Combining Gamification and Haptic Coupling in a Two-Dimensional Tracking Task Performed by Human Dyads

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Mohammad Sohorab Hossain;Vesna D. Novak
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Abstract

Exercises involving two participants are increasingly popular in applications such as motor rehabilitation, but it is still unclear how such exercises can be most effectively designed. This study examines the effects of two promising design elements of dyadic exercises (gamification and haptic coupling) on motor learning, motivation, and muscle activation. 62 healthy adult dyads were divided into four groups where gamification and haptic coupling were either present or absent, then went through an established protocol of learning two-dimensional tracking motions in the intermittent presence of a force field. 36 of these dyads completed an extended protocol where gamification was either added or removed after the main protocol, allowing a crossover study of its effects. Results showed that haptic coupling had no significant effects, matching some previous studies. On the other hand, gamification did improve intrinsic motivation and reduce forearm electromyograms, though the reduction in forearm electromyograms may be due to a biased sample. Overall, haptic coupling does not appear to be a high priority for future applied studies of dyadic exercises, especially since all previous coupling studies were performed with minimalistic visuals. On the other hand, gamification continues to hold promise for applications such as motor rehabilitation.
结合游戏化和触觉耦合的人类双体二维跟踪任务。
两个人参与的练习在运动康复等应用中越来越受欢迎,但目前尚不清楚如何才能最有效地设计这种练习。本研究探讨了两种有前途的二元运动设计元素(游戏化和触觉耦合)对运动学习、动机和肌肉激活的影响。研究人员将62名健康的成年二人组分为四组,其中游戏化和触觉耦合存在或不存在,然后通过一项既定的协议,在间歇性存在的力场中学习二维跟踪运动。其中36人完成了一个扩展方案,即在主要方案后添加或删除游戏化,从而允许对其影响进行交叉研究。结果表明,触觉耦合没有明显的影响,与之前的一些研究相吻合。另一方面,游戏化确实改善了内在动机并减少了前臂肌电图,尽管前臂肌电图的减少可能是由于样本偏差。总的来说,触觉耦合似乎并不是未来二元运动应用研究的重点,特别是因为所有以前的耦合研究都是用极简的视觉效果进行的。另一方面,游戏化继续为运动康复等应用带来希望。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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