触觉变化盲的研究概况。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Lauren E Horde, Logan D Clark, Sara L Riggs
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引用次数: 0

摘要

虽然振动触觉显示器继续受到欢迎,但触觉变化盲现象仍然会对人类检测触觉信号之间和内部变化的能力产生负面影响。本文综述了不同参数下触觉变化检测和盲视的研究文献,包括使用的因素数量、刺激的强度和长度、实验过程中是否使用刺激之间的干扰物(即瞬态)等。本调查的目的是总结已经做了什么,试图更好地了解加剧触觉变化盲的参数,并确定未来研究的潜在领域。当达到这样的理解时,触觉和多模态显示的设计可能会得到理想的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Survey on Tactile Change Blindness.

While vibrotactile displays continue to gain popularity, it remains that the phenomenon of tactile change blindness negatively impacts the human ability to detect changes between and within tactile signals. This paper surveys the research literature on tactile change detection and blindness under various parameters, including the number of tactors used, the intensity and length of the stimulus, and whether distractors between stimuli (i.e., transients) were used during experimentation, among others. The goal of this survey is to summarize what has been done in an attempt to better understand the parameters that exacerbate tactile change blindness and identify potential areas of future research. When such an understanding is reached, the design of haptic and multimodal displays may ideally be improved.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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