IEEE Transactions on Haptics最新文献

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Novel Electrode Designs for Electrotactile Stimulation of the Finger: A Comparative Assessment 用于手指电触觉刺激的新型电极设计:比较评估。
IF 2.9 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-10-06 DOI: 10.1109/TOH.2023.3321925
Martin A. Garenfeld;Mauricio Carlos Henrich;Milica Isaković;Jovana Malešević;Matija Štrbac;Strahinja Došen
{"title":"Novel Electrode Designs for Electrotactile Stimulation of the Finger: A Comparative Assessment","authors":"Martin A. Garenfeld;Mauricio Carlos Henrich;Milica Isaković;Jovana Malešević;Matija Štrbac;Strahinja Došen","doi":"10.1109/TOH.2023.3321925","DOIUrl":"10.1109/TOH.2023.3321925","url":null,"abstract":"Electrotactile stimulation can be an attractive technology to restore tactile feedback in different application scenarios (e.g., virtual and augmented reality, tele-manipulation). This technology allows designing compact solutions with no mechanical elements that can integrate a high-density matrix of stimulation points. The present study introduced four novel multi-pad finger-electrode designs with different arrangements (two matrix and two circular) and shapes of active pads (producing sensation) and reference pads (ideally, no sensation produced below the pad). The electrodes were used to investigate the subjects’ ability to spatially discriminate active pads within phalanges individually (6–9 pads) as well as across the full finger (18–19 pads). The tests were conducted in 12 subjects and the results showed that all designs led to high success rates when applied to the fingertip (70–81%). When tested on the full finger, the matrix and circular designs were characterized with similar performance (54–57%), and when the phalanges were analyzed individually, the spatial discrimination was best at the fingertip. Additionally, new approaches for faster amplitude calibration were proposed and tested, demonstrating that calibration duration can be reduced by approximately 40% compared to the standard approach of calibrating single pads individually. Finally, discrimination tests of dynamic tactile patterns were conducted using circular and matrix designs on the fingertip and full finger, respectively. The tests showed that the different patterns generated by the two arrangements could be clearly discriminated, especially in the case of full-finger matrix-style patterns. The present study, therefore, provides several important insights that are relevant when delivering tactile feedback to the finger using an electrotactile interface.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"748-759"},"PeriodicalIF":2.9,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41155447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On the Correlation Between Tactile Stimulation and Pleasantness 触觉刺激与愉悦感的相关性研究。
IF 2.9 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-10-06 DOI: 10.1109/TOH.2023.3322557
Nicole D'Aurizio;Teresa Ramundo;Tommaso Lisini Baldi;Alessandro Moscatelli;Domenico Prattichizzo
{"title":"On the Correlation Between Tactile Stimulation and Pleasantness","authors":"Nicole D'Aurizio;Teresa Ramundo;Tommaso Lisini Baldi;Alessandro Moscatelli;Domenico Prattichizzo","doi":"10.1109/TOH.2023.3322557","DOIUrl":"10.1109/TOH.2023.3322557","url":null,"abstract":"Several studies in the affective haptics research field showed the potential of using haptic technology to convey emotions in remote communications. In this context, it is of interest to simplify the haptic feedback without altering the informative content of the stimulus, with a two-fold advantage. On one side, it would allow the development of affective haptic devices whose technological complexity is limited, hence more compatible with wearability and portability requirements. On the other side, having a simplified set of stimuli would decrease the amount of data to be transmitted, thus improving the overall quality of remote haptic interactions. In this work, we investigated the correlation between the parameters regulating a caress-like stimulation and the perceived pleasantness. This was done by means of two experiments, in which we asked subjects to adjust the temperature and the motion velocity of a set of stimuli in order to find the most pleasant combination. Results indicated that subjects preferred different values of temperature and velocity of the stimulus depending on the proposed tactile stimulation. A small difference in the pleasantness ratings was observed between caresses provided with linear movements and those given as discrete sequences of taps. In particular, participants preferred linear movements set at \u0000<inline-formula><tex-math>$34.5 ,^{circ }mathrm{C}$</tex-math></inline-formula>\u0000 and \u0000<inline-formula><tex-math>$3.4 ,mathrm{c}mathrm{m}mathrm{s}^{-1}$</tex-math></inline-formula>\u0000. As regards caress-like stimuli provided with discrete sequences of taps, the preferred temperature and velocity were \u0000<inline-formula><tex-math>$33.2 ,mathrm{^{circ }C}$</tex-math></inline-formula>\u0000 and \u0000<inline-formula><tex-math>$2.9 ,mathrm{c}mathrm{m}mathrm{s}^{-1}$</tex-math></inline-formula>\u0000, respectively. The presence of vibration had a little effect on the perceived pleasantness.