2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning最新文献

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Developing Ubiquitous Learning System with Robots for Children's Learning 开发面向儿童学习的机器人泛在学习系统
N. Chen, I-Chun Hung, Chun-Wang Wei
{"title":"Developing Ubiquitous Learning System with Robots for Children's Learning","authors":"N. Chen, I-Chun Hung, Chun-Wang Wei","doi":"10.1109/DIGITEL.2010.17","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.17","url":null,"abstract":"An advanced learning system architecture with several flexible, mobile and joyful ICT features for the ubiquitous learning is proposed in this research based on experiential learning theory, constructivism learning theory and joyful learning feature. The architecture consists of five hardware key elements and supporting software to form a brand-new ubiquitous learning system. We call the designed system as Ubiquitous Open-structured Neo-tech Edutainment (u-ONE System) which comprises learning robot, sensing input device, mobile computing device, mobile output device, wireless local network and u-ONE Software. Three different application modes including instruction, collaborative learning and self-learning are supported by u-ONE Software for realizing the broad sense of ubiquitous learning. The aim of this research is to design and develop a prototype of u-ONE System consists of hardware and software components for supporting children’s learning by using robot and RFID. The experiment results show most learners could arouse good learning motivations and more concentration on learning activities by using u-ONE System.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127661653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Managing the Development of Digital Educational Games 管理数字教育游戏的开发
P. Hodgson, D. Man, J. Leung
{"title":"Managing the Development of Digital Educational Games","authors":"P. Hodgson, D. Man, J. Leung","doi":"10.1109/DIGITEL.2010.18","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.18","url":null,"abstract":"Based on the practical experience of developing web-based educational games in a joint universities project in Hong Kong, the authors discuss a ‘even-stage rapid game development model’ with a ‘dynamic fine tuning’ of team composition. Reflection on lessons learned from the practical experience is described","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114492146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
A Preliminary Outcome-Oriented Review of Game-Based Learning Research 以结果为导向的游戏学习研究综述
Ju-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang
{"title":"A Preliminary Outcome-Oriented Review of Game-Based Learning Research","authors":"Ju-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang","doi":"10.1109/DIGITEL.2010.32","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.32","url":null,"abstract":"This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125302674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Creating User Interface for Interactive Simulations 为交互式模拟创建用户界面
Jeetinder Singh, J. Sivaswamy
{"title":"Creating User Interface for Interactive Simulations","authors":"Jeetinder Singh, J. Sivaswamy","doi":"10.1109/DIGITEL.2010.25","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.25","url":null,"abstract":"Interactive simulations encourage active/discovery learning in students. But developing simulations is a time-consuming task. This along with the usability and scalability issues are the bottleneck in wide availability of such tools. The developer spends most of his/her time in tailoring the user interface (UI) to meet multiple constraints like pedagogy, teacher satisfaction and student learning styles. Providing and efficient way to develop UI can greatly speed up the development cycle and facilitate widespread access to high quality resources. In this paper, we describe how UI development can be separated from the simulation program to facilitate easy development of such visualization tool. We also discuss design and development of Graphical interface construction Kit (GicK) which helps in creating UI and combining it with simulation program for creating interactive simulations. A constructive physics simulation is developed as an exemplar of proposed framework. In the end we reported evaluation of constructive physics simulation by 43 higher school students and our conclusion.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129992666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Application of Educational Emotion Inference via Speech and Agent Interaction 基于语音和智能体交互的教育情感推理应用
I-Hen Tsai, Koong Hao-Chiang Lin, Rui-Ting Sun, Ren-Ying Fang, Jhing-Fa Wang, Yan-You Chen, Chu-Chuan Huang, Jiun-Sheng Li
