在多语言声控智能教育中,理解如何影响用户体验质量?

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Entong Gao, Yun Liu, Yage Zhou, Jialu Guo, Zhe Chen
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引用次数: 0

摘要

随着人工智能的快速发展和个性化学习需求的增加,声控智能教育(V-AIE)系统已经成为增强用户体验和学习成果的有前途的工具。然而,在V-AIE系统中,特别是在母语和非母语环境中,理解影响用户体验质量(UEQ)的机制仍未被探索。本研究通过横断面和纵向实验研究了不同语言环境下V-AIE系统的可理解性、可理解性和认知努力对UEQ的影响。本研究利用认知负荷理论和语音循环模型来探讨不同语言语境下的认知机制。路径分析和因果森林被用来评估治疗效果,并为用户体验提供更深入和动态的见解。结果表明:1)可理解性在母语环境下对可理解性有显著的正向影响,但在非母语环境下影响有限。2)认知努力在塑造UEQ中起着至关重要的作用,特别是在非母语环境中,更大的努力可以提高满意度。3)不同语言环境下UEQ相关的效应路径存在显著差异,需要有针对性的设计策略。本研究创新性地全面比较了不同语言环境下V-AIE系统中理解对UEQ影响的机制,从而为认知努力和可理解性所起的作用提供了新的见解。研究结果为增强V-AIE系统提供了8个可操作的设计建议,包括整合自适应功能和调整认知负荷。教育技术专家可以利用这些见解来开发更具包容性和更有效的工具,从而促进全世界平等地获得个性化的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How does comprehension affect user experience quality in multilanguage voice-activated intelligent education?
With the rapid advancement of artificial intelligence and increased demand for personalized learning, voice-activated intelligent education (V-AIE) systems have emerged as promising tools for enhancing the user experience and learning outcomes. However, the mechanisms by which comprehension impacts user experience quality (UEQ) in V-AIE systems, particularly in native and nonnative language environments, remain unexplored. This study investigates how intelligibility, comprehensibility, and cognitive effort influence UEQ in V-AIE systems across different language environments in cross-sectional and longitudinal experiment. This research draws on cognitive load theory and the phonological loop model to explore the mechanism in different language contexts. Path analysis and causal forests are employed to assess the treatment effect and provide deeper and dynamic insights into the user experience. The findings reveal the following: 1) Intelligibility has a significant positive effect on comprehensibility in native environments, but this impact is limited in nonnative environments. 2) Cognitive effort plays a crucial role in shaping UEQ, particularly in nonnative contexts, where greater effort improves satisfaction. 3) The effect pathways associated with UEQ differ significantly between different language environments and require tailored design strategies. This study innovatively conducts a comprehensive comparison of the mechanisms underlying the impact of comprehension on UEQ in V-AIE systems in different language environments, thereby providing novel insights into the roles played by cognitive effort and intelligibility. The findings offer eight actionable design implications used to enhance V-AIE systems, including integrating adaptive features and adjusting the cognitive load. Educational technologists can use these insights to develop more inclusive and effective tools, thereby promoting equal access to personalized learning experiences worldwide.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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