通过定制产品操作方式增强增强现实中的购物体验:一项客户体验研究

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Merylin Monaro , Alice Bettelli , Giovanni Portello , Leonardo Pierobon , Valeria Orso , Ariel Caputo , Maria Luisa Campanini , Andrea Giachetti , Luciano Gamberini
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引用次数: 0

摘要

近年来,增强现实(AR)技术已经渗透到各个领域。本文通过调查虚拟产品尺寸操纵对可用性、用户体验和购物满意度的影响,重点关注增强AR电子商务环境中客户交互的关键方面。我们测试了两种操作模式:一种是不受约束的缩放模式,允许用户手动调整产品尺寸,另一种是提供自动1:1缩放的辅助模式。使用微软HoloLens 2 AR头显,我们让40名参与者使用这两种操作方式在购物场景中使用大小虚拟产品。结果表明,用户发现自动操作方式提供了优越的用户体验,在与大型虚拟产品交互时更有效,更容易,更有用,更愉快。对于小型虚拟产品,他们更倾向于自由操作。顾客对购物体验的满意度是正向的,而产品尺寸和操作方式会影响顾客的再光顾意愿。研究结果为设计AR电子商务界面提供了见解,强调根据产品的大小提供不同的操作模式可以丰富购物体验并提高AR市场潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study
In recent years, Augmented Reality (AR) technology has permeated various domains. This paper focuses on the critical aspect of enhancing customer interaction within AR e-commerce environments by investigating the impact of virtual product size manipulation on usability, user experience, and shopping satisfaction. We tested two manipulation modalities: an unconstrained scaling modality, enabling users to manually adjust product dimensions, and an assisted modality providing automatic 1:1 scaling. Using the Microsoft HoloLens 2 AR headset, we engaged 40 participants with small and large virtual products in shopping scenarios using these two manipulation modalities.
Results show that users found the automatic manipulation modality to provide a superior user experience, being more effective, easy, useful, and pleasant when interacting with large virtual products. For small virtual products, they expressed a preference for free manipulation. Customer satisfaction with the shopping experience is positive, however, product size and manipulation modality affect the repatronage intention.
The findings offer insights into designing AR e-commerce interfaces, highlighting that providing different manipulation modalities depending on the size of the products allows for enriching the shopping experience and improving the AR market potential.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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