{"title":"Application of Educational Emotion Inference via Speech and Agent Interaction","authors":"I-Hen Tsai, Koong Hao-Chiang Lin, Rui-Ting Sun, Ren-Ying Fang, Jhing-Fa Wang, Yan-You Chen, Chu-Chuan Huang, Jiun-Sheng Li","doi":"10.1109/DIGITEL.2010.36","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.36","url":null,"abstract":"This paper brings together speech recognition, emotion inference and virtual agents to implement a system for student interaction in an educational environment. By analyzing the capture speech, we can perceive an indication of the emotion status of the target student. Using the inference results, an agent can choose the suitable dialogue to interact with the student. Our experiments indicate that there is a lot of potential for such a system to be applied in other situations as well.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130233362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Modding Commercial Game for Physics Learning: A Preliminary Study 为物理学习建模商业游戏:初步研究
H. S. Lin, Guey-Fa Chiou
{"title":"Modding Commercial Game for Physics Learning: A Preliminary Study","authors":"H. S. Lin, Guey-Fa Chiou","doi":"10.1109/DIGITEL.2010.41","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.41","url":null,"abstract":"The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students’ attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students’ concept learning.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121507270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Real Time Online Motion Capture for Entertainment Applications 娱乐应用的实时在线动作捕捉
Muhammad Zeeshan Patoli, Michael Gkion, Paul F. Newbury, Martin White
{"title":"Real Time Online Motion Capture for Entertainment Applications","authors":"Muhammad Zeeshan Patoli, Michael Gkion, Paul F. Newbury, Martin White","doi":"10.1109/DIGITEL.2010.39","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.39","url":null,"abstract":"We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124347631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Designing a Role-Play Game for Learning Taiwan History and Geography 设计一种学习台湾历史地理的角色扮演游戏
Ju-Ling Shih, Chien-Wen Chuang, Jia-Jiun Tseng, Bai-Jiun Shih
{"title":"Designing a Role-Play Game for Learning Taiwan History and Geography","authors":"Ju-Ling Shih, Chien-Wen Chuang, Jia-Jiun Tseng, Bai-Jiun Shih","doi":"10.1109/DIGITEL.2010.27","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.27","url":null,"abstract":"In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128382385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Enhancing Feedbacks on Learning Word Problems with a Small Game 用小游戏增强对单词问题学习的反馈
Willson Lin, Peggy Li, T. Chan, Oskar Y. M. Ku, Hercy N. H. Cheng
{"title":"Enhancing Feedbacks on Learning Word Problems with a Small Game","authors":"Willson Lin, Peggy Li, T. Chan, Oskar Y. M. Ku, Hercy N. H. Cheng","doi":"10.1109/DIGITEL.2010.10","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.10","url":null,"abstract":"Mastering the skills in solving word problems is one of the important goals in elementary mathematics education; however, word problems are sometimes difficult for students, resulting in frustration. In this study, the authors design a small game, called Down! Down! Irised Boxes. When students make their effort to solve word problems, they can also interact with the game. The game transforms students’ performance into interesting feedbacks in order to enhance students' motivation for solving word problems.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121198187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy “严肃”的编程让人觉得可爱:一个完全的终端用户可编程填充玩具
Nwanua Elumeze, Yingdan Huang, Jane Meyers, M. Eisenberg
{"title":"\"Serious\" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy","authors":"Nwanua Elumeze, Yingdan Huang, Jane Meyers, M. Eisenberg","doi":"10.1109/DIGITEL.2010.26","DOIUrl":"https://doi.org/10.1109/DIGITEL.2010.26","url":null,"abstract":"One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be \"taught\" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable artifact, or using wire or Bluetooth connections to transmit a program) run counter to the informal, playful aesthetics of children's playthings. This paper describes a \"detente\" in children's design-integrating the informality and physical structure of a toy with the full expressive range of symbolic programming. As an illustration of this approach, we describe Birdwatcher, a stuffed toy duck that can visually \"read\" meaningful programs-even hand-written programs. We show a representative scenario using Birdwatcher and explore several key issues for continuing work in making programming accessible to children.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121965838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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