{"title":"管理数字教育游戏的开发","authors":"P. Hodgson, D. Man, J. Leung","doi":"10.1109/DIGITEL.2010.18","DOIUrl":null,"url":null,"abstract":"Based on the practical experience of developing web-based educational games in a joint universities project in Hong Kong, the authors discuss a ‘even-stage rapid game development model’ with a ‘dynamic fine tuning’ of team composition. Reflection on lessons learned from the practical experience is described","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Managing the Development of Digital Educational Games\",\"authors\":\"P. Hodgson, D. Man, J. Leung\",\"doi\":\"10.1109/DIGITEL.2010.18\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the practical experience of developing web-based educational games in a joint universities project in Hong Kong, the authors discuss a ‘even-stage rapid game development model’ with a ‘dynamic fine tuning’ of team composition. Reflection on lessons learned from the practical experience is described\",\"PeriodicalId\":430843,\"journal\":{\"name\":\"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning\",\"volume\":\"67 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DIGITEL.2010.18\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DIGITEL.2010.18","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Managing the Development of Digital Educational Games
Based on the practical experience of developing web-based educational games in a joint universities project in Hong Kong, the authors discuss a ‘even-stage rapid game development model’ with a ‘dynamic fine tuning’ of team composition. Reflection on lessons learned from the practical experience is described