以结果为导向的游戏学习研究综述

Ju-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang
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引用次数: 3

摘要

本文根据研究成果的类别对基于游戏的学习的研究进行了综述。该分析包括了近十年来发表的25篇研究论文。它们分为四个部分:认知方面、情感方面、精神运动技能方面和行为方面。尽管各方面研究交叉,但我们发现更多的研究关注游戏对认知和情感方面的影响以及对相关行为的观察,而对心理运动技能方面的研究较少。对于这些研究的理论、方法和结果进行深入的定性分析是有必要的,这些结论可能会指导我们未来基于游戏的学习研究的趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Preliminary Outcome-Oriented Review of Game-Based Learning Research
This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.
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