为物理学习建模商业游戏:初步研究

H. S. Lin, Guey-Fa Chiou
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引用次数: 10

摘要

本研究的目的是探索如何对现有的数字游戏进行建模以供学习。选择魔兽世界编辑器作为建模工具。态度评价采用邀请两个班初中生分别作为战斗组和冒险组进行。评价结果显示,学生对建模游戏的态度是积极的。本研究为学习型游戏设计师提供了另一种方法来考虑如何为学生的概念学习开发数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modding Commercial Game for Physics Learning: A Preliminary Study
The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students’ attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students’ concept learning.
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