International Journal of Human-Computer Studies最新文献

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The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences 游戏中的基本需求量表(BANGS):调查积极和消极电子游戏体验的新工具
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-05-06 DOI: 10.1016/j.ijhcs.2024.103289
Nick Ballou , Alena Denisova , Richard Ryan , C. Scott Rigby , Sebastian Deterding
{"title":"The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences","authors":"Nick Ballou ,&nbsp;Alena Denisova ,&nbsp;Richard Ryan ,&nbsp;C. Scott Rigby ,&nbsp;Sebastian Deterding","doi":"10.1016/j.ijhcs.2024.103289","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103289","url":null,"abstract":"<div><p>Players’ basic psychological needs for autonomy, competence, and relatedness are among the most commonly used constructs used in research on what makes video games so engaging, and how they might support or undermine user wellbeing. However, existing measures of basic psychological needs in games have important limitations—they either do not measure need frustration, or measure it in a way that may not be appropriate for the video games domain, they struggle to capture feelings of relatedness in both single- and multiplayer contexts, and they often lack validity evidence for certain contexts (e.g., playtesting vs experience with games as a whole). In this paper, we report on the design and validation of a new measure, the Basic Needs in Games Scale (BANGS), whose 6 subscales cover satisfaction and frustration of each basic psychological need in gaming contexts. The scale was validated and evaluated over five studies with a total of 1246 unique participants. Results supported the theorized structure of the scale and provided evidence for discriminant, convergent and criterion validity. Results also show that the scale performs well over different contexts (including evaluating experiences in a single game session or across various sessions) and over time, supporting measurement invariance. Further improvements to the scale are warranted, as results indicated lower reliability in the autonomy frustration subscale, and a surprising non-significant correlation between relatedness satisfaction and frustration. Despite these minor limitations, BANGS is a reliable and theoretically sound tool for researchers to measure basic needs satisfaction and frustration with a degree of domain validity not previously available.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000739/pdfft?md5=ca9ad58cbea144bfd6f26708850af19d&pid=1-s2.0-S1071581924000739-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140880663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback 用于呼吸和放松训练的虚拟现实体验:真实生物反馈与安慰剂生物反馈的效果对比
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-27 DOI: 10.1016/j.ijhcs.2024.103275
Luca Chittaro, Marta Serafini, Yvonne Vulcano
{"title":"Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback","authors":"Luca Chittaro,&nbsp;Marta Serafini,&nbsp;Yvonne Vulcano","doi":"10.1016/j.ijhcs.2024.103275","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103275","url":null,"abstract":"<div><p>Virtual reality biofeedback systems for relaxation training can be an effective tool for reducing stress and anxiety levels, but most of them offer a limited user experience associated to the execution of a single task and a biofeedback mechanism that reflects a single physiological measurement. Furthermore, user evaluations of such systems do not typically include a placebo condition, making it difficult to determine the actual contribution of biofeedback. This paper proposes a VR system for breathing and relaxation training that: (i) uses biofeedback mechanisms based on multiple physiological measurements, (ii) provides a richer user experience through a narrative that unfolds in phases where the user is the main character and controls different elements of the virtual environment through biofeedback. To evaluate the system and to assess the actual contribution of biofeedback, we compared two conditions involving 35 participants: a biofeedback condition that exploited real-time measurements of user's breathing, skin conductance, and heart rate; and a placebo control condition, in which changes in the virtual environment followed physiological values recorded from a session with another user. The results showed that the proposed virtual experience helped users relax in both conditions, but real biofeedback produced results that were superior to placebo biofeedback, in terms of both relaxation and sense of presence. These outcomes highlight the important role that biofeedback can play in virtual reality systems for relaxation training, as well as the need for researchers to consider placebo conditions in evaluating this kind of systems.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000594/pdfft?md5=4535cdc0d947a4b827fb903b5c01e2d7&pid=1-s2.0-S1071581924000594-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140822608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR EEBA:用于在 VR 中操作远处物体的高效且符合人体工学的大臂
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-25 DOI: 10.1016/j.ijhcs.2024.103273
Jian Wu , Lili Wang , Sio Kei Im , Chan Tong Lam