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"861-867"},"PeriodicalIF":2.9,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10273637","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41099426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tactile Feedback in Upper Limb Prosthetics: A Pilot Study on Trans-Radial Amputees Comparing Different Haptic Modalities 上肢修复术中的触觉反馈:跨桡骨截肢不同触觉模式比较的初步研究。
IF 2.9 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-10-06 DOI: 10.1109/TOH.2023.3322559
Federica Barontini;Alina Obermeier;Manuel Giuseppe Catalano;Simone Fani;Giorgio Grioli;Matteo Bianchi;Antonio Bicchi;Eike Jakubowitz
{"title":"Tactile Feedback in Upper Limb Prosthetics: A Pilot Study on Trans-Radial Amputees Comparing Different Haptic Modalities","authors":"Federica Barontini;Alina Obermeier;Manuel Giuseppe Catalano;Simone Fani;Giorgio Grioli;Matteo Bianchi;Antonio Bicchi;Eike Jakubowitz","doi":"10.1109/TOH.2023.3322559","DOIUrl":"10.1109/TOH.2023.3322559","url":null,"abstract":"Despite technological advancements, upper limb prostheses still face high abandonment/rejection rates due to limitations in control interfaces and the absence of force/tactile feedback. Improving these aspects is crucial for enhancing user acceptance and optimizing functional performance. This pilot study, therefore, aims to understand which sensory feedback in combination with a soft robotic prosthetic hand could provide advantages for amputees, including performing everyday tasks. Tactile cues provided are contact information, grasping force, degree of hand opening, and combinations of this information. To transfer such feedback, different wearable systems are used, based on either vibrotactile or force stimulation in a non-invasive modality matching approach. Five volunteers with a trans-radial amputation controlling the new prosthetic hand SoftHand Pro performed a study protocol including everyday tasks. The results indicate the preference of amputees for a single, i.e. non-combined, feedback modality. The choice of appropriate haptic feedback seems to be subject and task-specific. Furthermore, in alignment with the participants' feedback, force feedback, with adequate granularity and clarity, could potentially be the most valuable feedback among those presented. Finally, the study suggests that prosthetic solutions should be preferred where amputees are able to choose their feedback system.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"760-769"},"PeriodicalIF":2.9,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10273734","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41131964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Perception of Soft Objects in Virtual Environments Under Conflicting Visual and Haptic Cues 在视觉和触觉线索冲突的情况下对虚拟环境中软物体的感知。
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-10-05 DOI: 10.1109/TOH.2023.3322189
Cagatay Basdogan;Berke Ataseven;Mandayam A. Srinivasan
{"title":"Perception of Soft Objects in Virtual Environments Under Conflicting Visual and Haptic Cues","authors":"Cagatay Basdogan;Berke Ataseven;Mandayam A. Srinivasan","doi":"10.1109/TOH.2023.3322189","DOIUrl":"10.1109/TOH.2023.3322189","url":null,"abstract":"In virtual/augmented/mixed reality (VR/AR/MR) applications, rendering soft virtual objects using a hand-held haptic device is challenging due to the anatomical restrictions of the hand and the ungrounded nature of the design, which affect the selection of actuators and sensors and hence limit the resolution and range of forces displayed by the device. We developed a cable-driven haptic device for rendering the net forces involved in grasping and squeezing 3D virtual compliant (soft) objects being held between the index finger and thumb only. Using the proposed device, we investigate the perception of soft objects in virtual environments. We show that the range of object stiffness that can be effectively conveyed to a user in virtual environments (VEs) can be significantly expanded by controlling the relationship between the visual and haptic cues. We propose that a single variable, named \u0000<italic>Apparent Stiffness Difference</i>\u0000, can predict the pattern of human stiffness perception under manipulated conflict, which can be used for rendering a range of soft objects in VEs larger than what is achievable by a haptic device alone due to its physical limits.