazhou Liu , Yuhan Zhan , Jiang Shao , Peimeng Liu , Zhiyong Chen , Yongtao Liu
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引用次数: 0

Abstract

Many medical procedures, including pedicle screw placement, require intricate hand-sight coordination. In recent years, immersive virtual reality (VR) technologies have gained traction in supporting training of such complex tasks. To effectively perform the task, the ability to see the screw position from different angles during the procedure is crucial, as it meets the user’s need for comprehensive spatial information to guide their actions. Yet, current literature lacks guidelines for designing view layouts for VR simulators in this context. We conducted a repeated measure experiment investigating various layout parameters (8 layouts and 2 view sizes). We gathered behavioral metrics, eye-tracking data, and subjective ratings from 27 participants. We found that layout design significantly impacts task performance, with placing views on the left of the visual field in a vertical arrangement reducing task response time. Furthermore, we found the effects of view arrangements on the flow of visual search patterns. Our study provides design guidelines to inform future design of VR pedicle screw placement simulators and other types of simulators requiring the combination of manual tasks and multiple-perspective views.
沉浸式环境下界面布局对椎弓根螺钉放置模拟器认知性能的影响
许多医疗程序,包括椎弓根螺钉置入,需要复杂的手眼协调。近年来,沉浸式虚拟现实(VR)技术在支持此类复杂任务的培训方面取得了进展。为了有效地完成任务,在操作过程中从不同角度看到螺钉位置的能力是至关重要的,因为它满足了用户对综合空间信息的需求,以指导他们的行动。然而,目前的文献缺乏在这种情况下为VR模拟器设计视图布局的指导方针。我们进行了重复测量实验,研究了不同的布局参数(8种布局和2种视图尺寸)。我们收集了27名参与者的行为指标、眼球追踪数据和主观评分。我们发现布局设计对任务表现有显著影响,将视图垂直放置在视野左侧可以减少任务响应时间。此外,我们还发现了视图排列对视觉搜索模式流动的影响。我们的研究为未来设计VR椎弓根螺钉置入模拟器和其他需要手动任务和多视角结合的模拟器提供了设计指南。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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