Reflexive co-design: A participatory design protocol for socially responsible information technology based on responsible research and innovation

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yuri Nakao
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Abstract

Participatory design has been explored to develop socially responsible information technologies. Information technologies on the Web, which significantly influence contemporary society, are used by a public consisting of an unspecified number of people. Therefore, participatory design, which has traditionally focused on deeply examining specific groups of people and specific situations, needs to consider the public outside the place of design toward connecting to technology governance after the technology is implemented in society. This study aims to identify the elements needed for design activities in participatory design to connect with technology governance and to propose and evaluate a practical design protocol. Referring to responsible research and innovation, a technology governance framework, we clarify the need to bring institutional reflexivity to the co-design activities and propose the Reflexive Co-Design protocol. We then executed a workshop study concerning on web search technology. As a result, the co-designers expressed 11 values, 6 categories of solutions, and 7 categories of reflective evaluations regarding information gathering, considering the public outside the design activity, including conflicting perspectives. Based on the result, we clarify that Reflexive Co-Design makes co-designers aware of the limits of their knowledge and that no values or solutions are absolutely socially good. Finally, we conclude that Reflexive Co-Design has introduced collaborative reflexivity, which leads to institutional reflexivity, into co-design activities. We discuss the need for an environment to introduce institutional reflexivity in the social implementation of technology to link participatory design to technology governance in the future.
反思性协同设计:基于负责任研究和创新的社会责任信息技术的参与式设计协议
参与式设计已被探索开发对社会负责的信息技术。网络上的信息技术对当代社会产生了重大影响,其使用者是由数量不详的公众组成的。因此,传统上专注于深入研究特定人群和特定情况的参与式设计需要考虑设计场所之外的公众,以便在技术在社会中实施后与技术治理建立联系。本研究旨在确定参与式设计中设计活动所需的元素,以连接技术治理,并提出和评估实用的设计协议。参考负责任的研究和创新这一技术治理框架,我们明确了将制度反身性引入协同设计活动的必要性,并提出了反身性协同设计协议。然后我们进行了一个关于网络搜索技术的研讨会研究。因此,联合设计师表达了11种价值观,6种解决方案,以及7种关于信息收集的反思性评估,考虑到设计活动之外的公众,包括冲突的观点。基于结果,我们澄清了反思性协同设计使共同设计师意识到他们知识的局限性,并且没有任何价值观或解决方案绝对对社会有益。最后,我们得出结论,反身性协同设计将协作反身性引入到协同设计活动中,从而导致制度反身性。我们讨论了在技术的社会实施中引入制度反身性的环境的必要性,以便在未来将参与式设计与技术治理联系起来。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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