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"227-236"},"PeriodicalIF":2.4,"publicationDate":"2023-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41119262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Haptic Feedback, Performance and Arousal: A Comparison Study in an Immersive VR Motor Skill Training Task 触觉反馈、表现和唤醒:沉浸式VR运动技能训练任务的比较研究。
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-25 DOI: 10.1109/TOH.2023.3319034
Unnikrishnan Radhakrishnan;Lisheng Kuang;Konstantinos Koumaditis;Francesco Chinello;Claudio Pacchierotti
{"title":"Haptic Feedback, Performance and Arousal: A Comparison Study in an Immersive VR Motor Skill Training Task","authors":"Unnikrishnan Radhakrishnan;Lisheng Kuang;Konstantinos Koumaditis;Francesco Chinello;Claudio Pacchierotti","doi":"10.1109/TOH.2023.3319034","DOIUrl":"10.1109/TOH.2023.3319034","url":null,"abstract":"This article investigates the relationship between fine motor skill training in VR, haptic feedback, and physiological arousal. To do so, we present the design and development of a motor skill task (buzzwire), along with a custom vibrotactile feedback attachment for the Geomagic Touch haptic device. A controlled experiment following a between-subjects design was conducted with 73 participants, studying the role of three feedback conditions – visual/kinesthetic, visual/vibrotactile and visual only – on the learning and performance of the considered task and the arousal levels of the participants. Results indicate that performance improved in all three feedback conditions after the considered training session. However, participants reported no change in self-efficacy and in terms of presence and task load (NASA-TLX). All three feedback conditions also showed similar arousal levels. Further analysis revealed that positive changes in performance were linked to higher arousal levels. These results suggest the potential of haptic feedback to affect arousal levels and encourage further research into using this relationship to improve motor skill training in VR.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"249-262"},"PeriodicalIF":2.4,"publicationDate":"2023-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41129127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Perceptual Model-Based Approach to Plausible Authoring of Vibration for the Haptic Metaverse 一种基于感知模型的方法,用于触觉元宇宙振动的合理创作。
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-25 DOI: 10.1109/TOH.2023.3318644
Robert Rosenkranz;M. Ercan Altinsoy
{"title":"A Perceptual Model-Based Approach to Plausible Authoring of Vibration for the Haptic Metaverse","authors":"Robert Rosenkranz;M. Ercan Altinsoy","doi":"10.1109/TOH.2023.3318644","DOIUrl":"10.1109/TOH.2023.3318644","url":null,"abstract":"Haptic virtual reality is often misunderstood as being solely a physically identical copy of real environments. Thus, a perfect recording and reproduction of vibration that is indistinguishable in an A:B comparison is often the aim. However, in most virtual reality applications the real environment is not available for direct comparison. Instead, when judging the plausibility of a presented scene, the user compares the vibration to his expectations shaped by the audiovisual context. Therefore, it should be sufficient to find any vibration that the user expects to potentially occur in the given context. Such a vibration needs to elicit a perceptual profile with a minimal distance to an expected profile in the sensory tactile perceptual space. Building onto this formalization, this article demonstrates a novel generative model-based approach to authoring vibrations. First, users quantify expectations as tactile profiles consisting of ratings of six sensory tactile attributes without the presence of vibrations. Subsequently, the model predicts vibration parameters from such profiles. This ensures the fulfillment of user expectations and thus high plausibility. Furthermore, it eliminates the necessity of recordings, infeasible for scenes with no real counterpart and opens the door to crowdsourcing the authoring process with laypersons for the haptic metaverse.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"263-276"},"PeriodicalIF":2.4,"publicationDate":"2023-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10262209","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41155386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Phantom Illusion Based Vibrotactile Rendering of Affective Touch Patterns 基于幻影的振动触觉渲染情感触摸模式
