Katrin Hänsel , Luca Maria Aiello , Daniele Quercia , Rossano Schifanella , Krisztian Zsolt Varga , Linus W. Dietz , Marios Constantinides
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引用次数: 0
Abstract
Depending on the route, runners may experience frustration, freedom, or fulfilment. However, finding routes that are conducive to the psychological experience of running remains an unresolved task in the literature. In a mixed-method study, we interviewed 7 runners to identify themes contributing to running experience, and quantitatively examined these themes in an online survey with 387 runners. Using Principal Component Analysis on the survey responses, we developed a short experience sampling questionnaire that captures the three most important dimensions of running experience: performance & achievement, environment, and mind & social connectedness. Using path preferences obtained from the online survey, we clustered them into two types of routes: scenic (associated with nature and greenery) and urban (characterized by the presence of people); and developed a routing engine for path recommendations. We discuss challenges faced in developing the routing engine, and provide guidelines to integrate it into mobile and wearable running apps.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...