{"title":"EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR","authors":"Jian Wu ,&nbsp;Lili Wang ,&nbsp;Sio Kei Im ,&nbsp;Chan Tong Lam","doi":"10.1016/j.ijhcs.2024.103273","DOIUrl":"10.1016/j.ijhcs.2024.103273","url":null,"abstract":"<div><p>Object manipulation is the most common form of interaction in virtual reality. We introduced an efficient and ergonomic Big-Arm method to improve the efficiency and comfort of manipulating distant objects in virtual reality. We prolong the upper arm and forearm lengths according to the maximum distance of the manipulation space and construct the linear mapping between the real and virtual elbow angle, which makes manipulation easier to control and more efficient. We propose an optimized elbow angle mapping to further improve the efficiency and comfort of distant object manipulation. Two user studies were designed and conducted to evaluate the performance of our optimized Big-Arm method. The results show that our method achieves significant improvement in efficiency, ergonomic performance, and task load reduction for manipulating the distant object (distance <span><math><mo>≥</mo></math></span>6 m) compared to the state-of-the-art methods. At the same time, our method exhibits superior usability.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140790634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams "我应该自我介绍吗?异步半引导式专业介绍,提高新型虚拟二元团队中的团队效能感知
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-24 DOI: 10.1016/j.ijhcs.2024.103279
George Catalin Muresan , Sebastian Mititelu , Josh Andres , m.c. schraefel
{"title":"“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams","authors":"George Catalin Muresan ,&nbsp;Sebastian Mititelu ,&nbsp;Josh Andres ,&nbsp;m.c. schraefel","doi":"10.1016/j.ijhcs.2024.103279","DOIUrl":"10.1016/j.ijhcs.2024.103279","url":null,"abstract":"<div><p>Achieving effective collaboration and trust has been shown to be harder for virtual vs. in-person teams. Related work has confirmed that introductions are a key mechanism to form trust in newly-formed teams. The rise of remote work necessitated by the COVID-19 pandemic highlighted the need for accelerating the development of effective collaboration in virtual teams. In response to this need, based on the research around introductions and trust in team settings, we have developed a novel approach for virtual introductions. This is what we term as asynchronous, semi-guided, professional introductions. Participants pre-record an introduction that uses a set of professionally-focused questions and watch these introductions prior to the meeting. Our study examines the impact of these introductions on virtual teams in three conditions: video, text, and no introduction. In this study, we used the Team Diagnostic Survey post-task completion to assess team effectiveness and interpersonal processes of 28 dyads. Thematic coding was used to collect dyads’ experience and engagement. The introduction conditions demonstrated significantly improved collaboration, effectiveness, and engagement amongst participants. Notably, the video condition was particularly well-received by participants and resulted in higher levels of engagement and effectiveness compared to the text and no introduction conditions. Ultimately, the use of these introductions led to a marked increase in trust and collaboration amongst participants. We reflect on the effects of this finding in the mainstream and propose further research to support newly-formed virtual dyadic teams to increase team effectiveness. This study contributes to the existing literature by introducing a novel asynchronous, semi-guided approach to virtual dyadic team introductions, offering insights crucial for contemporary remote work dynamics.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000636/pdfft?md5=6285fc08b7e04132f0a68f3051857baa&pid=1-s2.0-S1071581924000636-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140764649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Embedding equality, diversity and inclusion in usability testing: Recommendations and a research agenda 将平等、多样性和包容性纳入可用性测试:建议和研究议程
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-18 DOI: 10.1016/j.ijhcs.2024.103278
Sophie Rutter, Efpraxia Zamani , Jo McKenna-Aspell, Yuhua Wang
{"title":"Embedding equality, diversity and inclusion in usability testing: Recommendations and a research agenda","authors":"Sophie Rutter,&nbsp;Efpraxia Zamani ,&nbsp;Jo McKenna-Aspell,&nbsp;Yuhua Wang","doi":"10.1016/j.ijhcs.2024.103278","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103278","url":null,"abstract":"<div><p>Technologies support our everyday lives, and to ensure that people are not routinely excluded they must be <em>usable</em> by the wider population. However, technologies are not commonly tested with participants from a range of backgrounds. This paper reports on interviews and roundtable discussions with people whose identities can be underrepresented in usability testing and usability researchers to discuss how equality, diversity and inclusion (EDI) can be embedded in usability testing.</p><p>Key findings include (1) when people participate in research they need a sense of value, trust and agency, and (2) challenges for researchers for embedding EDI in usability testing include organisational pressures, stakeholder culture, getting guidance and recruiting who you need. Recommendations are made to researchers, and to the organisations that employ them. Additionally, we propose a research agenda for a community of users, creators of services and products, usability researchers, and all those advocating for EDI in usability research.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000624/pdfft?md5=9c3ab5bb51f7c746d98e3bab10e6f167&pid=1-s2.0-S1071581924000624-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140645797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Peer-supplied credibility labels as an online misinformation intervention 将同伴提供的可信度标签作为一种网络误导干预措施
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-17 DOI: 10.1016/j.ijhcs.2024.103276
Saumya Pareek, Jorge Goncalves