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-15 DOI: 10.1109/TOH.2023.3315964
Robert Kirchner;Robert Rosenkranz;Brais Gonzalez Sousa;Shu-Chen Li;M. Ercan Altinsoy
{"title":"Phantom Illusion Based Vibrotactile Rendering of Affective Touch Patterns","authors":"Robert Kirchner;Robert Rosenkranz;Brais Gonzalez Sousa;Shu-Chen Li;M. Ercan Altinsoy","doi":"10.1109/TOH.2023.3315964","DOIUrl":"10.1109/TOH.2023.3315964","url":null,"abstract":"Physically accurate (authentic) reproduction of affective touch patterns on the forearm is limited by actuator technology. However, in most VR applications a direct comparison with actual touch is not possible. Here, the plausibility is only compared to the user's expectation. Focusing on the approach of plausible instead of authentic touch reproduction enables new rendering techniques, like the utilization of the phantom illusion to create the sensation of moving vibrations. Following this idea, a haptic armband array (4x2 vibrational actuators) was built to investigate the possibilities of recreating plausible affective touch patterns with vibration. The novel aspect of this work is the approach of touch reproduction with a parameterized rendering strategy, enabling the integration in VR. A first user study evaluates suitable parameter ranges for vibrational touch rendering. Duration of vibration and signal shape influence plausibility the most. A second user study found high plausibility ratings in a multimodal scenario and confirmed the expressiveness of the system. Rendering device and strategy are suitable for a various stroking patterns and applicable for emerging research on social affective touch reproduction.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"202-215"},"PeriodicalIF":2.4,"publicationDate":"2023-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10251997","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10650404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Evaluation of a Wearable Fingertip Device for Three-Dimensional Skin-Slip Display 设计和评估用于三维皮肤滑动显示的可穿戴指尖设备。
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-07 DOI: 10.1109/TOH.2023.3312661
Yiting Mo;Aiguo Song;Lifeng Zhu;Qinjie Ji;Ting Wang;Huanhuan Qin
{"title":"Design and Evaluation of a Wearable Fingertip Device for Three-Dimensional Skin-Slip Display","authors":"Yiting Mo;Aiguo Song;Lifeng Zhu;Qinjie Ji;Ting Wang;Huanhuan Qin","doi":"10.1109/TOH.2023.3312661","DOIUrl":"10.1109/TOH.2023.3312661","url":null,"abstract":"Skin-slip provides crucial cues about the interaction state and surface properties. Currently, most skin-slip devices focus on two-dimensional tactile slip display and have limitations when displaying surface properties like bumps and contours. In this article, a wearable fingertip device with a simple, effective, and low-cost design for three-dimensional skin-slip display is proposed. Continuous multi-directional skin-slip and normal indentation are combined to convey the sensation of three-dimensional geometric properties in virtual reality during active finger exploration. The device has a tactile belt, a five-bar mechanism, and four motors. Cooperating with the angle-mapping strategy, two micro DC motors are used to transmit continuous multi-directional skin-slip. Two servo motors are used to drive the five-bar mechanism to provide normal indentation. The characteristics of the device were obtained through the bench tests. Three experiments were designed and sequentially conducted to evaluate the performance of the device in three-dimensional surface exploration. The experimental results suggested that this device could effectively transmit continuous multi-directional skin-slip sensations, convey different bumps, and display surface contours.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 3","pages":"302-309"},"PeriodicalIF":2.4,"publicationDate":"2023-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10182198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Assessment of a Bimanual Haptic Epidural Needle Insertion Simulator 双臂触觉硬膜外插针模拟器的设计与评估
IF 2.9 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-07 DOI: 10.1109/TOH.2023.3312666
Nitsan Davidor;Yair Binyamin;Tamar Hayuni Kosovsky;Ilana Nisky
