Nwanua Elumeze, Yingdan Huang, Jane Meyers, M. Eisenberg
{"title":"\"Serious\" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy","authors":"Nwanua Elumeze, Yingdan Huang, Jane Meyers, M. Eisenberg","doi":"10.1109/DIGITEL.2010.26","DOIUrl":null,"url":null,"abstract":"One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be \"taught\" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable artifact, or using wire or Bluetooth connections to transmit a program) run counter to the informal, playful aesthetics of children's playthings. This paper describes a \"detente\" in children's design-integrating the informality and physical structure of a toy with the full expressive range of symbolic programming. As an illustration of this approach, we describe Birdwatcher, a stuffed toy duck that can visually \"read\" meaningful programs-even hand-written programs. We show a representative scenario using Birdwatcher and explore several key issues for continuing work in making programming accessible to children.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DIGITEL.2010.26","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be "taught" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable artifact, or using wire or Bluetooth connections to transmit a program) run counter to the informal, playful aesthetics of children's playthings. This paper describes a "detente" in children's design-integrating the informality and physical structure of a toy with the full expressive range of symbolic programming. As an illustration of this approach, we describe Birdwatcher, a stuffed toy duck that can visually "read" meaningful programs-even hand-written programs. We show a representative scenario using Birdwatcher and explore several key issues for continuing work in making programming accessible to children.