{"title":"Peer-supplied credibility labels as an online misinformation intervention","authors":"Saumya Pareek,&nbsp;Jorge Goncalves","doi":"10.1016/j.ijhcs.2024.103276","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103276","url":null,"abstract":"<div><p>Misinformation is rampant on social media, and existing platform-supplied interventions offer limited effectiveness. In this study, we examine the effectiveness of credibility labels that dispute the accuracy of information when they are supplied by one’s peers at different levels of relationship closeness and political agreement. We investigate four variants of these labels using a 2 (<em>strong</em> vs. <em>weak</em> tie strength) x 2 (<em>high</em> vs. <em>low</em> political agreement) between-subjects factorial design. We find that credibility disputes raised by one’s co-partisans (peers with similar political beliefs) significantly reduced belief in misinformation, irrespective of one’s relationship closeness with the peer. Our findings also reveal that in contrast to prior literature, a peer’s knowledgeability may be more potent than trustworthiness in causing belief change, and that trust can sometimes manifest even in the credibility judgement of distant peers, when perceived to have expertise or a fact-checking tendency. We further highlight the dual nature of these credibility labels, discussing scenarios in which disputes by hyper-partisan members of the opposite party can enforce belief in misinformation. We conclude by discussing how peer-supplied credibility disputes can benefit social media, especially echo chambers with high political homophily, where disputes by a co-partisan may be met with less resistance and persuade significantly reduced belief in fake news.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000600/pdfft?md5=c342a4fad488053cf8d58b2d854e07e4&pid=1-s2.0-S1071581924000600-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140644667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Impact of example-based XAI for neural networks on trust, understanding, and performance 基于实例的 XAI 对神经网络的信任、理解和性能的影响
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-17 DOI: 10.1016/j.ijhcs.2024.103277
Maya Perlmutter, Ryan Gifford, Samantha Krening
{"title":"Impact of example-based XAI for neural networks on trust, understanding, and performance","authors":"Maya Perlmutter,&nbsp;Ryan Gifford,&nbsp;Samantha Krening","doi":"10.1016/j.ijhcs.2024.103277","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103277","url":null,"abstract":"<div><p>The purpose of this study is to examine the impact of an example-based explainable artificial intelligence (XAI) interface on trust, understanding, and performance in highly-technical populations. XAI studies often focus on general users in low-risk domains. This study examined the impact of showing the closest matches from the training data from two classes on trust, understanding, and performance for highly-technical users in a high-risk domain. We found that providing example-based explanations significantly increased trust and understanding without decreasing performance. Showing the most similar examples from two classes increased trust more than showing examples from only one class. Participants did not treat different classes the same. The most important features for predicting how well an interface was understood were the helpfulness of the provided examples and the person's trust in the human-machine team. We found priming of highly-technical participants to be particularly important for running XAI studies to mitigate the fear of their jobs being impacted.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140622588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic 虚拟空间导航:了解大流行病期间在线会议中用户的适应情况
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-15 DOI: 10.1016/j.ijhcs.2024.103274
Ana Cristina B. Garcia , Adriana S. Vivacqua
{"title":"Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic","authors":"Ana Cristina B. Garcia ,&nbsp;Adriana S. Vivacqua","doi":"10.1016/j.ijhcs.2024.103274","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103274","url":null,"abstract":"<div><p>The sudden outbreak of the COVID-19 pandemic forced organizations worldwide to switch to remote work paradigms. This paper examines how users adapted to online meeting environments, specifically in the context of official council meetings at a Brazilian university. Transitioning from traditional in-person to virtual meeting platforms required re-evaluating participation dynamics, including how council members and the public interact in these spaces. We interviewed 19 council members who were used to participating in in-person deliberative public meetings, aiming to delve into their adaptation process, examining how individuals adjusted to the virtual meeting format and related challenges. Our findings show that online meetings broadened attendance and engagement but also introduced complexities with meeting protocols and personal attention. We discuss how participants navigated the nuances of online meeting formats, from managing technical issues to redefining public and private meeting boundaries. Our analysis suggests that user adaptation is multifaceted, encompassing the adoption of new technologies and modifications in communication strategies and meeting etiquette. Through this lens, we reflect on the essential role of user-centric approaches in designing and facilitating online meetings to enhance collaborative outcomes and mitigate the potential for breakdowns. This research contributes to a deeper understanding of the resilience and flexibility of meeting cultures in response to unforeseen global changes.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140607032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Does the avatar embodiment moderate the Proteus effect? 化身是否能缓和普洛特斯效应?
