跑步的体验:在城市环境中使用感官地图推荐路线

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Katrin Hänsel , Luca Maria Aiello , Daniele Quercia , Rossano Schifanella , Krisztian Zsolt Varga , Linus W. Dietz , Marios Constantinides
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引用次数: 0

摘要

根据不同的路线,跑步者可能会经历挫折、自由或成就感。然而,寻找有利于跑步心理体验的路线在文献中仍然是一个未解决的任务。在一项混合方法研究中,我们采访了7名跑步者,以确定影响跑步体验的主题,并在387名跑步者的在线调查中对这些主题进行了定量研究。利用主成分分析对调查反馈,我们开发了一个简短的经验抽样问卷,捕捉跑步经验的三个最重要的维度:表现和;成就、环境、心灵社会联系。利用从在线调查中获得的路径偏好,我们将它们分为两种类型:风景(与自然和绿化相关)和城市(以人的存在为特征);并开发了一个路径推荐的路由引擎。我们讨论了开发路由引擎所面临的挑战,并提供了将其集成到移动和可穿戴跑步应用程序中的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The experience of running: Recommending routes using sensory mapping in urban environments
Depending on the route, runners may experience frustration, freedom, or fulfilment. However, finding routes that are conducive to the psychological experience of running remains an unresolved task in the literature. In a mixed-method study, we interviewed 7 runners to identify themes contributing to running experience, and quantitatively examined these themes in an online survey with 387 runners. Using Principal Component Analysis on the survey responses, we developed a short experience sampling questionnaire that captures the three most important dimensions of running experience: performance & achievement, environment, and mind & social connectedness. Using path preferences obtained from the online survey, we clustered them into two types of routes: scenic (associated with nature and greenery) and urban (characterized by the presence of people); and developed a routing engine for path recommendations. We discuss challenges faced in developing the routing engine, and provide guidelines to integrate it into mobile and wearable running apps.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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