FunBreath:一款新颖的交互式雾化口罩,带有游戏化系统,为儿童提供有效和愉快的治疗

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Bo Liu , Qiuyu Ye , Jingyan Yang , Jun Zhang , Ping Li , Yan Luximon , Jie Zhang
{"title":"FunBreath:一款新颖的交互式雾化口罩,带有游戏化系统,为儿童提供有效和愉快的治疗","authors":"Bo Liu ,&nbsp;Qiuyu Ye ,&nbsp;Jingyan Yang ,&nbsp;Jun Zhang ,&nbsp;Ping Li ,&nbsp;Yan Luximon ,&nbsp;Jie Zhang","doi":"10.1016/j.ijhcs.2025.103557","DOIUrl":null,"url":null,"abstract":"<div><div>Nebulized therapy is essential for treating respiratory illnesses in children, yet it can elicit fear and resistance. To tackle this challenge, we developed FunBreath—a novel interactive nebulizer mask with a gamification system. By integrating both hardware and software components, we revolutionized the therapy experience. Our approach began with in-depth surveys to understand the needs of children and their parents in relation to nebulized therapy. Subsequently, for the software component, we adopted the mechanics-dynamics-aesthetics framework to create engaging interactive games. For the hardware component, we incorporated a pressure sensor to monitor children’s breathing behavior, dynamically influencing gameplay. User studies suggest that the FunBreath system could provide a more effective and enjoyable therapy experience, potentially improving treatment adherence by enhancing children’s motivation, increasing their participation, and reducing anxiety during treatment. This work enabled us to distill and contextualize pivotal gamification design principles for medical health products, paving the way for future advancements in this domain.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"203 ","pages":"Article 103557"},"PeriodicalIF":5.1000,"publicationDate":"2025-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"FunBreath: A novel interactive nebulizer mask with gamification system for children’s effective and enjoyable treatment\",\"authors\":\"Bo Liu ,&nbsp;Qiuyu Ye ,&nbsp;Jingyan Yang ,&nbsp;Jun Zhang ,&nbsp;Ping Li ,&nbsp;Yan Luximon ,&nbsp;Jie Zhang\",\"doi\":\"10.1016/j.ijhcs.2025.103557\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Nebulized therapy is essential for treating respiratory illnesses in children, yet it can elicit fear and resistance. To tackle this challenge, we developed FunBreath—a novel interactive nebulizer mask with a gamification system. By integrating both hardware and software components, we revolutionized the therapy experience. Our approach began with in-depth surveys to understand the needs of children and their parents in relation to nebulized therapy. Subsequently, for the software component, we adopted the mechanics-dynamics-aesthetics framework to create engaging interactive games. For the hardware component, we incorporated a pressure sensor to monitor children’s breathing behavior, dynamically influencing gameplay. User studies suggest that the FunBreath system could provide a more effective and enjoyable therapy experience, potentially improving treatment adherence by enhancing children’s motivation, increasing their participation, and reducing anxiety during treatment. This work enabled us to distill and contextualize pivotal gamification design principles for medical health products, paving the way for future advancements in this domain.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"203 \",\"pages\":\"Article 103557\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925001144\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925001144","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

雾化疗法对于治疗儿童呼吸系统疾病至关重要,但它可能引起恐惧和抵抗。为了应对这一挑战,我们开发了funbreath——一种带有游戏化系统的新型交互式喷雾面罩。通过集成硬件和软件组件,我们彻底改变了治疗体验。我们的方法从深入调查开始,了解儿童及其父母对雾化治疗的需求。随后,对于软件组件,我们采用了机制-动态-美学框架来创造引人入胜的互动游戏。对于硬件组件,我们整合了一个压力传感器来监测儿童的呼吸行为,动态地影响游戏玩法。用户研究表明,FunBreath系统可以提供更有效、更愉快的治疗体验,通过增强儿童的动机、增加他们的参与度和减少治疗期间的焦虑,有可能提高治疗依从性。这项工作使我们能够提炼和情境化医疗健康产品的关键游戏化设计原则,为该领域的未来发展铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FunBreath: A novel interactive nebulizer mask with gamification system for children’s effective and enjoyable treatment
Nebulized therapy is essential for treating respiratory illnesses in children, yet it can elicit fear and resistance. To tackle this challenge, we developed FunBreath—a novel interactive nebulizer mask with a gamification system. By integrating both hardware and software components, we revolutionized the therapy experience. Our approach began with in-depth surveys to understand the needs of children and their parents in relation to nebulized therapy. Subsequently, for the software component, we adopted the mechanics-dynamics-aesthetics framework to create engaging interactive games. For the hardware component, we incorporated a pressure sensor to monitor children’s breathing behavior, dynamically influencing gameplay. User studies suggest that the FunBreath system could provide a more effective and enjoyable therapy experience, potentially improving treatment adherence by enhancing children’s motivation, increasing their participation, and reducing anxiety during treatment. This work enabled us to distill and contextualize pivotal gamification design principles for medical health products, paving the way for future advancements in this domain.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信