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-04-03 DOI: 10.1016/j.ijhcs.2024.103272
Louise Dupraz , Marine Beaudoin , Michel Guerraz , Julien Barra
{"title":"Does the avatar embodiment moderate the Proteus effect?","authors":"Louise Dupraz ,&nbsp;Marine Beaudoin ,&nbsp;Michel Guerraz ,&nbsp;Julien Barra","doi":"10.1016/j.ijhcs.2024.103272","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103272","url":null,"abstract":"<div><p>The Proteus effect refers to the tendency for individuals to conform to the stereotypes related to the visual characteristics of the avatar used in a virtual environment. If the phenomenon has been widely observed, underlying mechanisms (e.g., self-perception, priming) and moderation factors, such as avatar embodiment, need confirmation. The sense of embodiment emerges when the properties of the avatar are processed in the same way as the properties of the biological body. The objective of the present study was, first, to investigate the effect of avatar embodiment on the Proteus effect related to the influence of an elderly avatar on motor imagery, and second, to examine the extent to which this relationship is explained by a change in self-perception. In two virtual reality studies, the agency and the self-location components of embodiment were manipulated through visuo-motor synchronization and visual perspective respectively. The time required to perform motor imagery displacements while being embodied (visuo-motor synchrony and first-person perspective) or not (visuo-motor asynchrony and/or third-person perspective) in an elderly avatar was measured. The results showed that the Proteus effect was not stronger the more participants embodied the elderly avatar, which does not support that embodiment moderates the Proteus effect. Moreover, analyses did not confirm that change in explicit self-perception mediates the relationship between embodiment and the Proteus effect. The Proteus effect is discussed in the light of the avatar identification process and the active-self account: crossover between these mechanisms could offer new insights into understanding the influence of avatars on individuals’ behavior.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000569/pdfft?md5=1f6e291fdb51fabab44cfe7c638a0dd7&pid=1-s2.0-S1071581924000569-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140548986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Law and order: Investigating the effects of conflictual situations in manual and automated driving in a German sample 法律与秩序:在德国样本中调查手动和自动驾驶中冲突情况的影响
IF 5.4 2区 计算机科学
International Journal of Human-Computer Studies Pub Date : 2024-03-24 DOI: 10.1016/j.ijhcs.2024.103260
Annika Stampf, Ann-Kathrin Knuth, Mark Colley, Enrico Rukzio
{"title":"Law and order: Investigating the effects of conflictual situations in manual and automated driving in a German sample","authors":"Annika Stampf,&nbsp;Ann-Kathrin Knuth,&nbsp;Mark Colley,&nbsp;Enrico Rukzio","doi":"10.1016/j.ijhcs.2024.103260","DOIUrl":"https://doi.org/10.1016/j.ijhcs.2024.103260","url":null,"abstract":"<div><p>Minor violations of traffic regulations are common today and partially socially accepted. Automated vehicles (AVs), however, will be obliged to <em>keep to the letter of the law</em>. This can lead to situations where user requests cause the AV to reach its legal boundaries, creating novel user-vehicle conflicts. To investigate whether traffic-violating driver interests are transferred to the automated context, we conducted an online survey with three conflict-prone scenarios (N=49). The results indicate that legally compliant AV behavior is desired but that users would intervene in the vehicle’s behavior to enforce interests. In a subsequent Virtual Reality study (N=30), we evaluated the effect of legal boundary-handling strategies (Responsibility and Control Shift, Responsibility Shift, No Shift) and other traffic participants’ violating traffic regulations on behavior, conflict, and trust in a legally conflict-prone parking scenario. Results show that conflict is perceived significantly higher in all strategies compared to the manual baseline, while situational trust in the vehicle is higher in the automated conditions but independent of the handling strategy.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.4,"publicationDate":"2024-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581924000442/pdfft?md5=3616b47848afeb7fa241700d53dabe30&pid=1-s2.0-S1071581924000442-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140309137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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