{"title":"Design and Assessment of a Bimanual Haptic Epidural Needle Insertion Simulator","authors":"Nitsan Davidor;Yair Binyamin;Tamar Hayuni Kosovsky;Ilana Nisky","doi":"10.1109/TOH.2023.3312666","DOIUrl":"10.1109/TOH.2023.3312666","url":null,"abstract":"The case experience of anesthesiologists is one of the leading causes of accidental dural punctures and failed epidurals-the most common complications of epidural analgesia used for pain relief during delivery. We designed a bimanual haptic simulator to train anesthesiologists and optimize epidural analgesia skill acquisition. We present an assessment study conducted with 22 anesthesiologists of different competency levels from several Israeli hospitals. Our simulator emulates the forces applied to the epidural (Touhy) needle, held by one hand, and those applied to the Loss of Resistance (LOR) syringe, held by the other one. The resistance is calculated based on a model of the epidural region layers parameterized by the weight of the patient. We measured the movements of both haptic devices and quantified the results' rate (success, failed epidurals, and dural punctures), insertion strategies, and the participants' answers to questionnaires about their perception of the simulation realism. We demonstrated good construct validity by showing that the simulator can distinguish between real-life novices and experts. Face and content validity were examined by studying users' impressions regarding the simulator's realism and fulfillment of purpose. We found differences in strategies between different level anesthesiologists, and suggest trainee-based instruction in advanced training stages.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"736-747"},"PeriodicalIF":2.9,"publicationDate":"2023-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10182200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
FEELing (key)Pressed: Implicit Touch Pressure Bests Brain Activity for Modeling Emotion Dynamics in the Space Between Stressed & Relaxed 感受(关键)压力:内隐式触压在模拟紧张与放松之间的情绪动态时最有效的大脑活动。
IF 2.4 3区 计算机科学
IEEE Transactions on Haptics Pub Date : 2023-09-04 DOI: 10.1109/TOH.2023.3308059
X. Laura Cang;Rubia R. Guerra;Bereket Guta;Paul Bucci;Laura Rodgers;Hailey Mah;Qianqian Feng;Anushka Agrawal;Karon E. MacLean
{"title":"FEELing (key)Pressed: Implicit Touch Pressure Bests Brain Activity for Modeling Emotion Dynamics in the Space Between Stressed & Relaxed","authors":"X. Laura Cang;Rubia R. Guerra;Bereket Guta;Paul Bucci;Laura Rodgers;Hailey Mah;Qianqian Feng;Anushka Agrawal;Karon E. MacLean","doi":"10.1109/TOH.2023.3308059","DOIUrl":"10.1109/TOH.2023.3308059","url":null,"abstract":"In-body lived emotional experiences can be complex, with time-varying and dissonant emotions evolving simultaneously; devices responding in real-time to estimate personal human emotion should evolve accordingly. Models assuming generalized emotions exist as discrete states fail to operationalize valuable information inherent in the dynamic and individualistic nature of human emotions. Our multi-resolution emotion self-reporting procedure allows the construction of emotion labels along the Stressed-Relaxed scale, differentiating not only what the emotions are, but how they are transitioning – e.g., “hopeful but getting stressed” vs. “hopeful and starting to relax”. We trained participant-dependent hierarchical models of contextualized individual experience to compare emotion classification by modality (brain activity and keypress force from a physical keyboard), then benchmarked classification performance at F1-scores = [0.44, 0.82] (chance \u0000<inline-formula><tex-math>$F1=0.22$</tex-math></inline-formula>\u0000, \u0000<inline-formula><tex-math>$sigma =0.01$</tex-math></inline-formula>\u0000) and examined high-performing features. Notably, when classifying emotion evolution in the context of an experience that realistically varies in stress, pressure-based features from keypress force proved to be the more informative modality, and more convenient when considering intrusiveness and ease of collection and processing. Finally, we present our FEEL (Force, EEG and Emotion-Labelled) dataset, a collection of brain activity and keypress force data, labelled with self-reported emotion collected during tense videogame play (N = 16) and open-sourced for community exploration.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 3","pages":"310-318"},"PeriodicalIF":2.4,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10526171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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