HapticGiant:一种具有层次力控制的新型超大动觉触觉界面。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Michael Fennel, Markus Walker, Dominik Pikos, Uwe D Hanebeck
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引用次数: 0

摘要

虚拟现实和触觉技术的研究一直致力于增强沉浸感。虽然先进的头戴式显示器现在已经商业化,但动觉触觉界面仍然面临着诸如有限的工作空间、自由度不足以及与人类手臂不匹配的运动学等挑战。在本文中,我们提出了HapticGiant,这是一种新型的大规模动觉触觉界面,旨在尽可能地匹配人类手臂的特性,并在提供完整触觉反馈的同时促进用户的自然运动。该接口采用了一种新颖的导纳式力控制方案,利用分层优化来呈现任意序列运动链和笛卡尔导纳。值得注意的是,所提出的控制方案原生地考虑了系统限制,包括关节和笛卡尔约束,以及奇点。实验结果证明了HapticGiant及其控制方案的有效性,为高度沉浸式虚拟现实应用铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HapticGiant: A Novel Very Large Kinesthetic Haptic Interface with Hierarchical Force Control.

Research in virtual reality and haptic technologies has consistently aimed to enhance immersion. While advanced head-mounted displays are now commercially available, kinesthetic haptic interfaces still face challenges such as limited workspaces, insufficient degrees of freedom, and kinematics not matching the human arm. In this paper, we present HapticGiant, a novel large-scale kinesthetic haptic interface designed to match the properties of the human arm as closely as possible and to facilitate natural user locomotion while providing full haptic feedback. The interface incorporates a novel admittance-type force control scheme, leveraging hierarchical optimization to render both arbitrary serial kinematic chains and Cartesian admittances. Notably, the proposed control scheme natively accounts for system limitations, including joint and Cartesian constraints, as well as singularities. Experimental results demonstrate the effectiveness of HapticGiant and its control scheme, paving the way for highly immersive virtual reality applications.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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