Mengnan Wu , Xinle Bao , Zhengyin Gu , Yu Tian , Qijun Wang , Duming Wang , Wei Gao
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Optimal information position in OST-HMDs: The effect of eccentricity and direction across two types of AR information
Optical See-Through Head-Mount Displays (OST-HMDs) improve performance by superimposing AR information on the user's eyes. However, limited by imaging technology, visibility issues (e.g. positions) affect the users’ experience. Previous studies did not involve eccentricity and had a limited direction. This paper investigated the impact of eccentricity and direction across different AR information types in two experiments. We compared visual performance and subjective preference for eccentricities (2.39°, 4.77°, 7.15°) and directions (top, bottom, left, right, top-left, bottom-left, top-right, bottom-right). Experiment1 found Non-Task-Related AR Information was best identified at left and top-left, with the highest preference at 2.39° Experiment2 explored Task-Related AR Information was best identified at bottom and bottom-right with 2.39°, with the highest preference at 2.39° and right. The optimal positions varied with different task. In conclusion, this study emphasized the importance of information types for understanding and optimizing AR information position, and revealed the effect of eccentricity and direction.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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